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Showing results 1 to 25 of 293
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Posts Made By:
Cheeseh
Forum:
General Bot Coding
02-04-2014
Replies:
8
FoxBot recode please
Views:
12,852
Posted By
Cheeseh
Re: FoxBot recode please
I don't think anyone else is going to jump in on this unless they had some motivation to do so (cash would be one for example!), but they'd also need the time, myself I don't have the time, nor the...
Forum:
General Bot Coding
02-04-2014
Replies:
6
Suicidal tendencies of the Botmanīs BOT#1o
Views:
10,933
Posted By
Cheeseh
Re: Suicidal tendencies of the Botmanīs BOT#1o
Sorry there's a bug in the code
Try
BOOL CBot::BotChecFloor( void )
{
Vector v_src, v_fwd;
TraceResult tr;
Forum:
General Bot Coding
01-04-2014
Replies:
6
Suicidal tendencies of the Botmanīs BOT#1o
Views:
10,933
Posted By
Cheeseh
Re: Suicidal tendencies of the Botmanīs BOT#1o
as far as I'm aware botman never implemented any non-waypoint navigation code except for very basic waypointless navigation, unless I'm mistaken.
What PMB and I did for RACC bot and RCBot...
Forum:
General Bot Coding
26-03-2014
Replies:
6
Suicidal tendencies of the Botmanīs BOT#1o
Views:
10,933
Posted By
Cheeseh
Re: Suicidal tendencies of the Botmanīs BOT#1o
Are you using waypoints? You shouldn't need this is you have waypoints.
This code is either for waypointless navigation or for another reason.
What is done after and before this function is...
Forum:
Half-Life 2 SDK
06-06-2013
Replies:
117
HL2DM bots...
Views:
155,026
Posted By
Cheeseh
Re: HL2DM bots...
Hey. Rcbot2 may well work for non steam, it's not designed for non steam, it's designed to support the latest version of steam always but there are measures to support lower versions of interfaces,...
Forum:
RACC
01-05-2013
Replies:
74
BotAim 2 announced. Best aiming ever.
Views:
84,075
Posted By
Cheeseh
Re: BotAim 2 announced. Best aiming ever.
this is how I do mine in rcbot2. it's similar but no damping, just has a momentum and a 'mouse sensitivity'
void CBot :: changeAngles ( float fSpeed, float *fIdeal, float *fCurrent, float...
Forum:
The Agora
16-07-2012
Replies:
14
Server Move
Views:
19,122
Posted By
Cheeseh
Re: Server Move
I believe the registrations have always been disabled since everyone who has a bot site has an account. i.e. Only those who have bot sites have accounts:walkman:
Forum:
The Agora
19-06-2012
Replies:
14
Server Move
Views:
19,122
Posted By
Cheeseh
Re: Server Move
I've fixed the uploads to rcbot forum + filebase (if they weren't working before). It seems I have access via SCP so I have added an uploads folder that was missing, as it seems this version of the...
Forum:
Half-Life 2, Source and Source Games
07-10-2010
Replies:
1
tf2 bots (linux)
Views:
7,424
Posted By
Cheeseh
Re: tf2 bots (linux)
theres always been a linux .so on sourceforge
http://sourceforge.net/projects/rcbot2/files/rcbot2/RCBot2%200.57%20beta/HPB_bot2_i486_151.so/download
Forum:
Half-Life 2, Source and Source Games
20-05-2010
Replies:
3
Bots in a sourcemod
Views:
9,341
Posted By
Cheeseh
Re: Bots in a sourcemod
You'll need to make a new bot type and mod type for your mod
see bot.h
you'll need to make a new yourbot.h and yourbot.cpp with the overrided bot functions
have a look at the bot files...
Forum:
Half-Life 2, Source and Source Games
24-04-2010
Replies:
3
Bots in a sourcemod
Views:
9,341
Posted By
Cheeseh
Re: Bots in a sourcemod
ServerGameDLL006 is for TF2,
change it back to ServerGameDLL005 or even lower
Forum:
Offtopic
26-12-2009
Replies:
8
Merry Christmas & Happy new year
Views:
11,647
Posted By
Cheeseh
Re: Merry Christmas & Happy new year
merry belated christmas, boxing day, new year :D
Forum:
Metamod and metamod plugins
23-09-2009
Replies:
1
PMTools and Ping kick Plugins linux
Views:
7,717
Posted By
Cheeseh
Re: PMTools and Ping kick Plugins linux
sorry its a late reply, I don't now much about PM's PMTools but my pingkick plugin I'm sure came with the source code, If you can compile it in linux, using the makefile, it should work for your...
Forum:
General Bot Coding
19-06-2009
Replies:
3
Bot spies and feigning, an old issue.
Views:
4,169
Posted By
Cheeseh
Re: Bot spies and feigning, an old issue.
I can only guess that when bots feign they think they are dead so they don't go through the proper bot code, what you'll need to add is an extra check in the bot code where the dead checking code is...
Forum:
Offtopic
05-04-2009
Replies:
3
Happy birthday, Cheeseh
Views:
3,961
Posted By
Cheeseh
Re: Happy birthday, Cheeseh
thanks :)
Forum:
General Programming
16-01-2009
Replies:
5
ofstream is not writing!!
Views:
8,656
Posted By
Cheeseh
Re: ofstream is not writing!!
I dont see any easy mistakes there but that code may not be what is causing the problem. Are you sure you are closing the files properly after you have written everything to the file okay??
Ps i...
Forum:
Half-Life 2 SDK
31-12-2008
Replies:
2
RCBot2 for Orange Box SVN
Views:
8,269
Posted By
Cheeseh
Re: RCBot2 for Orange Box SVN
thanks, I've uploaded a new alpha test version to the filebase. see what you think. It would be great to have other developers.
Forum:
General Bot Coding
30-12-2008
Replies:
4
CS:Source Bot
Views:
5,131
Posted By
Cheeseh
Re: CS:Source Bot
Aren't there not already fully working bots built into CS : Source ??
(There should be bot options when you create a server)
Forum:
Half-Life 2 SDK
29-12-2008
Replies:
117
HL2DM bots...
Views:
155,026
Posted By
Cheeseh
Re: HL2DM bots...
Can I ask how to gain access to this interface? (Is it made by valve ?)
Edit:
Actually no need,
see here:
http://wiki.alliedmods.net/Entity_Properties#Enumeration
Forum:
Half-Life 2 SDK
22-12-2008
Replies:
2
RCBot2 for Orange Box SVN
Views:
8,269
Posted By
Cheeseh
RCBot2 for Orange Box SVN
Hi all,
I'm just doing a little advertising for my bot framework for Orange Box, I'm basically looking for developers who would like to work on the source and contribute to generating a more...
Forum:
Offtopic
29-10-2008
Replies:
9
Happy birthday Nova
Views:
5,062
Posted By
Cheeseh
Re: Happy birthday Nova
happy new B.Day! :happybday::happybday:
Forum:
General Bot Coding
09-09-2008
Replies:
19
Autowaypointing...
Views:
9,674
Posted By
Cheeseh
Re: Autowaypointing...
I put a rather complex auto waypoint generation into my RCBot that uses humans to generate waypoints automatically for use with HPB Bot type waypoints.
What I usually do is keep track of 5 last...
Forum:
General Bot Coding
09-09-2008
Replies:
1
Basic hook dll functions....
Views:
4,346
Posted By
Cheeseh
Re: Basic hook dll functions....
please have a wee look at,
http://wiki.bots-united.com/index.php/Classic_plugin_framework
login using:
username: wiki
password: nospam
Forum:
General Bot Coding
09-09-2008
Replies:
3
Understanding Waypointing
Views:
4,202
Posted By
Cheeseh
Re: Understanding Waypointing
Paths are required to allow bots to know what other waypoints are reachable from a selected waypoint.
for example, one waypoint will have a list of waypoint indexes to all other waypoints it can...
Forum:
General Bot Coding
08-09-2008
Replies:
3
Understanding Waypointing
Views:
4,202
Posted By
Cheeseh
Re: Understanding Waypointing
It depends what part of the waypointing you need to know. e.g.
How waypoints are stored in the game
How waypoints are stored on a waypoint file
How waypoints are added/deleted from the...
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