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Showing results 1 to 16 of 16 Search: Posts Made By: mhanor
Forum: Releases, Installers, Docs & Coding 18-10-2011
Replies: 20
Views: 16,864
Posted By mhanor
Re: Bot aiming bug - fixes

Regarding the last problem I've mentioned, about the bot looking at the waypoint origin, this is not resolved in the "e" version.
The problem is that, while the bot moves, as it approaches the...
Forum: Releases, Installers, Docs & Coding 17-09-2011
Replies: 20
Views: 16,864
Posted By mhanor
Re: Bot aiming bug - fixes

That line of code is the last that sets vecLookAt (I'm logging it). Looking at the bot at that moment, its sight is directed at a waypoint very near it. I'm not sure if it's limited only to that, but...
Forum: Releases, Installers, Docs & Coding 16-09-2011
Replies: 20
Views: 16,864
Posted By mhanor
Re: Podbot Beta 3.0 Updates? ^^

Maybe the bot shouldn't look at the waypoint origin if it's very near it (that also includes waypoints with radius 0).

c:\work\podbot_mm\bot.cpp line 5704
Forum: Releases, Installers, Docs & Coding 14-09-2011
Replies: 20
Views: 16,864
Posted By mhanor
Re: Podbot Beta 3.0 Updates? ^^

When the bot looks at a very near waypoint, approaching it, it does it either standing up - the look gradually lowers to the ground, because the waypoint origin is lower, compared to the eye/camera...
Forum: Releases, Installers, Docs & Coding 14-09-2011
Replies: 577
Views: 450,042
Posted By mhanor
Re: Podbot Beta 3.0 Updates? ^^

The first issue seems gone. I think it was the most annoying.
I'll try to restart my bot logging, maybe I'll find something about the remaining issues.
Forum: Releases, Installers, Docs & Coding 01-07-2011
Replies: 20
Views: 16,864
Posted By mhanor
Re: Podbot Beta 3.0 Updates? ^^

Is it normal for vecVisible to be the zero vector at bot_combat.cpp:437 ? An assert here fails pretty often.
Tracking the remaining issues is not as easy as the previous one.

LE:
issue #1:...
Forum: Releases, Installers, Docs & Coding 29-06-2011
Replies: 20
Views: 16,864
Posted By mhanor
Re: Podbot Beta 3.0 Updates? ^^

Waw... You were right. I was just about to say that I haven't seen such a bug, but I've just witnessed a sudden change of aiming, at the sky, for a 100 skill bot. No firing though. It's kind of rare,...
Forum: Releases, Installers, Docs & Coding 28-06-2011
Replies: 20
Views: 16,864
Posted By mhanor
Re: Podbot Beta 3.0 Updates? ^^

I have already admitted in a previous post that I was wrong and you were right, the 100 skill bot is NOT affected because the vecRandom is the zero vector, see here:...
Forum: Releases, Installers, Docs & Coding 28-06-2011
Replies: 20
Views: 16,864
Posted By mhanor
Re: Podbot Beta 3.0 Updates? ^^

You're still questioning if the bug exists? I can't tell, using my english skills :)
The bot can shoot in the sky, that happens when the "vecLastEnemyOrigin -> target -> vecLastEnemyOrigin" loop...
Forum: Releases, Installers, Docs & Coding 28-06-2011
Replies: 20
Views: 16,864
Posted By mhanor
Re: Podbot Beta 3.0 Updates? ^^

Weird. When the enemy hides, I see a lot of shooting, done by any bot if pb_shootthruwalls is set, in the ground and in the sky, which is pretty far away from the real enemy position.
Forum: Releases, Installers, Docs & Coding 27-06-2011
Replies: 20
Views: 16,864
Posted By mhanor
Re: Podbot Beta 3.0 Updates? ^^

[frame 12] target set at line 710
[frame 12] target is (-556.01 -1102.06 49.03)
[frame 13] target set at line 710
[frame 13] target is (-556.06 -1101.96 49.03)
[frame 14] target set at line 715...
Forum: Releases, Installers, Docs & Coding 26-06-2011
Replies: 20
Views: 16,864
Posted By mhanor
Re: Podbot Beta 3.0 Updates? ^^

You were right, I forgot that I was overriding vecRandom with my constant vector. vecRandom is (0,0,0) for a 100 skill bot and such a bot is not affected by the problem.
But the problem is there if...
Forum: Releases, Installers, Docs & Coding 26-06-2011
Replies: 20
Views: 16,864
Posted By mhanor
Re: Podbot Beta 3.0 Updates? ^^

As I've said, I don't know if it's a proper fix. The 100 skill bots are also affected.

There's a bad feedback in the code. BotBodyTarget gets called even if the enemy is not visible anymore. The...
Forum: Releases, Installers, Docs & Coding 25-06-2011
Replies: 20
Views: 16,864
Posted By mhanor
Bot aiming bug - fixes

I think I have found how the bot gets its aiming scrambled when a visible enemy hides behind an obstacle, and ends up looking at the floor or at the sky. There's a bad decision somewhere, and the...
Forum: Releases, Installers, Docs & Coding 19-06-2011
Replies: 577
Views: 450,042
Posted By mhanor
Re: Podbot Beta 3.0 Updates? ^^

Ok, it's your choice. I just wanted an autokick function and after working on it, I thought sharing it it's the next best thing. It's a source patch, so anyone can inspect it.

Here's an improved...
Forum: Releases, Installers, Docs & Coding 17-06-2011
Replies: 577
Views: 450,042
Posted By mhanor
Re: Podbot Beta 3.0 Updates? ^^

Here's a patch for 3B21c, that adds autokick function, if there are no human players playing the game (dead or alive, not counting spectators). I've also rewritten some small pieces of code in...
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