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Showing results 1 to 25 of 171
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Posts Made By:
Immortal_BLG
Forum:
General Bot Coding
11-03-2023
Replies:
5
Handling BSP Clip Nodes
Views:
4,936
Posted By
Immortal_BLG
Re: Handling BSP Clip Nodes
Hello
See (https://github.com/gildor2/Quake2/blob/d2727a14f608764b8fd1be7b713b1a5ff14284f1/qcommon/cmodel.cpp#L786) Glidor's Quake2 modified engine to understand how to build brushes out from...
Forum:
YaPB
02-03-2016
Replies:
17
Yapb and zombie mod problem
Views:
18,179
Posted By
Immortal_BLG
Re: Yapb and zombie mod problem
jeefo зачем оффсеты?
Просто добавь нужные интити из ЭТОГО (https://github.com/s1lentq/ReGameDLL_CS/tree/master/regamedll/dlls) проекта и все у тебя будет хорошо и в плане кроссплатформенности и в...
Forum:
General Bot Coding
23-09-2015
Replies:
73
Recast / Detour
Views:
85,913
Posted By
Immortal_BLG
Re: Recast / Detour
Hello Neoptolemus!
Look at THIS (http://digestingduck.blogspot.ru/2011/07/paris-gameai-conference-2011-slides-and.html) link, here Mikko make annotations builder for recast, combine it with some HL...
Forum:
General Bot Coding
04-09-2015
Replies:
73
Recast / Detour
Views:
85,913
Posted By
Immortal_BLG
Re: Recast / Detour
Yes I forgot to write, you should combine fixed LookAt() function with giving fixed v.angles to RunPlayerMove.
If you already try it, so I don't know what can I advise to check next...
But if you...
Forum:
General Bot Coding
03-09-2015
Replies:
73
Recast / Detour
Views:
85,913
Posted By
Immortal_BLG
Re: Recast / Detour
You need to invert the pitch of move angles
void LookAt(bot_t* pBot, Vector target) {
edict_t *pEdict = pBot->pEdict;
Vector viewPos = pBot->pEdict->v.origin + pBot->pEdict->v.view_ofs;...
Forum:
General Bot Coding
30-08-2015
Replies:
73
Recast / Detour
Views:
85,913
Posted By
Immortal_BLG
Re: Recast / Detour
I think this is because RunPlayerMove receives view angles instead of move angles, which should be oriented same as red line (upwards)...
To traverse ladder:
1) pEdict->v.movetype == MOVETYPE_FLY...
Forum:
YaPB
11-08-2014
Replies:
175
YaPB2 Updates
Views:
1,342,969
Posted By
Immortal_BLG
Re: YaPB2 Updates
BTW you have not forgotten about "THIS (https://code.google.com/p/yapb/)"? :)
I'm glad to see you here :)
Forum:
YaPB
14-05-2014
Replies:
50
CSBot enable plugin
Views:
74,500
Posted By
Immortal_BLG
Re: CSBot enable plugin
I do not use the Linux platform, and therefore I do not adapt to it ... Although in this case it is even adaptation not be called, because there are raw hooks only for windows, ie for Linux it will...
Forum:
YaPB
09-05-2014
Replies:
50
CSBot enable plugin
Views:
74,500
Posted By
Immortal_BLG
Re: CSBot enable plugin
Updated.
Fixed advanced hostage AI bug in latest mp.DLL, sorry...
Forum:
YaPB
08-05-2014
Replies:
50
CSBot enable plugin
Views:
74,500
Posted By
Immortal_BLG
Re: CSBot enable plugin
Updated. Clumsily, but works)
P.S. This release does not solve this problem...
Forum:
Ideas
25-09-2013
Replies:
1
Valve release BOT code?
Views:
7,826
Posted By
Immortal_BLG
Re: Valve released BOT code?
There is only a base of bot, i.e. from this CCSBot class is created, but there is almost nothing about CS specific bot...
P.S. Thanks for the LINK :{P
Forum:
Half-Life and HL1 Mods
27-01-2013
Replies:
2
Valve Pushes Out Half-Life For Linux
Views:
8,292
Posted By
Immortal_BLG
Re: Valve Pushes Out Half-Life For Linux
Thanks Whistler.
Also on this site I saw article about CS - "Counter-Strike 1.6 Also Native To Linux".
If "Valve" makes it, it will be much simpler to understand Counter-Strike source codes! :P
Forum:
General Bot Coding
18-01-2013
Replies:
8
Some CS.DLL sources...
Views:
17,003
Posted By
Immortal_BLG
Re: Some CS.DLL sources...
wow!
I need all related to CS/CSS or HL Engine (especially that associated with bots) :P
Forum:
General Bot Coding
16-01-2013
Replies:
8
Some CS.DLL sources...
Views:
17,003
Posted By
Immortal_BLG
Re: Some CS.DLL sources...
Yes, almost like in your GINABot :)
Big thanks!
But where you took this piece? :)
Maybe you will share if you have something else? :{P
Forum:
General Bot Coding
14-01-2013
Replies:
8
Some CS.DLL sources...
Views:
17,003
Posted By
Immortal_BLG
Re: Some CS.DLL sources...
Yep! From time to time...
Forum:
General Bot Coding
08-01-2013
Replies:
8
Some CS.DLL sources...
Views:
17,003
Posted By
Immortal_BLG
Some CS.DLL sources...
Something can I already post, but nevertheless...
Forum:
General Bot Coding
05-12-2012
Replies:
10
The human voice transmit system for bots
Views:
15,827
Posted By
Immortal_BLG
Re: The human voice transmit system for bots
Attached files :)
Forum:
YaPB
05-11-2012
Replies:
50
CSBot enable plugin
Views:
74,500
Posted By
Immortal_BLG
Re: CSBot enable plugin
Attached, but I would recommend to use the updated version of metamod...
Forum:
General Bot Coding
28-07-2012
Replies:
10
The human voice transmit system for bots
Views:
15,827
Posted By
Immortal_BLG
Re: The human voice transmit system for bots
Bot voice code is HERE (http://depositfiles.com/files/lktvkftp1)
And HERE (http://depositfiles.com/files/so89lb8oz) the bot code, please do not laugh and not to judge, but actually I do not care...
Forum:
YaPB
16-06-2012
Replies:
3
Strengthen Yet another POD-Bot
Views:
12,149
Posted By
Immortal_BLG
Re: Strengthen Yet another POD-Bot
What about source code? :P
Forum:
Half-Life 1 SDK
13-04-2012
Replies:
2
Changing player size?
Views:
4,383
Posted By
Immortal_BLG
Re: Changing player size?
Try to find it in AMXX (http://forums.alliedmods.net/forumdisplay.php?f=3) forums....
Forum:
General Bot Coding
12-04-2012
Replies:
55
code to get the illumination at any point on the map
Views:
73,886
Posted By
Immortal_BLG
Re: code to get the illumination at any point on the map
I'm sorry that it is so late wrote.
Don't even know how to help you, try to debug bots on LINUX - this is the only thing I can advise to you.... Sorry
Forum:
General Bot Coding
04-04-2012
Replies:
55
code to get the illumination at any point on the map
Views:
73,886
Posted By
Immortal_BLG
Re: code to get the illumination at any point on the map
35 is SVC_WEAPONANIM.
I can't help you, because my code does not send messages (with the exception of the ShowMagic, but it is not involved), but I also don't know what message is sent during the...
Forum:
General Bot Coding
30-03-2012
Replies:
10
The human voice transmit system for bots
Views:
15,827
Posted By
Immortal_BLG
Re: The human voice transmit system for bots
the waypoints is not required, bots use navmesh.
to run bots, you need to enter: "yb navmesh gen"; "yb_stop 0".
I want to remind you - this article is not about my bot.
But that at the expense of...
Forum:
General Bot Coding
24-03-2012
Replies:
55
code to get the illumination at any point on the map
Views:
73,886
Posted By
Immortal_BLG
Re: code to get the illumination at any point on the map
YES.
because in fact the variable "isSoftwareDrawingMode" also itself a function "IsSoftwareDrawingMode", but the only reason why I have not written just code:inline const bool IsSoftwareDrawingMode...
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