ok
T-Wrecks...ist best to copy all the things from the update other than that wptdefault folder. i see them and LOVE them!
its much easier to waypoint now .......no crash as of yet and ive done 4 waypoints today......Awesome! but a new thing has appeared to my eyes in these last days(before this last update too): after having bots in.....changing the waypoint.....and getting the restart.......after the first round(sometimes during) the entire map goes into a slowmaotion effect except for me. they jump in slow-mo...even shooing is in slow-mo....i highly doubt that its my computer doing this because i move fine and have no lag.......
The brown one-way-To is just frickin awesome.
These bots are playing superbly. The only 3 things left in their nav and actions are this :
1) reload when they DONT have a guy in front of them......they have the worst timing on reloads......they should go for cover to reload.....not run right in with 3 bullets left in the weapon and then reload while jumping around in front of 3 enemy. (someone else mentioned this and its truth)
2) they need to take knife out when doing a jump waypoint. Austin should be getting this but when its in......the bot will move everywhere we can.......PROMISE
3) bots need to crouch at crouch waypoints......crouch while going to them.......crouch while going over them.
when those are in.......there is nothing stopping us waypointing something that every human can do....and the bots will be able to do it to.
I figured out why vents are so difficult for a bot to navigate:
with this new autopath setRadius(please allow to type "ap setradius" please like the "wp setradius")i shortened the radius to 120......and laid waypoints(all one-way) in that long tunnel in cs_747. I only did this because if a bot is crouching with a sniper......he will only have enough "patience" to get to the next waypoint.....if he runs out of patience before getting to this next waypoint(stuck halfway then) he turns around......whether the waypoints are one-way or not......THIS is causing them to get stuck in cs_assault the same way......so i placed the waypoints close to ewach other with a low(120)pathradius......and bingo......no turnarounds........so i fixed backalley and assault right away and played assault quite a few rounds and not one bot turned around......even the nerds in the vent with zoom on thier snipers!
hope that helps ya'll
Tundra......no T-Wrecks......my bots STILL neglect the entire right side even tho i added waypoints there(top of building etc.)
havana/747/backalley...i saw bots take hostages to all locations to rescue

)))) and i am also seeing bots run right by hostages without trying to get them......sometimes a whole round will go by and they wont go for them.....this was real apparent in cs_747......i think thats just bot personality tho because they were getting saved often enough. when you see my waypoint for cs_747 you will see what good that autopath setradius command does......the worked WONDERS in this map. i had it set to 300 outside under the plane.......and as short as 80 inside the plane between all those seats! ...real nice now.
im having SO much fun waypointing again PMB SQUEEEEEEEEEEEEEEEEEEZE