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Showing results 1 to 25 of 280 Search: Posts Made By: the bindlestiff
Forum: FritzBot 23-04-2008
Replies: 23
Views: 31,638
Posted By the bindlestiff
Re: intel_center waypoints

Enigma: perhaps my solution to similar goal tracker problems will help. See my posting at http://forums.bots-united.com/showthread.php?t=6617
Forum: FritzBot 17-04-2008
Replies: 2
Views: 5,088
Posted By the bindlestiff
Re: bots won't go off server

Try removing the /configs/mapname.bot file for each map that you are using on your server.

These files will be found within the FritzXXX.pk3 files that were installed with Fritzbot. A pk3 is...
Forum: Waypoint Forum 22-02-2008
Replies: 5
Views: 3,973
Posted By the bindlestiff
Re: tank support?

Hi Beav: if you're trying to use action #20 (the tank action) you're out of luck -- it never was implemented. I believe that is mentioned in the Et Waypointing Wiki.

To get the bots to react to...
Forum: FritzBot 16-02-2008
Replies: 6
Views: 5,644
Posted By the bindlestiff
Re: Getting all the maps for FritzBot

At any time from the console, you can kill chatter with the command "/cg_noVoiceChats 1" and you can kill text chatter with "/cg_noVoiceText 1". Set them to zero to restore. Note that this kills...
Forum: FritzBot 28-01-2008
Replies: 4
Views: 4,555
Posted By the bindlestiff
Re: Help!!!

Did you read the post #7 that I referenced? There's a link to the Wiki there, plus another link that gives you the password. The links are the words in blue! :)
Forum: FritzBot 28-01-2008
Replies: 4
Views: 4,555
Posted By the bindlestiff
Re: Help!!!

It's all in the ET Wiki. Peruse the topic "ET Wiki updated," particularly post #7 by TomTom. All the info that you need to waypoint ET will be found there.

Enjoy!



:big_grin:
Forum: Waypoint Forum 12-01-2008
Replies: 2
Views: 4,132
Posted By the bindlestiff
Post Re: Bulldog 1.60 steals vs active forever

I ran into a similar situation in Transmitter. Just a single steal in that map, though. Taking the object caused the goal tracker to increment, as usual, and the goal_num of the steal action...
Forum: FritzBot 20-12-2007
Replies: 14
Views: 17,382
Posted By the bindlestiff
Re: ET Wiki updated!

Did you notice TomTom's post two above your post?
Forum: FritzBot 14-12-2007
Replies: 1
Views: 4,043
Posted By the bindlestiff
Re: RtCW making a bot help

They are options that were never implemented. Ignore them. Follow this example:

// AXmedic2
// Medic, MP40, Axis
{
funname "DOC Kevorkian"
class 1
weapon 0
team 0...
Forum: Waypoint Forum 21-11-2007
Replies: 10
Views: 5,962
Posted By the bindlestiff
Re: Engineers not cooperating

You have a number of errors, I'll list the ones that I found (not necessarily all that may be present).

1. Route 5 refers to action 3 which is in group 2. For the engineers to go to action 3 the...
Forum: Waypoint Forum 19-11-2007
Replies: 10
Views: 5,962
Posted By the bindlestiff
Re: Engineers not cooperating

Have you studied my article on routing in the ET Wiki? Everything explained there applies to RTCW except that ET can route to all actions whereas RTCW can route to only dynamite, steal, and deliver...
Forum: Waypoint Forum 18-11-2007
Replies: 10
Views: 5,962
Posted By the bindlestiff
Re: Engineers not cooperating

Tiger: if you don't get a "no goals" message from your engineers, the reason they won't move is either:
1. union rules prevent it
2. they haven't had breakfast yet
3. it's too early in the...
Forum: Waypoint Forum 28-10-2007
Replies: 1
Views: 3,143
Posted By the bindlestiff
A couple of updates

Temple_final:
While playing with f0x and vlvttch last night on the kill box, we noticed a bug in Temple_final where Axis engineers would zombie after the tank crosses the bridge. I have fixed this...
Forum: FritzBot 18-09-2007
Replies: 15
Views: 18,978
Posted By the bindlestiff
New Waypoint Pack Ready! Get It Here!

Your hard-working waypointers have assembled their latest work into a new package containing many maps plus some updates. Here's what it contains:

NEW:
ammodemo ...
Forum: FritzBot 31-08-2007
Replies: 6
Views: 4,994
Posted By the bindlestiff
Re: After making nodes

OK Dillon,

You have a bunch of problems.

1. Immediately after you load your map and waypoints using the "devmap" command, ALWAYS check the console (the tilde key) for error messages. Here's...
Forum: FritzBot 30-08-2007
Replies: 6
Views: 4,994
Posted By the bindlestiff
Re: After making nodes

How about giving us some concrete details. Exactly how do you save the nav file? What steps do you take to try to reopen it? Is there another waypoint file in a pk3 lurking about? Do you have...
Forum: Waypoint Forum 15-08-2007
Replies: 4
Views: 4,074
Posted By the bindlestiff
Re: Node Connections

Hey Tige,

The node_connect statements for actions 25/26/27 work perfectly.

The node_disconnect statements for actions 4/5/6/7 work perfectly. Since the connections from node 83 to the other...
Forum: Waypoint Forum 11-08-2007
Replies: 12
Views: 6,255
Posted By the bindlestiff
Re: Route System

In RtCW, a route can have only ONE target action. So, if you have several dynamite actions linked together (like around the crypt) and you want to make routes to them, you have to set up separate...
Forum: Waypoint Forum 11-08-2007
Replies: 12
Views: 6,255
Posted By the bindlestiff
Re: Route System

Tiger,

Several problems are apparent:
1. A route radius of 20000 is MUCH too large. You want to just barely cover the spawn areas and not much more. IF the route radius is too big, it'll...
Forum: Waypoint Forum 10-08-2007
Replies: 12
Views: 6,255
Posted By the bindlestiff
Re: Route System

Tiger:

I spotted a few things right away:

1. The target for your route is a CAMP. In RtCW, the only actions that can be routed to are dynamite, steal, and deliver actions (as I reminded you...
Forum: FritzBot 08-08-2007
Replies: 3
Views: 4,265
Posted By the bindlestiff
Re: Question Regarding Editing Files

From your description, it sounds like you're talking about engineer bots. No, you can't change their behavior. A long time ago, the engineers would go into combat mode at the drop of a hat and...
Forum: Waypoint Forum 07-08-2007
Replies: 12
Views: 6,255
Posted By the bindlestiff
Re: Route System

OK, I'll see what I can find out. Zip the .nav and .aiscript files for the map that isn't working and attach it to a posting. And, what map is it????
Forum: Waypoint Forum 06-08-2007
Replies: 12
Views: 6,255
Posted By the bindlestiff
Re: Route System

Tiger,

I had a real difficult time getting the route system to work for me when I began waypointing. It can get tricky. I assume that you've studied the tutorial I wrote for the Wiki and that...
Forum: FritzBot 23-07-2007
Replies: 6
Views: 4,994
Posted By the bindlestiff
Re: After making nodes

I assume you have created the waypoints using devmap and that the nav file is located in /fritzbot/bots/maps and the aiscript is located in /fritzbot/bots/scripts. You also should have sv_pure set...
Forum: Waypoint Forum 31-05-2007
Replies: 2
Views: 2,765
Posted By the bindlestiff
Re: Missing File - is there a new link ?!

The Fritz pack is stashed in the filebase: http://filebase.bots-united.com/index.php?action=category&id=51

I've attached the waypoints for just Temple_final. You'll have to change the extension...
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