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Showing results 1 to 25 of 246
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Posts Made By:
tschumann
Forum:
The Agora
1 Week Ago
Replies:
12
Bots-United @ GitHub
Views:
9,103
Posted By
tschumann
Re: Bots-United @ GitHub
No I didn't, but nice.
Forum:
Sandbot
1 Week Ago
Replies:
230
Sticky:
progress
Views:
61,520
Posted By
tschumann
Re: progress
Hm, I remember trying to statically link it but I couldn't get it to work - does that definitely work?
Forum:
Sandbot
12-12-2020
Replies:
230
Sticky:
progress
Views:
61,520
Posted By
tschumann
Re: progress
I haven't played They Hunger in a while.
Interesting, I didn't realise the source code had been leaked.
Forum:
Half-Life 1 SDK
12-12-2020
Replies:
3
what means the file : h_cine.cpp
Views:
536
Posted By
tschumann
Re: what means the file : h_cine.cpp
Yes it was probably used for some videos in 1997.
Forum:
Half-Life 1 SDK
10-12-2020
Replies:
3
what means the file : h_cine.cpp
Views:
536
Posted By
tschumann
Re: what means the file : h_cine.cpp
From memory it's just a generic entity that was probably used in demos of the game.
Forum:
Sandbot
10-12-2020
Replies:
230
Sticky:
progress
Views:
61,520
Posted By
tschumann
Re: progress
No they just play like humans (roughly).
They Hunger does have multiplayer and ships with five (I think) deathmatch maps by default.
Yeah I haven't had much time to work on Sandpit lately. I...
Forum:
Half-Life 1 SDK
02-12-2020
Replies:
2
making a model-based door
Views:
2,896
Posted By
tschumann
Re: making a model-based door
This was a long time ago now but I think I did get it working.
I'm sure I have the code... somewhere, but it was for a mod I was helping someone else with.
Forum:
Sandbot
06-11-2020
Replies:
230
Sticky:
progress
Views:
61,520
Posted By
tschumann
Re: progress
No, I'm still slowly working on it - haven't had much free time lately.
Forum:
Sandbot
30-05-2020
Replies:
230
Sticky:
progress
Views:
61,520
Posted By
tschumann
Re: progress
Sandbot doesn't do anything special (that I know of or have seen - it is mostly HPB Bot under the hood) - I assume that the bot used one of the powerups to increase its damage?
Not sure about the...
Forum:
Sandbot
16-05-2020
Replies:
230
Sticky:
progress
Views:
61,520
Posted By
tschumann
Re: progress
Yes, I have done some more work on Opposing Force capture point - it is getting closer.
Forum:
Sandbot
04-04-2020
Replies:
230
Sticky:
progress
Views:
61,520
Posted By
tschumann
Re: progress
Yeah I know - other side projects taking up my time.
I think I'll have a bit more time now to finish up Opposing Force Capture Point mode and get a new release out.
Forum:
Waypoint Forum
15-03-2020
Replies:
8
Waypoints List for FritzBot ET
Views:
17,637
Posted By
tschumann
Re: Waypoints List for FritzBot ET
Oh boy, haven't played Enemy Territory in a few years now - it still works on latest Windows though right?
Forum:
Sandbot
13-12-2019
Replies:
230
Sticky:
progress
Views:
61,520
Posted By
tschumann
Re: progress
Still going - just haven't had enough time to do any serious work on it.
Forum:
Sandbot
05-10-2019
Replies:
230
Sticky:
progress
Views:
61,520
Posted By
tschumann
Re: progress
Yeah it's probably better not to - other bots get around this I think by kicking all bots at the end of a map or round then respawning them when a new maps loads. Sandbot assumes that it is the only...
Forum:
Sandbot
29-09-2019
Replies:
230
Sticky:
progress
Views:
61,520
Posted By
tschumann
Re: progress
Oh yeah I remember now.
I don't think there's an easy way to solve the bot quota problem and still have Sandbot work properly with other bots - it was a lot of work to get it to work properly the...
Forum:
General Forum
05-09-2019
Replies:
5
Sticky:
RealBot at Github
Views:
3,459
Posted By
tschumann
Re: RealBot at Github
Last time I tried to access the FTP I think the issue was it was defaulting to ftps/sftp or something (using Filezilla).
Forum:
Sandbot
05-09-2019
Replies:
230
Sticky:
progress
Views:
61,520
Posted By
tschumann
Re: progress
Yes, still in development - too many projects and not enough time.
Does Sandbot not work with other bots? I thought you showed screenshots of it before.
Forum:
Sandbot
30-08-2019
Replies:
230
Sticky:
progress
Views:
61,520
Posted By
tschumann
Re: progress
Not dead yet - I had to reinstall Windows last weekend (no idea what happened) which was a pain, and I still need to reinstall Steam, Visual Studio (will update to 2019), and a Linux virtual machine...
Forum:
General Bot Coding
09-08-2019
Replies:
55
code to get the illumination at any point on the map
Views:
35,723
Posted By
tschumann
Re: code to get the illumination at any point on the map
The GoldSource engine is currently getting some love and I raised this as an issue on the GitHub tracker: https://github.com/ValveSoftware/halflife/issues/1774
Forum:
Sandbot
15-06-2019
Replies:
230
Sticky:
progress
Views:
61,520
Posted By
tschumann
Re: progress
I did, but I figured out why it wasn't working: the -w flag was being passed to suppress errors (this is also set in the Half-Life SDK).
I tried -pedantic but it was too pedantic (at least for now)!
Forum:
Sandbot
08-06-2019
Replies:
230
Sticky:
progress
Views:
61,520
Posted By
tschumann
Re: progress
Okay, a question for those who know g++ and Makefiles better than I do - where do I put -Wall -Wextra -Werror etc and have warnings get displayed etc? I tried putting them in various places but...
Forum:
Sandbot
05-06-2019
Replies:
230
Sticky:
progress
Views:
61,520
Posted By
tschumann
Re: progress
Ah okay - that's probably why it didn't work last time.
Forum:
Sandbot
02-06-2019
Replies:
230
Sticky:
progress
Views:
61,520
Posted By
tschumann
Re: progress
Yeah The Storm is right - it doesn't matter what the engine uses. Not sure how much of the instruction set extensions this sort of code would use though, or whether optimising for size or speed is...
Forum:
Sandbot
01-06-2019
Replies:
230
Sticky:
progress
Views:
61,520
Posted By
tschumann
Re: progress
Thanks - why remove -mmmx and -msse though? Are they implied by something else?
There's an init function that sets all those things that the constructor should set - it's a change I'll get around to...
Forum:
Sandbot
26-05-2019
Replies:
230
Sticky:
progress
Views:
61,520
Posted By
tschumann
Re: progress
I know but I want to finish Opposing Force support before moving onto other stuff.
I've been a bit busy with other stuff lately unfortunately but hopefully I'll have a bit more time to work on...
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