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Showing results 1 to 25 of 233 Search: Posts Made By: tschumann
Forum: Sandbot 05-10-2019
Replies: 202
Sticky: progress
Views: 18,064
Posted By tschumann
Re: progress

Yeah it's probably better not to - other bots get around this I think by kicking all bots at the end of a map or round then respawning them when a new maps loads. Sandbot assumes that it is the only...
Forum: Sandbot 29-09-2019
Replies: 202
Sticky: progress
Views: 18,064
Posted By tschumann
Re: progress

Oh yeah I remember now.
I don't think there's an easy way to solve the bot quota problem and still have Sandbot work properly with other bots - it was a lot of work to get it to work properly the...
Forum: General Forum 05-09-2019
Replies: 4
Views: 181
Posted By tschumann
Re: RealBot at Github

Last time I tried to access the FTP I think the issue was it was defaulting to ftps/sftp or something (using Filezilla).
Forum: Sandbot 05-09-2019
Replies: 202
Sticky: progress
Views: 18,064
Posted By tschumann
Re: progress

Yes, still in development - too many projects and not enough time.

Does Sandbot not work with other bots? I thought you showed screenshots of it before.
Forum: Sandbot 30-08-2019
Replies: 202
Sticky: progress
Views: 18,064
Posted By tschumann
Re: progress

Not dead yet - I had to reinstall Windows last weekend (no idea what happened) which was a pain, and I still need to reinstall Steam, Visual Studio (will update to 2019), and a Linux virtual machine...
Forum: General Bot Coding 09-08-2019
Replies: 55
Views: 15,328
Posted By tschumann
Re: code to get the illumination at any point on the map

The GoldSource engine is currently getting some love and I raised this as an issue on the GitHub tracker: https://github.com/ValveSoftware/halflife/issues/1774
Forum: Sandbot 15-06-2019
Replies: 202
Sticky: progress
Views: 18,064
Posted By tschumann
Re: progress

I did, but I figured out why it wasn't working: the -w flag was being passed to suppress errors (this is also set in the Half-Life SDK).
I tried -pedantic but it was too pedantic (at least for now)!
Forum: Sandbot 08-06-2019
Replies: 202
Sticky: progress
Views: 18,064
Posted By tschumann
Re: progress

Okay, a question for those who know g++ and Makefiles better than I do - where do I put -Wall -Wextra -Werror etc and have warnings get displayed etc? I tried putting them in various places but...
Forum: Sandbot 05-06-2019
Replies: 202
Sticky: progress
Views: 18,064
Posted By tschumann
Re: progress

Ah okay - that's probably why it didn't work last time.
Forum: Sandbot 02-06-2019
Replies: 202
Sticky: progress
Views: 18,064
Posted By tschumann
Re: progress

Yeah The Storm is right - it doesn't matter what the engine uses. Not sure how much of the instruction set extensions this sort of code would use though, or whether optimising for size or speed is...
Forum: Sandbot 01-06-2019
Replies: 202
Sticky: progress
Views: 18,064
Posted By tschumann
Re: progress

Thanks - why remove -mmmx and -msse though? Are they implied by something else?
There's an init function that sets all those things that the constructor should set - it's a change I'll get around to...
Forum: Sandbot 26-05-2019
Replies: 202
Sticky: progress
Views: 18,064
Posted By tschumann
Re: progress

I know but I want to finish Opposing Force support before moving onto other stuff.

I've been a bit busy with other stuff lately unfortunately but hopefully I'll have a bit more time to work on...
Forum: Sandbot 10-05-2019
Replies: 202
Sticky: progress
Views: 18,064
Posted By tschumann
Re: progress

I've been working on other stuff so work on Sandbot has been slow. I do want to get another version out soon but I still want to finish Opposing Force Capture Point support (the entities are a mess...
Forum: Sandbot 05-05-2019
Replies: 202
Sticky: progress
Views: 18,064
Posted By tschumann
Re: progress

Yeah that's strange - the map name starts with op4ctf_ as well I assume? Not sure how the game checks.

You could try asking at https://twhl.info/ as there are lots of GoldSource mappers still...
Forum: Sandbot 04-05-2019
Replies: 202
Sticky: progress
Views: 18,064
Posted By tschumann
Re: progress

I'm not sure - I've never done any mapping for Opposing Force but do you have a info_ctfdetect entity?

Also, I've started repurposing botman's waypointing tool to work with Sandbot:...
Forum: Sandbot 14-04-2019
Replies: 202
Sticky: progress
Views: 18,064
Posted By tschumann
Re: progress

Ah thanks - yeah I saw a few monsters around the map but I didn't recognise that one.

Not sure about the turret (or most Gunman Chronicles entities) but if it's anything like GMan in Half-Life the...
Forum: Sandbot 13-04-2019
Replies: 202
Sticky: progress
Views: 18,064
Posted By tschumann
Re: progress

Nice - what is the entity that exploded into little creatures when you touched it? I don't remember it in the campaign.

The bots don't preference anyone - they should just attack the nearest...
Forum: Sandbot 30-03-2019
Replies: 202
Sticky: progress
Views: 18,064
Posted By tschumann
Re: progress

Yeah I've been busy working on other projects - I will get back to Sandbot.

Are you using MetaMod with Gunman Chronicles? I think it crashes with standard MetaMod but works okay with MetaMod-P (I...
Forum: Sandbot 05-01-2019
Replies: 202
Sticky: progress
Views: 18,064
Posted By tschumann
Re: progress

Ah okay - I don't remember testing round end for Capture the Flag but I've changed a lot of what HPB_Bot did with regards to round end.
Forum: Sandbot 04-01-2019
Replies: 202
Sticky: progress
Views: 18,064
Posted By tschumann
Re: progress

Is it Sandbot that is crashing or HPB_Bot?
Forum: Sandbot 01-01-2019
Replies: 202
Sticky: progress
Views: 18,064
Posted By tschumann
Re: progress

I've never really played it but I'll add support so that Opposing Force support is complete.
Forum: Sandbot 31-12-2018
Replies: 202
Sticky: progress
Views: 18,064
Posted By tschumann
Re: progress

Opposing Force Capture Point is different to Opposing Force Capture The Flag - it has two trigger_ctfgeneric entities that trigger the visibility of func_wall entities.



Agreed!
Forum: Sandbot 27-12-2018
Replies: 202
Sticky: progress
Views: 18,064
Posted By tschumann
Re: progress

Did some work on Opposing Force Capture Point support today - bit of a pain as there's no easy way to see who a capture point actually belongs to, if anyone, as far as I can see. pev->skin looks like...
Forum: Offtopic 23-12-2018
Replies: 11
Views: 3,275
Posted By tschumann
Re: Happy 2018

Still kicking along here.
Forum: Sandbot 23-12-2018
Replies: 202
Sticky: progress
Views: 18,064
Posted By tschumann
Re: progress

I see it now.
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