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Showing results 1 to 25 of 293 Search: Posts Made By: Cheeseh
Forum: General Bot Coding 02-04-2014
Replies: 8
Views: 12,751
Posted By Cheeseh
Re: FoxBot recode please

I don't think anyone else is going to jump in on this unless they had some motivation to do so (cash would be one for example!), but they'd also need the time, myself I don't have the time, nor the...
Forum: General Bot Coding 02-04-2014
Replies: 6
Views: 10,847
Posted By Cheeseh
Re: Suicidal tendencies of the Botmanīs BOT#1o

Sorry there's a bug in the code


Try


BOOL CBot::BotChecFloor( void )
{
Vector v_src, v_fwd;
TraceResult tr;
Forum: General Bot Coding 01-04-2014
Replies: 6
Views: 10,847
Posted By Cheeseh
Re: Suicidal tendencies of the Botmanīs BOT#1o

as far as I'm aware botman never implemented any non-waypoint navigation code except for very basic waypointless navigation, unless I'm mistaken.

What PMB and I did for RACC bot and RCBot...
Forum: General Bot Coding 26-03-2014
Replies: 6
Views: 10,847
Posted By Cheeseh
Re: Suicidal tendencies of the Botmanīs BOT#1o

Are you using waypoints? You shouldn't need this is you have waypoints.
This code is either for waypointless navigation or for another reason.

What is done after and before this function is...
Forum: Half-Life 2 SDK 06-06-2013
Replies: 117
Views: 154,406
Posted By Cheeseh
Re: HL2DM bots...

Hey. Rcbot2 may well work for non steam, it's not designed for non steam, it's designed to support the latest version of steam always but there are measures to support lower versions of interfaces,...
Forum: RACC 01-05-2013
Replies: 74
Views: 83,724
Posted By Cheeseh
Re: BotAim 2 announced. Best aiming ever.

this is how I do mine in rcbot2. it's similar but no damping, just has a momentum and a 'mouse sensitivity'


void CBot :: changeAngles ( float fSpeed, float *fIdeal, float *fCurrent, float...
Forum: The Agora 16-07-2012
Replies: 14
Views: 18,951
Posted By Cheeseh
Re: Server Move

I believe the registrations have always been disabled since everyone who has a bot site has an account. i.e. Only those who have bot sites have accounts:walkman:
Forum: The Agora 19-06-2012
Replies: 14
Views: 18,951
Posted By Cheeseh
Re: Server Move

I've fixed the uploads to rcbot forum + filebase (if they weren't working before). It seems I have access via SCP so I have added an uploads folder that was missing, as it seems this version of the...
Forum: Half-Life 2, Source and Source Games 07-10-2010
Replies: 1
Views: 7,295
Posted By Cheeseh
Re: tf2 bots (linux)

theres always been a linux .so on sourceforge

http://sourceforge.net/projects/rcbot2/files/rcbot2/RCBot2%200.57%20beta/HPB_bot2_i486_151.so/download
Forum: Half-Life 2, Source and Source Games 20-05-2010
Replies: 3
Views: 9,244
Posted By Cheeseh
Re: Bots in a sourcemod

You'll need to make a new bot type and mod type for your mod

see bot.h

you'll need to make a new yourbot.h and yourbot.cpp with the overrided bot functions

have a look at the bot files...
Forum: Half-Life 2, Source and Source Games 24-04-2010
Replies: 3
Views: 9,244
Posted By Cheeseh
Re: Bots in a sourcemod

ServerGameDLL006 is for TF2,

change it back to ServerGameDLL005 or even lower
Forum: Offtopic 27-12-2009
Replies: 8
Views: 11,540
Posted By Cheeseh
Re: Merry Christmas & Happy new year

merry belated christmas, boxing day, new year :D
Forum: Metamod and metamod plugins 23-09-2009
Replies: 1
Views: 7,606
Posted By Cheeseh
Re: PMTools and Ping kick Plugins linux

sorry its a late reply, I don't now much about PM's PMTools but my pingkick plugin I'm sure came with the source code, If you can compile it in linux, using the makefile, it should work for your...
Forum: General Bot Coding 19-06-2009
Replies: 3
Views: 4,154
Posted By Cheeseh
Re: Bot spies and feigning, an old issue.

I can only guess that when bots feign they think they are dead so they don't go through the proper bot code, what you'll need to add is an extra check in the bot code where the dead checking code is...
Forum: Offtopic 05-04-2009
Replies: 3
Views: 3,944
Posted By Cheeseh
Forum: General Programming 16-01-2009
Replies: 5
Views: 8,558
Posted By Cheeseh
Re: ofstream is not writing!!

I dont see any easy mistakes there but that code may not be what is causing the problem. Are you sure you are closing the files properly after you have written everything to the file okay??


Ps i...
Forum: Half-Life 2 SDK 31-12-2008
Replies: 2
Views: 8,220
Posted By Cheeseh
Re: RCBot2 for Orange Box SVN

thanks, I've uploaded a new alpha test version to the filebase. see what you think. It would be great to have other developers.
Forum: General Bot Coding 30-12-2008
Replies: 4
Views: 5,116
Posted By Cheeseh
Re: CS:Source Bot

Aren't there not already fully working bots built into CS : Source ??

(There should be bot options when you create a server)
Forum: Half-Life 2 SDK 29-12-2008
Replies: 117
Views: 154,406
Posted By Cheeseh
Re: HL2DM bots...

Can I ask how to gain access to this interface? (Is it made by valve ?)

Edit:

Actually no need,

see here:

http://wiki.alliedmods.net/Entity_Properties#Enumeration
Forum: Half-Life 2 SDK 23-12-2008
Replies: 2
Views: 8,220
Posted By Cheeseh
Warning RCBot2 for Orange Box SVN

Hi all,

I'm just doing a little advertising for my bot framework for Orange Box, I'm basically looking for developers who would like to work on the source and contribute to generating a more...
Forum: Offtopic 29-10-2008
Replies: 9
Views: 5,032
Posted By Cheeseh
Re: Happy birthday Nova

happy new B.Day! :happybday::happybday:
Forum: General Bot Coding 09-09-2008
Replies: 19
Views: 9,641
Posted By Cheeseh
Re: Autowaypointing...

I put a rather complex auto waypoint generation into my RCBot that uses humans to generate waypoints automatically for use with HPB Bot type waypoints.

What I usually do is keep track of 5 last...
Forum: General Bot Coding 09-09-2008
Replies: 1
Views: 4,308
Posted By Cheeseh
Re: Basic hook dll functions....

please have a wee look at,

http://wiki.bots-united.com/index.php/Classic_plugin_framework

login using:
username: wiki
password: nospam
Forum: General Bot Coding 09-09-2008
Replies: 3
Views: 4,190
Posted By Cheeseh
Re: Understanding Waypointing

Paths are required to allow bots to know what other waypoints are reachable from a selected waypoint.

for example, one waypoint will have a list of waypoint indexes to all other waypoints it can...
Forum: General Bot Coding 08-09-2008
Replies: 3
Views: 4,190
Posted By Cheeseh
Re: Understanding Waypointing

It depends what part of the waypointing you need to know. e.g.


How waypoints are stored in the game
How waypoints are stored on a waypoint file
How waypoints are added/deleted from the...
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