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Showing results 1 to 25 of 139 Search: Posts Made By: ghost of evilspy
Forum: JKBotti 28-04-2014
Replies: 22
Views: 65,464
Posted By ghost of evilspy
Re: jk_botti v1.43 release!

Valve has changed their server query system, and bots are not shown as players in search-list anymore. I don't know way to fix this.
Forum: JKBotti 08-04-2014
Replies: 2
Views: 9,783
Posted By ghost of evilspy
Re: Any way to show bots when searching for a map?

It seems that Valve has changed their server query protocol/system so that bots do not appear as players anymore.
Forum: JKBotti 01-03-2014
Replies: 22
Views: 65,464
Posted By ghost of evilspy
Cool jk_botti v1.43 release!

binary release (i686, win32 & linux)
http://koti.kapsi.fi/jukivili/web/jk_botti/jk_botti-1.43-release.tar.xz (http://koti.kapsi.fi/jukivili/web/jk_botti/jk_botti-1.43-release.tar.xz)

source
...
Forum: JKBotti 04-09-2012
Replies: 43
Views: 70,854
Posted By ghost of evilspy
Re: jk_botti v1.42 release!

Does this work:

1. Go to http://gitorious.org/jk_botti/jk_botti/trees/master
2. Click 'download master as tar.gz' on right panel
Forum: Common Questions 20-06-2012
Replies: 21
Views: 11,487
Posted By ghost of evilspy
Re: Compile

Valve dropped amd64 support long time ago.
Forum: Common Questions 19-06-2012
Replies: 21
Views: 11,487
Posted By ghost of evilspy
Re: Compile

This means that your have 64bit linux, and 64bit gcc. If you want to compile 32bit i386 binary on your system, you need to add "-m32" to CFLAGS (and CXXFLAGS) in Makefile.

So you get "g++ -m32 -O2...
Forum: JKBotti 23-10-2011
Replies: 2
Views: 10,076
Posted By ghost of evilspy
Re: Bots per map

Ah, there is no documentation, but you can make 'per map' configs.

If you want different number of bots for example for map "superbootcamp", copy "addons\jk_botti\jk_botti.cfg" to...
Forum: JKBotti 22-10-2011
Replies: 43
Views: 70,854
Posted By ghost of evilspy
Re: jk_botti v1.42 release!

Try following setting in jkbotti config (without "):

"botweapon weapon_crowbar avoid_this_gun 1"
Forum: JKBotti 17-06-2011
Replies: 5
Views: 15,176
Posted By ghost of evilspy
Re: Opposing Force CTF...

JKBotti uses new autowaypoint system, uses real players for waypoint generation. Problem is that you need real players to run around map with jkbotti enabled, then restart map to bots use those new...
Forum: JKBotti 01-07-2009
Replies: 43
Views: 70,854
Posted By ghost of evilspy
Re: jk_botti v1.42 release!

Sorry, DMC not supported by jk_botti.

Supported MODs are: Half-life deathmatch and Opposing Force deathmatch.
Forum: JKBotti 11-05-2009
Replies: 43
Views: 70,854
Posted By ghost of evilspy
Forum: JKBotti 08-05-2009
Replies: 43
Views: 70,854
Posted By ghost of evilspy
Re: jk_botti v1.42 release!

They learn waypoints from real players, like parabot.

To make newly learned waypoints active, you need to restart map.
Forum: JKBotti 07-05-2009
Replies: 43
Views: 70,854
Posted By ghost of evilspy
Re: jk_botti v1.42 release!

'jk_botti'

notice the "i"
Forum: JKBotti 07-05-2009
Replies: 43
Views: 70,854
Posted By ghost of evilspy
Re: jk_botti v1.42 release!

Use prefix jk_botti (or was it jkbotti)...

for example "jk_botti addbot"

killing bot? I don't remember if jkbotti has such command.

kicking bot? use "kick botname"
Forum: JKBotti 07-05-2009
Replies: 43
Views: 70,854
Posted By ghost of evilspy
Forum: JKBotti 03-03-2009
Replies: 8
Views: 17,985
Posted By ghost of evilspy
Re: Bots in Adrenaline Gamer

ah! doh!

I should have read your message more throughtly :hammer:

How is AG installed on server? in separate directory next to valve?

Do you have configs in both valve/ and ag???/ directory?
Forum: JKBotti 02-03-2009
Replies: 8
Views: 17,985
Posted By ghost of evilspy
Re: Bots in Adrenaline Gamer

Ah.. ok.

So when player/bot enters AG server, they are in spectator mode, right? But bots do not know about spectator mode, and don't know that they need to fire/jump/etc. Do they return to...
Forum: JKBotti 28-02-2009
Replies: 8
Views: 17,985
Posted By ghost of evilspy
Re: Bots in Adrenaline Gamer

Does AG show any kind of menu to players, when they join the server?
Forum: JKBotti 26-01-2009
Replies: 5
Views: 11,855
Posted By ghost of evilspy
Re: jk_botti.cfg file not found?

Sure :)

But since it is so simple, how about you do it, and submit patchset that adds this feature to v1.42. :)
Forum: JKBotti 15-01-2009
Replies: 11
Views: 20,308
Posted By ghost of evilspy
Re: Problem JK_Bot

Just to inform everyone else with same problem:

If you have old linux server and jk_botti doesn't work for you, check forum thread for v1.42 and download linux binary for old linux server.
Forum: JKBotti 07-01-2009
Replies: 11
Views: 20,308
Posted By ghost of evilspy
Re: Problem JK_Bot

Ok, I released new version 1.42, please try that one.
Forum: JKBotti 07-01-2009
Replies: 43
Views: 70,854
Posted By ghost of evilspy
Wink jk_botti v1.42 release!

Here's new version with bugfix for linux and tweaks to bot skills and better performance.

binaries (i586, win32 & linux)
http://koti.mbnet.fi/axh/jk_botti/jk_botti-1.42-win32-linux-i586.zip...
Forum: JKBotti 05-01-2009
Replies: 11
Views: 20,308
Posted By ghost of evilspy
Re: Problem JK_Bot

Yes, 1.41 and older versions.

Please tell more about your server system.. which distro? which arch (i386 vs x86_64)

If you have x86_64 try "/usr/lib32/libm.so" instead of "/usr/lib/libm.so"...
Forum: JKBotti 04-01-2009
Replies: 11
Views: 20,308
Posted By ghost of evilspy
Re: Problem JK_Bot

You have linux and problems started after hlds steam update, right?

Try this wordaround: http://forums.bots-united.com/showthread.php?t=6976
Forum: JKBotti 27-12-2008
Replies: 13
Views: 19,558
Posted By ghost of evilspy
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