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Showing results 1 to 25 of 159 Search: Posts Made By: nedd3h
Forum: Waypoint Forum 25-10-2009
Replies: 5
Views: 4,270
Posted By nedd3h
Re: map request frost_final

There's been a huge number of versions with this map, the latest being Frost Summer (beta 4).


http://www.cyburk.net/et_maps.html


I liked Frost Competition Edition (beta 6) the best....
Forum: Waypoint Forum 20-10-2009
Replies: 5
Views: 7,414
Posted By nedd3h
Re: Waypoint Pack #3 from the waypointing crew!

Great stuff!

I'm updating my site tonight.

here's another link..
http://ned.theoldergamers.com/et/mods/fritzbot/et-fritzbot-fritz3-pack-v1.00.zip


:thumbup:
Forum: Waypoint Forum 03-10-2009
Replies: 7
Views: 5,273
Posted By nedd3h
Re: European style stock maps

I played fueldump_eu about a dozen times after finding a couple of things I thought that may require attention but found that they don't. The small things I noticed seemed random and didn't actually...
Forum: Waypoint Forum 27-09-2009
Replies: 13
Views: 14,555
Posted By nedd3h
Re: 2hide (channel Gun) waypoints

Nice map, a lot of fun :)

I had a few games tonight with no obvious issues.


I did find 2 small bugs in the map.

1. when Axis you can see "the Wall" dyno icon in the command map
Can...
Forum: Waypoint Forum 26-09-2009
Replies: 7
Views: 5,273
Posted By nedd3h
Re: European style stock maps

Great! Love ya work :euro:

I'll give these a run later today..
Forum: Waypoint Forum 16-09-2009
Replies: 10
Views: 6,320
Posted By nedd3h
Re: Breakout2 Waypoints

I just had a couple of games on this map. We didn't look at anything specific, just an initial playtest. We found when both games first started the tank was left behind. It was moved forward after...
Forum: FritzBot 16-09-2009
Replies: 23
Views: 31,585
Posted By nedd3h
Re: intel_center waypoints

I just had a couple of games on this map. I wasn't testing anything specific, just playing. It went well with no obvious issues but I did notice the tank was left idle at times longer than it should....
Forum: Waypoint Forum 25-08-2009
Replies: 10
Views: 6,857
Posted By nedd3h
Re: ET Waypoint Village

Thanks TomTom,

Just a quick note, I just gave your latest release a quick few rounds with no obvious issues. I'm not a fan of this map but with the BOTs it plays well :)
Forum: Waypoint Forum 16-08-2009
Replies: 10
Views: 6,857
Posted By nedd3h
Re: ET Waypoint Village

Hi TomTom, that barrier is still there with the same issues for axis/allied. Can you script it so they throw some random bullets in the direction of it when approaching. I just had a game and saw 4...
Forum: Waypoint Forum 09-08-2009
Replies: 12
Views: 7,041
Posted By nedd3h
Re: md_bridge waypoints update

oops :blush:

forgot to check the readme!
Forum: Waypoint Forum 09-08-2009
Replies: 7
Views: 6,896
Posted By nedd3h
Re: praetoria_one waypoints

A version 2 has been released.




• http://www.splashdamage.com/forums/showthread.php?t=18339
• http://returntocastlewolfenstein.filefront.com/file/PraetoriaMission_One_Bunker_Hill;102183
Forum: Waypoint Forum 09-08-2009
Replies: 12
Views: 7,041
Posted By nedd3h
Re: md_bridge waypoints update

Hi, is this the correct version I need for these waypoints?
http://returntocastlewolfenstein.filefront.com/file/MP_Bridge;19666
Forum: Waypoint Forum 09-08-2009
Replies: 10
Views: 6,857
Posted By nedd3h
Re: ET Waypoint Village

Is this the one you mean?

http://ned.theoldergamers.com/et/etvillage-2.jpg

I saw quite a few bots both sides either die from fence damage or get stuck at this point.


I found a point where...
Forum: Waypoint Forum 04-08-2009
Replies: 2
Views: 3,338
Posted By nedd3h
Re: falkenstein_b1 waypoints

Any word on a beta2?
are you in contact with 0range?
http://www.splashdamage.com/forums/showthread.php?t=17478&highlight=falkenstein
Forum: Waypoint Forum 04-08-2009
Replies: 7
Views: 5,273
Posted By nedd3h
Re: European style stock maps

I can't use that website for some reason..

lol I'm banned and I've never even been there :ban:


I used another one of my comps and found oasis_eu_b2.pk3
Is this the version I need? I'm...
Forum: Waypoint Forum 02-08-2009
Replies: 12
Views: 6,924
Posted By nedd3h
Re: Saberpeak_final Waypoints

Well done!

This plays great now :)

A couple of things I noticed after one full round.
1. As Allied, when I got to spawn at the bunker where the CP is there where 3 covies and none of them...
Forum: Waypoint Forum 27-07-2009
Replies: 12
Views: 6,924
Posted By nedd3h
Re: Saberpeak_final Waypoints

I just had a couple of quick rounds.

After the ammo is loaded into the boat, the boat priority of both the allied and axis bots seems low. Only one allied bot tried get to the boat. It was an...
Forum: FritzBot 27-07-2009
Replies: 17
Views: 24,298
Posted By nedd3h
Re: Rail Gun

This pack is great! I just gave it few rounds with no issues that I could see. If another update is released, have a look at the default etpro mapscript for railgin... it has an exploit fix to do...
Forum: Waypoint Forum 26-07-2009
Replies: 12
Views: 6,924
Posted By nedd3h
Re: Saberpeak_final Waypoints

I've added this map to my testing list, will get back to you when I can.
Forum: Waypoint Forum 26-07-2009
Replies: 9
Views: 4,452
Posted By nedd3h
Re: Lighthouse waypoint project

Mrfin released a Lighthouse 2 - link (http://ned.theoldergamers.com/et/maps/lighthouse2.zip) - 13MB

I haven't playtested this one yet. The first version was excellent imo.
I just thought you...
Forum: Waypoint Forum 06-07-2009
Replies: 6
Views: 4,123
Posted By nedd3h
Re: Supply Depot Night (supply_pro) waypoints

Here you go..

http://ned.theoldergamers.com/et-fritzbot-supplynightpro-truckfeedback.jpg



The one on the left in particular had engies right next to it. It took a couple of minutes at...
Forum: Waypoint Forum 05-07-2009
Replies: 6
Views: 4,123
Posted By nedd3h
Re: Supply Depot Night (supply_pro) waypoints

Well Done!!

These work great. The only thing I noticed tonight was the Allied Engies can at time ignore the truck when it requires rebuilding. Can this be tweaked? Do you need to know where?

...
Forum: Waypoint Forum 05-07-2009
Replies: 2
Views: 3,272
Posted By nedd3h
Re: sp_delivery_te waypoints

I just had about 5-6 rounds with this with no obvious issues.
6v6

:)
Forum: Waypoint Forum 05-07-2009
Replies: 62
Views: 25,975
Posted By nedd3h
Re: baserace

More feedback here,

• The Axis BOTs I mentioned before taking the initial objective and running forward with it look to be always engies. They move forward and plant dynos rather than return the...
Forum: Waypoint Forum 24-06-2009
Replies: 4
Views: 4,177
Posted By nedd3h
Re: ET Waypoint Crevasse_b3

Excellent, thanks for this :)
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