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Showing results 1 to 25 of 500 Search: Posts Made By: KWo
Forum: Common Questions 4 Weeks Ago
Replies: 84
Views: 5,072
Posted By KWo
Re: Turn off Bots shooting back after Teamattack

The file is botclient.cpp. The function is BotClient_CS_Damage. Lines 403..427.
The line 403:
if ((UTIL_GetTeam (pEnt) == pBot->bot_team) && (!g_b_cv_ffa)) // KWo - 05.10.2006starts the check if...
Forum: Common Questions 14-06-2018
Replies: 84
Views: 5,072
Posted By KWo
Re: Turn off Bots shooting back after Teamattack

After rethinking the problem and the logic the conclusion is:
the first idea was correct (and the comparator direction). I have added yet some code to depand the shoot back time on the current bot's...
Forum: Common Questions 13-06-2018
Replies: 84
Views: 5,072
Posted By KWo
Re: Turn off Bots shooting back after Teamattack

That fix could not work because of the wrong comparing direction...

It should be done this way:
((pEdict->v.dmg_inflictor != clients[i].pEdict) || (pEdict->v.dmgtime + 1.5 >=...
Forum: Common Questions 11-06-2018
Replies: 84
Views: 5,072
Posted By KWo
Re: Turn off Bots shooting back after Teamattack

If You have added the fix, then the time of team revenge is reduced to 1.5 sec.
@Mordekay - please try if it's satisfying You.
Forum: Common Questions 07-06-2018
Replies: 84
Views: 5,072
Posted By KWo
Re: Turn off Bots shooting back after Teamattack

For linux builds I was using CYGWIN application. Of course with linux gcc files. More info about how I was compiling binaries for windows and linux under windows You can try to find here:
How to...
Forum: Common Questions 06-06-2018
Replies: 84
Views: 5,072
Posted By KWo
Re: Turn off Bots shooting back after Teamattack

About team revenge - find in the file botcombat.cpp the function called FireHurtsFriend and find there following lines:
if (!FNullEnt (tr.pHit))
{
i = ENTINDEX (tr.pHit) - 1;
if...
Forum: Common Questions 27-05-2018
Replies: 84
Views: 5,072
Posted By KWo
Re: Turn off Bots shooting back after Teamattack

The latest sources of podbot mm I was working on are here:
http://filebase.bots-united.com/index.php?act=view&id=380
Forum: Common Questions 22-05-2018
Replies: 84
Views: 5,072
Posted By KWo
Re: Turn off Bots shooting back after Teamattack

I would rather say the project is suspended instead dead... ;)
Forum: Releases, Installers, Docs & Coding 20-01-2018
Replies: 23
Views: 13,409
Posted By KWo
Re: How to compile binaries (dll, so) under windows

Try this one. It is actually for Microsoft Visual C++ 2012 Express. Right now I don't have time to support You to get it to work on Your PC. I believe there are at the forum some people able to help...
Forum: Releases, Installers, Docs & Coding 19-04-2016
Replies: 569
Views: 135,829
Posted By KWo
Big Grin Re: Podbot Beta 3.0 Updates? ^^

After a long break (almost 3 years :D ) a new update:
V3B23 (http://filebase.bots-united.com/index.php?act=category&id=46)
+Fixed problems with bots climbing ladders.
+Fixed problem with walking...
Forum: Common Questions 15-05-2015
Replies: 84
Views: 5,072
Posted By KWo
Re: Turn off Bots shooting back after Teamattack

The project is currently "suspended". Maybe one day I'll find the new inspiration and I'll start to implement new functions in podbot mm again. :)
Forum: Common Questions 23-02-2015
Replies: 84
Views: 5,072
Posted By KWo
Re: Turn off Bots shooting back after Teamattack

Don't shoot at Your bots-friends, then. Real players don't like that, too. :D
Seriously I have seen some players on some server firing for fun at bots-teamnates to get the fire back and then to...
Forum: Common Questions 31-08-2014
Replies: 2
Views: 2,545
Posted By KWo
Re: [Req] iam need to your help for chat bots

It's not easy to understand what You are asking for...
I have understood the first part concerning replies. If You are using the official version V3B22, just update it to the beta...
Forum: Common Questions 02-05-2014
Replies: 4
Views: 2,864
Posted By KWo
Re: Waypoints cs_assault_32 , Problem Dust 2

Before posting, please, read this topic (http://forums.bots-united.com/showthread.php?t=2304) first. I didn't write it for nothing...
About Your questions:
1. Waypoints - try to use google or ask...
Forum: Common Questions 04-04-2014
Replies: 4
Views: 2,307
Posted By KWo
Re: bot's shoot entity

My nick is KWo (not Kowo)...
I know nobody who would be interrested to do it in podbot mm code, but maybe - in YapB - it could be IMMORTAL_BLG (http://forums.bots-united.com/member.php?u=5352). Ask...
Forum: Bug Reports 03-04-2014
Replies: 2
Views: 2,124
Posted By KWo
Re: v3B22 Crouch or Stand bug? bot.cpp:6860

You have to know I'm only the currently maintaning the code (not the original author of the whole code). I have checked and that line was like that there also in the original sources I've got. So the...
Forum: Bug Reports 11-02-2014
Replies: 8
Views: 3,721
Posted By KWo
Re: PODbot doesn't chat

Try to change the line in adminchat_color from:
PLUGIN_HANDLED
to
PLUGIN_CONTINUE
Then recompile the plugin and place it in the "plugins" folder. How to do that? Ask at AlliedMods forum if You...
Forum: Common Questions 05-01-2014
Replies: 3
Views: 1,834
Posted By KWo
Re: Give BOTS access level

If there is a cvar defined in CS - sv_parachute - and that cvar is set to 1, when the bot falls down - after 0.5 second since start of falling down - the bot presses "USE" button, to use the...
Forum: Common Questions 04-01-2014
Replies: 3
Views: 1,834
Posted By KWo
Re: Give BOTS access level

Describe more precisly what kind of features Your VIP's do have. What do You mean as "certain maps"? What kind of CS extension are You using (SuperHero Mod or what) to give extra features for VIPs,...
Forum: Common Questions 29-12-2013
Replies: 4
Views: 2,307
Posted By KWo
Re: bot's shoot entity

I was never using sentry gun plugin so I don't know how does it work. I was writing here (at the forum) some time ago - I cannot put the support in bots for all existing plugins around. I did it only...
Forum: Bug Reports 13-09-2013
Replies: 9
Views: 3,434
Posted By KWo
Re: all in one 3.2 crash

Currently I'm not going to work on it during next few weeks. But maybe somebody will find a really serious bug in podbot mm earlier - then - probably I'll take a look on it.
Forum: Bug Reports 13-09-2013
Replies: 9
Views: 3,434
Posted By KWo
Re: all in one 3.2 crash

No steam is not supported.
Forum: Bug Reports 12-09-2013
Replies: 9
Views: 3,434
Posted By KWo
Re: all in one 3.2 crash

I was almost sure about CSDM causing the problem to You. Just after reading that:
http://forums.alliedmods.net/showthread.php?p=2032467#post2032467

What I need to know is:
1. Is Your server...
Forum: Bug Reports 11-09-2013
Replies: 9
Views: 3,434
Posted By KWo
Re: all in one 3.2 crash

Write in the server console:
version
hit the "Enter" key and copy and paste here the output. Do the same for another command:
meta list
Forum: Common Questions 21-08-2013
Replies: 1
Views: 3,370
Posted By KWo
Re: count bots as human players

It's not depanding on podbot settings. It's how Valve counts players/bots on the server...
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