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Showing results 1 to 25 of 35 Search: Posts Made By: TNR360
Forum: Waypoint Forum 14-06-2008
Replies: 26
Views: 11,755
Posted By TNR360
Re: Bloody Omaha

great thanks
Forum: Waypoint Forum 14-06-2008
Replies: 26
Views: 11,755
Posted By TNR360
Re: Bloody Omaha

which mods support the explosions you added into the script?

because if I add anymore random explosions in the map I'll get the too many inline models error, but if they're through the script you...
Forum: Waypoint Forum 11-06-2008
Replies: 26
Views: 11,755
Posted By TNR360
Re: Bloody Omaha

ok Im going to need to learn to script a bit better as I get on with beta 2, but I've made a few changes already-

- mid section of seawall to be blowed by Bangalore torpedoes
- side seawall on...
Forum: Waypoint Forum 02-06-2008
Replies: 26
Views: 11,755
Posted By TNR360
Re: Bloody Omaha

for beta 2 I will

-fix as many glitches I can find
-mine the beach sides
-put a bangalore torpedo near the water that must be taken to the shingle to blow the barbwire
-thicken...
Forum: Waypoint Forum 27-05-2008
Replies: 26
Views: 11,755
Posted By TNR360
Re: Bloody Omaha

thanks for all the ideas, I will be replacing the clips with minefields on beta2

I also like the idea of making selectable boats and distributing the spawns among them.
Forum: Waypoint Forum 25-05-2008
Replies: 26
Views: 11,755
Posted By TNR360
Re: Bloody Omaha

While playing allies I could easily run up and get the flag with the standard bot view distance. After messing with it a bit I set it to 7300, I noticed a small fps drop but nothing near as bad as...
Forum: Waypoint Forum 25-05-2008
Replies: 26
Views: 11,755
Posted By TNR360
Re: Bloody Omaha

thats a good point about the mortars, with omni bots I had to play on lowest settings and still lagged but with fritzbots I played with highest plus the mortars, it may be due to me having 2gb, 3ghz...
Forum: Waypoint Forum 25-05-2008
Replies: 26
Views: 11,755
Posted By TNR360
Re: Bloody Omaha

it works great :)

a few things

Axis bots prefer running on the beach than using MG42s
Axis dont start shooting until the allies are 1/2 to 3/4s up the beach

although maybe if the axis did...
Forum: Waypoint Forum 24-05-2008
Replies: 26
Views: 11,755
Posted By TNR360
Re: Bloody Omaha

always liked fritzbot the best I just wish it was more compatible with other mods. I'll give the waypoint a try :).
Forum: Developers Forum 16-01-2007
Replies: 8
Views: 9,905
Posted By TNR360
Re: Fritz source

I come representing the East Front Mod which is a Total Conversion for ET.

I map for them and we are also interested in adding fritz bots to our mod please give us an update whether this may be...
Forum: Waypoint Forum 15-09-2006
Replies: 7
Views: 3,114
Posted By TNR360
Re: mp_breakout and denoflions_dual

Can these waypoints be ported to enemy territory?

thanks
Forum: FritzBot 02-09-2006
Replies: 3
Views: 3,281
Posted By TNR360
Re: RailGun Map Support

Forget the train

could you just have them destroy/ construct gun controls and command posts etc...

maybe a waypointer could do so
Forum: FritzBot 02-09-2006
Replies: 2
Views: 3,135
Posted By TNR360
Re: 8 map campiagn resets XP before over

the mp_beach error was a typo I made on the forum

not in the script

and I don't understand the second error your talking about
Forum: FritzBot 02-09-2006
Replies: 2
Views: 3,135
Posted By TNR360
8 map campiagn resets XP before over

{
name "bots"
shortname "cmpgn_northafrica"
description "blah blah"
maps "stalingrad;fueldump;goldrush;battery;oasis;mp_beach;xposed;caen2"
...
Forum: Waypoint Forum 28-08-2006
Replies: 7
Views: 3,715
Posted By TNR360
Re: ET map Xposed waypoints are ready!

Awesome Map!
never heard of it before this post :D
Forum: FritzBot 28-08-2006
Replies: 6
Views: 2,953
Posted By TNR360
Re: In game banners?

^^+1

If you disabled that GREAT
Forum: Waypoint Forum 25-08-2006
Replies: 11
Views: 5,163
Posted By TNR360
Re: Baserace

whao a new version
finally cause the screen jerks around a bit with the older one
Forum: FritzBot 25-08-2006
Replies: 8
Views: 3,156
Posted By TNR360
Re: Help with crashes...

With whaleclient you spectate in 1st person and WOW it's nuts

the screen shakes and the croshair is everywhere it's like a regular player using a very old Auto aim hack
Forum: FritzBot 17-08-2006
Replies: 10
Views: 6,175
Posted By TNR360
Re: Running Fritzbot ET with whaleclient

thanks I gotwhat I needed
Forum: FritzBot 17-08-2006
Replies: 10
Views: 6,175
Posted By TNR360
Re: Running Fritzbot ET with whaleclient

you mostly lose the fritz GUI (you'll have to use the console for adding bots but you can just bind a key to addbot)

hey Mal is there a console command to set max/min bots??? thanks
Forum: FritzBot 16-08-2006
Replies: 10
Views: 6,175
Posted By TNR360
Re: Running Fritzbot ET with whaleclient

I doubt it would work but anythings worth trying
Forum: FritzBot 15-08-2006
Replies: 2
Views: 5,210
Posted By TNR360
Re: /RCON glitch on Fritz Botz CLICK HERE NOW!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

just put /map_restart 0 or /map_restart 1

or easier just use the referee options
Forum: Waypoint Forum 15-08-2006
Replies: 11
Views: 5,163
Posted By TNR360
Re: Baserace

I said after fritz comes bobots

the rest aim to good, get stuck (badly) or are clueless
Forum: Waypoint Forum 15-08-2006
Replies: 11
Views: 5,163
Posted By TNR360
Re: Baserace

yes but omnibots aim perfectly, get stuck ALOT and don't act lifelike as fritz does

the best bots after fritz would have to be bobots but it still isn't as good (they get headshots only)
Forum: FritzBot 14-08-2006
Replies: 2
Views: 2,762
Posted By TNR360
Re: Help Pls!

fritz works with whaleclient and ETadmin

http://forums.bots-united.com/showthread.php?t=5605
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