Re: POD-bot back into shape. -
30-03-2004
fyi : (i "messed" with mapping for 4 years now)
most glass items are a func_breakable.....some are func_illusionary......some are func_wall......all depends on the mapper........the GOOD mappers make alpha texture brushes a func_illusionary(so you can shoot through it) and cover it with a "clip brush" to block player movement thru it. AUSTIN, shoot at that railing......if you see your shots ON it.....its a func_wall....and a bot wont see through it. if its placing bullet hole decals on it i mean. if its not doiing that.....then some retard made the whole thing a func_breakable with an unreal amount of health or the bot cant "see" through the CLIP BRUSH(we had this clip brush conversation once....). I dont think a func_breakable is shot by a bot unless he is prepared to go through it.....like grates and most glass.....he wont shoot it unless hes intending to go through it. i may be wrong here......test it on cs_office.....just stand behind the glass and see if he shoots you! its the only thing i can think of......
that glass in cs_siege is 100% a func_wall if its not breakable. in which case a bot will definately not shoot through or see through it.
who cares about a "storm the front" every damn round! they should go there on thier own........but dont anymore. and do you think, of all people, that i dont know that myself?? hehe
Last edited by SoUlFaThEr; 30-03-2004 at 03:00..
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