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Showing results 1 to 22 of 22 Search: Posts Made By: How.Dare.You
Forum: HL Engine Mapping 12-04-2005
Replies: 6
Views: 5,211
Posted By How.Dare.You
Re: de_goth_cathedral is released

A valid point, Creates don't fit in a cathedral.........

But if you can make a better version, have a go at it yourselves :)
Forum: HL Engine Mapping 20-03-2005
Replies: 6
Views: 5,211
Posted By How.Dare.You
Re: de_goth_cathedral is released

Thanks for the tip @$3.1415rin.

I would post the images to view but i can't get it to work ???:( so here's the links :D
Main entrance (http://www.apss50.dsl.pipex.com/outside.jpg)
Outside...
Forum: HL Engine Mapping 19-03-2005
Replies: 6
Views: 5,211
Posted By How.Dare.You
de_goth_cathedral is released

de_goth_cathedral is finally released, based on an unfinished map by PMB.

Get it here:

de_goth_cathedral.rar (http://www.apss50.dsl.pipex.com/de_goth_cathedral.rar)
de_goth_cathedral.exe...
Forum: HL Engine Mapping 16-03-2005
Replies: 58
Views: 30,340
Posted By How.Dare.You
Re: unfinished map

Sorry PMB, I loved the ceiling too, but to make it a playable map I had to sacrifice brushes, and that was the most complex..... :(
Forum: HL Engine Mapping 16-03-2005
Replies: 58
Views: 30,340
Posted By How.Dare.You
Re: unfinished map

Update:

de_goth_cathedral.rar (http://www.apss50.dsl.pipex.com/de_goth_cathedral.rar)
de_goth_cathedral.exe (http://www.apss50.dsl.pipex.com/de_goth_cathedral.exe)

The upper ceiling has had to...
Forum: HL Engine Mapping 14-03-2005
Replies: 58
Views: 30,340
Posted By How.Dare.You
Re: unfinished map

The map is right on the limit, if I put a texture on Both sides of the ceiling/floor it would make the map unplayable because the engine would render both faces increasing r_speeds. I also got rid of...
Forum: HL Engine Mapping 14-03-2005
Replies: 58
Views: 30,340
Posted By How.Dare.You
Re: unfinished map

A, This isn't a normal hl1 map, this map needs a solid engine to run on that can do it justice. I only attempted to make this map playable because PMB put a lot of effort into making the original. If...
Forum: HL Engine Mapping 10-03-2005
Replies: 58
Views: 30,340
Posted By How.Dare.You
Re: unfinished map

A quick update:

The ceiling that was causing high r_speeds is back in the map.
The map has been changed to a de_ map with a bombsite in the attic and the other on the second floor.

I have...
Forum: HLČ Engine Mapping 02-03-2005
Replies: 26
Views: 8,769
Posted By How.Dare.You
Re: Source Cathedral pics!!

Looks nice Soulfather. I like the lighting. Maybe you could share them with me for the cs_goth_cathedral ;)
Forum: Offtopic 28-02-2005
Replies: 41
Views: 8,453
Posted By How.Dare.You
Re: Happy birthday pmb

Happy bday PMB
Forum: HL Engine Mapping 26-02-2005
Replies: 58
Views: 30,340
Posted By How.Dare.You
Re: unfinished map

LOL nope I'm English, and that ain't the final sky box =). I was just testing to see what it looked like against a night sky.

I plan to keep the ceiling as dark as I can while adding light into...
Forum: HL Engine Mapping 26-02-2005
Replies: 58
Views: 30,340
Posted By How.Dare.You
Re: unfinished map

Here's a few snapshots to keep you going PMB.

http://www.apss50.dsl.pipex.com/images/groundfloor1.jpg
http://www.apss50.dsl.pipex.com/images/groundfloor2.jpg...
Forum: HL Engine Mapping 23-02-2005
Replies: 58
Views: 30,340
Posted By How.Dare.You
Re: unfinished map

Once i have it tested. I'll zip you the bsp and wad file to have a look for yourself PMB

On a side note:

Is there a texture GOD in these forums that can create some unique textures to go with...
Forum: HL Engine Mapping 23-02-2005
Replies: 58
Views: 30,340
Posted By How.Dare.You
Re: unfinished map

Just reviving this thread PMB coz I ain't given up on this damn map yet (IT WILL NOT BEAT ME!) :|

I have rebuilt the entire end of the cathedral. There is also a full second floor to run about on....
Forum: HL Engine Mapping 29-01-2004
Replies: 58
Views: 30,340
Posted By How.Dare.You
Re: unfinished map

Helllllo Mr Meister, me old mucka.

I have a new 1 in the pipe-line ;) but it's a long way off being finished. mean_underground needs a revamp coz it's a little dark.
Forum: HL Engine Mapping 25-01-2004
Replies: 58
Views: 30,340
Posted By How.Dare.You
Re: unfinished map

I live to learn something new everyday :) I didn't know about this feature lol


Try turning the walls into func_wall, this helped me cut the MAX_CLIPNODES problem out.
Forum: HL Engine Mapping 23-01-2004
Replies: 58
Views: 30,340
Posted By How.Dare.You
Re: unfinished map

I HAVE THE MAP RUNNING!!!!!! wOOOt!!

The main room need cutting down in size as you can see the skybox (if you stand at one end of the map and look at the other end) through the walls. Or put...
Forum: HL Engine Mapping 23-01-2004
Replies: 58
Views: 30,340
Posted By How.Dare.You
Re: unfinished map

The error was reported in my compile log at the top and used about 2 lines of text. It was real easy to miss (and i did several times :|).

so far i have the entire outside (apart from around the...
Forum: HL Engine Mapping 22-01-2004
Replies: 58
Views: 30,340
Posted By How.Dare.You
Re: unfinished map

hehe, I like a challange.

*edit*

"Error: Exceeded MAX_MAP_CLIPNODES"

Get the CLIPNODES down and we've cracked it
Forum: (mEAn) Bot.Admin Version Updates 22-01-2004
Replies: 28
Views: 13,923
Posted By How.Dare.You
Re: Beta 5.50.11 released for CS 1.5 & 1.6

YES!! Been waiting for over a year for the linux version :P
Forum: HL Engine Mapping 22-01-2004
Replies: 58
Views: 30,340
Posted By How.Dare.You
Re: unfinished map

I use ZHLT Compile GUI v9, although I have tried the original tools supplied with VHE and still get the same problem with crashing.

We might have to rip the map apart to find what's causing the...
Forum: HL Engine Mapping 21-01-2004
Replies: 58
Views: 30,340
Posted By How.Dare.You
Re: unfinished map

Great looking map.

I have the same problems when compiling the map, cs crashing, even though it has no error's. Very strange indeed. I'll keep working on it.............watch this space.
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