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Showing results 1 to 25 of 181 Search: Posts Made By: The_Hard_Mission_Guy
Forum: Mapping For Other Games 07-08-2006
Replies: 2
Views: 1,382
Re: The Outcry!

I think I've done my part as initiating this Idea , and as I said this thread is addressed to who it might concern.
if you want you can pass the idea to the councils!
Forum: United Bot 07-08-2006
Replies: 14
Views: 15,564
Re: State of the Bot

me got Banned???

plz plz
don't say something that is So UN-true!

.......me banned .....that's so ridiculous!:thumbdown:
Forum: Offtopic 07-08-2006
Replies: 149
Views: 70,724
Re: FINISH THIS CLEARLY SUPERIOR SENTENCE: I had sex with ur mo

ROFL Hilarious

-asten the Seat Belt on my Girlfriend's sexy waist!

LOL
Forum: Half-Life and HL1 Mods 07-08-2006
Replies: 25
Views: 9,855
Re: Let's kill the bots

Hmmmm , not a bad Idea!
but I think I'm set for now (I'll check ricochet's source another time), since the bots are "dying" , we can close this discussion:P

P.S ah maybe it would be better to...
Forum: Public Polls 07-08-2006
Replies: 20
Poll: New councils
Views: 3,675
Re: New councils

I don't see Aspirin in this list0_o
but since you referred to him as Author of JoeBot , did you mean @$3.1415rin ?
Forum: E[POD]bot 07-08-2006
Replies: 5
Views: 3,355
Re: help :S

Or if you are too lazy to waypoint , just beg the author to add the auto-waypointing feature!

and in case that didn't work (I.E the author ignored your request) then show him the *consored* and...
Forum: Mapping For Other Games 07-08-2006
Replies: 2
Views: 1,382
Warning The Outcry!

What 0_o
I'm the first to be honored to post here , HUHUHU....How great!:tooth:
.........aaahh what .....was I about to say ....ahhh YES now I remember...

To who it may concern!
plz plz !...
Forum: Offtopic 07-08-2006
Replies: 149
Views: 70,724
Re: FINISH THIS CLEARLY SUPERIOR SENTENCE: I had sex with ur mo

what's moiablo?

WoWo wait folks! How about changing dis shit a little bit like this:

Complete the Following :

I love to F....

I say : -art in your face!
Forum: Half-Life and HL1 Mods 06-08-2006
Replies: 25
Views: 9,855
Re: Let's kill the bots

WOOWOOWOO:clown:
I think.....I think it's working.....Yes:)
Thaaanks Maaan! :thumbsup:

Now that's what I was talking about!

but there is a little problem , which is that there is no...
Forum: Offtopic 06-08-2006
Replies: 149
Views: 70,724
Re: FINISH THIS CLEARLY SUPERIOR SENTENCE: I had sex with ur mo

Move out folks , it's The HMG!

now check this out ,HAHA:

-rbid Angel (Death Metal band)


-scow (forgive me Putin)
Forum: Web-based server tools 06-08-2006
Replies: 5
Views: 12,098
Re: real time server stats

So this forum here is about , monitoring server activity on a web page, heh?
now except some gaming freaks , Who would need that?
in my opinion (which I'm free to express) this is nothing but...
Forum: Bot Servers 06-08-2006
Replies: 5
Views: 8,678
Re: Bots & Bandwidth

So the conclusion is:
Bots cause a minimal discardable lag!
Forum: The Agora 06-08-2006
Replies: 5
Views: 3,880
Re: Why BU was down so long(3 days)

Probably cuz someone:blush: messed with the security levels ....resulting in blocking all kinds of traffic ...

P.S have seen something like that before !
Forum: Half-Life and HL1 Mods 06-08-2006
Replies: 25
Views: 9,855
Re: Let's kill the bots

for a very simple reason!
I'm deliberatly running only ONE bot at the same Time!......so when the bot dies the next gets spawned......it's as easy as that.
and about the number of bots (why do you...
Forum: Half-Life and HL1 Mods 06-08-2006
Replies: 25
Views: 9,855
Re: Let's kill the bots

You didn't answer my last question!
Forum: Half-Life and HL1 Mods 05-08-2006
Replies: 25
Views: 9,855
Re: Let's kill the bots

Assuming that current->pEdict points to an invalid Entity or to another player , how is it possible that this same "invalid" pointer is fed to pfnPlayerMove() and results in the bot jumping , moving...
Forum: Half-Life and HL1 Mods 05-08-2006
Replies: 25
Views: 9,855
Re: Let's kill the bots

Hmmmmm , OK I'll re-check the rest of of my code ..

but how do you explain the fact that , when I replace ClienKill() with ClientPutInserver() in the above Code that the Bot gets successfully...
Forum: Half-Life and HL1 Mods 05-08-2006
Replies: 25
Views: 9,855
Re: Let's kill the bots

Yep! I'm using an array of a struct called bot_t which holds pEdict.
also I omited ClientPutInServer() from BotCreate() so that they are spawned in StartFrame()
Forum: Half-Life and HL1 Mods 05-08-2006
Replies: 25
Views: 9,855
Re: Let's kill the bots

Initialized in ServerActivate()
Forum: Half-Life and HL1 Mods 05-08-2006
Replies: 25
Views: 9,855
Re: Let's kill the bots

OK Fasten Seat Belts:
void StartFrame( void ){
if((gpGlobals->time > 3) && (gpGlobals->time < 3.1)) ClientPutInServer(bots[0].pEdict); //Init the Game

if(gpGlobals->time > 3){
if(fabs(t -...
Forum: Half-Life and HL1 Mods 05-08-2006
Replies: 25
Views: 9,855
Re: Let's kill the bots

I didn't post any codes because I personally don't believe that the problem lies in the edict_t loop , but if you insist I easily can !
just Hold ON....be right back!
Forum: Half-Life and HL1 Mods 05-08-2006
Replies: 25
Views: 9,855
Re: Let's kill the bots

The "kick" command doesn't work also!.....as far as I tried from the console..
I think that it's my right to decide whether to show the code or not.....(it's not Top Secret....but half Top Secret ,...
Forum: Offtopic 05-08-2006
Replies: 10
Views: 5,078
Re: Holidays

Basically I'm having a Holiday Too.........at a Classified Location , HEHEHE:toung:
Forum: Public Polls 05-08-2006
Replies: 20
Poll: New councils
Views: 3,675
Re: New councils

Do you mean that after this poll runs off those 3 folks are gonna be our new Councils ? :unsure:
btw Who's Aspirin ?
Forum: Half-Life and HL1 Mods 05-08-2006
Replies: 25
Views: 9,855
Re: Let's kill the bots

I'm afraid that I can't show you the code , but I'm sure that the code points to the right edict_t ..

btw when using ClientDisconnect() the server prints on the console that the bot has left the...
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