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Showing results 1 to 8 of 8 Search: Posts Made By: beast
Forum: Bug Reports 06-04-2013
Replies: 6
Views: 7,000
Posted By beast
Re: Podbots stuck and passiveness issues on jasonmode

The model doesn't start with those strings, but pb_jasonmode is set to 1. So this doesn't matter.



Well, this doesn't matter also. This is NOT the reason. I made this as a "force fix" in the...
Forum: Bug Reports 06-04-2013
Replies: 6
Views: 7,000
Posted By beast
Re: Podbots stuck and passiveness issues on jasonmode

I'm forcing Ham_Weapon_PrimaryAttack on:
1. bots when there are enemy players near (like 30 units or so);
2. the BOSS (second video), because he is alone and doesn't seem to choose the best...
Forum: Bug Reports 05-04-2013
Replies: 6
Views: 7,000
Posted By beast
Re: Podbots stuck and passiveness issues on jasonmode

pb_jasonmode is definitely enabled, just checked.
The bot has many targets to choose from... then it just locks on one of them... It happens when the enemies are on different levels (higher, lower)....
Forum: Bug Reports 05-04-2013
Replies: 6
Views: 7,000
Posted By beast
Podbots stuck and passiveness issues on jasonmode

I'm running a server with jasonmode and there are few annoying problems.
The first one: in some places, like in corners or near walls, bots are getting stuck. They try to move out of the place but...
Forum: Common Questions 16-01-2013
Replies: 5
Views: 8,672
Posted By beast
Re: Lag problem

There are 530 waypoints total, in aim_taliban.

Currently loaded plugins:
description stat pend file vers src load unlod
[ 1] AMX Mod X RUN - ...
Forum: Common Questions 14-01-2013
Replies: 5
Views: 8,672
Posted By beast
Re: Lag problem

I read your post somewhere, you said sys_ticrate must not be higher than 100, when using podbots. And isn't fps_max a client cvar...? Whatever, both are not higher than 100. Do you have any more...
Forum: Common Questions 13-01-2013
Replies: 5
Views: 8,672
Posted By beast
Lag problem

I'm using vV3B21j version of podbot. There is a huge problem with lag. Our server is based on humans (real players) vs monsters (bots) survival gameplay. There are 16 bots constantly playing with...
Forum: Ideas 05-06-2012
Replies: 9
Views: 8,183
Posted By beast
Re: [CS] Make Podbot compatible to shoot monsters

I really need this feature for my sentry wars server. I would just give FL_MONSTER flag to sentry ents and bots would shoot them (maybe when they have no player enemies in FOV?). Also, somehow it...
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