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Showing results 1 to 12 of 12
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Posts Made By:
desNotes
Forum:
Metamod and metamod plugins
29-02-2008
Replies:
10
Two questions about Stripper2.
Views:
13,073
Posted By
desNotes
Re: Two questions about Stripper2.
Botman's explanation of where he got the buttons is a little confusing. The button comes from the back of the map where it starts the siren and closes the doors, etc. in the back. Then, once the...
Forum:
General Bot Coding
28-08-2004
Replies:
3
Possible for bots to issue commands?
Views:
2,409
Posted By
desNotes
Re: Possible for bots to issue commands?
Please excuse my ignorance but would the FakeClientCommand() function be in the bot source code, metamod, HL SDK or in the AdminMod/AMX plugin?
Thanks,
desNotes
Nevermind...found it in...
Forum:
General Bot Coding
28-08-2004
Replies:
3
Possible for bots to issue commands?
Views:
2,409
Posted By
desNotes
Possible for bots to issue commands?
Is it possible for bots to issue commands through client messages? If a bot sent "timeleft,' 'nextmap,' etc. would be possible to catch it and process the command or does Metamod/SDK prevent it?
...
Forum:
Half-Life 1 SDK
07-08-2004
Replies:
1
spawn killing in Ricochet
Views:
2,490
Posted By
desNotes
spawn killing in Ricochet
I am looking into the issue of spawn killing in Ricochet DM. In arena maps it is not a problem but in DM a player will spawn (drop) and can be killed before he/she can fire off a disk. I have seen...
Forum:
HPB_bot
18-07-2004
Replies:
2
Ricobots
Views:
3,806
Posted By
desNotes
Ricobots
I am running Ricobots from Whistler, which I believe was a Botman templete bot. I noticed when bot is kicked or leaves due to users coming in and then returns, the time for the bot does not reset. If...
Forum:
Half-Life 1 SDK
04-05-2004
Replies:
3
Hostname in Scoreboard (HUD)
Views:
2,722
Posted By
desNotes
Re: Hostname in Scoreboard (HUD)
I found the information in the server code but even if I change the client side, I then have to compile and redistribute the clients and there isn't enough interest for that.
thanks anyway,
...
Forum:
Half-Life 1 SDK
03-05-2004
Replies:
3
Hostname in Scoreboard (HUD)
Views:
2,722
Posted By
desNotes
Hostname in Scoreboard (HUD)
When pressing the TAB key in HLDM, CS, etc. the scoreboard (HUD) comes up and gives the standings, pings, etc. and the hostname of the server. In the mod Ricochet, the hostname does not display. I've...
Forum:
Half-Life 1 SDK
19-04-2004
Replies:
9
monstermaker tweak
Views:
4,126
Posted By
desNotes
Re: monstermaker tweak - Success
Just to follow-up I was able to add 'model' and 'body' to the monstermaker code. I thought I needed to do something in the classname of the monster being called but it was much too simple. By going...
Forum:
Half-Life 1 SDK
07-04-2004
Replies:
9
monstermaker tweak
Views:
4,126
Posted By
desNotes
Re: monstermaker tweak
Here is some additional information that may explain my problem.
In monstermaker.cpp I added m_iszMonsterModel as part of the TYPEDESCRIPTION.
TYPEDESCRIPTION CMonsterMaker::m_SaveData[] =...
Forum:
Half-Life 1 SDK
07-04-2004
Replies:
9
monstermaker tweak
Views:
4,126
Posted By
desNotes
Re: monstermaker tweak
I have tried to change the model after the Spawn() function and what I get is the regular Barney on the ground and the new model floating above. The new model is like monster_furniture (not killable)...
Forum:
Half-Life 1 SDK
07-04-2004
Replies:
9
monstermaker tweak
Views:
4,126
Posted By
desNotes
Re: monstermaker tweak
What I did was to incorporate a feature from Spirit of Half Life and make it so when the classname is called, a model other than the default can be called. For an example, I will use Barney. When...
Forum:
Half-Life 1 SDK
07-04-2004
Replies:
9
monstermaker tweak
Views:
4,126
Posted By
desNotes
monstermaker tweak
What I want to do is enhance monstermaker to be able to call out a specific model when it runs. I have modifed all the individual monster classnames and made it so a model other than default can be...
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