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Re: Bug Report - Wip #1, Build 2049
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stefanhendriks
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Status: Offline
Posts: 3,088
Join Date: Nov 2003
Location: Netherlands
Default Re: Bug Report - Wip #1, Build 2049 - 01-01-2004

try to remove your admin mod plugin too.

btw, my list:

Code:
[ 1] RealBot          RUN   -    realbot_mm.dll    vWork In  ini  Start ANY  
1 plugins, 1 running
] changelevel cs_estate
Dropped Blaster from server
Reason:  Dropping fakeclient on level change
Dropped Dr00l from server
Reason:  Dropping fakeclient on level change
Dropped Stefan from server
Reason:  Dropping fakeclient on level change
Dropped Me from server
Reason:  Dropping fakeclient on level change
Dropped Tub from server
Reason:  Dropping fakeclient on level change
Dropped Eek from server
Reason:  Dropping fakeclient on level change
Dropped Player from server
Reason:  Dropping fakeclient on level change
Dropped Coward from server
Reason:  Dropping fakeclient on level change
Dropped GrandMa from server
Reason:  Dropping fakeclient on level change
] meta list
Currently loaded plugins:
      description      stat pend  file              vers      src  load  unlod
 [ 1] RealBot          RUN   -    realbot_mm.dll    vWork In  ini  Start ANY  
1 plugins, 1 running
as you can see the official version is even used here, and that also works.

my plugins.ini

Code:
// vim: set ft=c :
//
// Format is as follows:
//  <platform>	<path>			<description>
//
// Fields are whitespace delimited (tabs/spaces).
//
// - Platform must be either "linux" or "win32".
// - Path can be either an absolute pathname, or a pathname relative to the
//   gamedir.  Paths should use unix-style forward slashes (/) rather than
//   windows-style backslashes (\), even on windows platforms.  Also, the
//   path (once expanded to full path name) is expected to be unique within
//   the list of plugins.  Thus, a plugin with a fullpathname matching that 
//   of a previous plugin is considered a duplicate, and is not loaded.
// - Description is optional, and replaces the plugin's internal name in
//   console output and log messages.
//
// Comments are either c++ style ("//") or unix shell style ("#"), and 
// can appear ONLY at the beginning of a line.
//
// Note that the plugins are loaded and accessed in the order specified, so
// ordering CAN be important, depending on the plugin(s).
//
// The following are examples of valid lines.
//

win32		../realbot/dll/realbot_mm.dll		RealBot


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