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Showing results 1 to 25 of 249 Search: Posts Made By: tschumann
Forum: Sandbot 05-09-2021
Replies: 242
Sticky: progress
Views: 98,950
Posted By tschumann
Re: progress

Okay thanks.



Nothing lately - I've been dealing with some other projects but I have some untested changes to capture point that I want to test soon.
Forum: Sandbot 31-07-2021
Replies: 242
Sticky: progress
Views: 98,950
Posted By tschumann
Re: progress

What version are you testing against? I'm still trying to the CTF mode working.
Forum: Sandbot 27-03-2021
Replies: 242
Sticky: progress
Views: 98,950
Posted By tschumann
Re: progress

Progress has slowed as I'm concentrating on some other projects at the moment but I'm still doing bits of work with Sandbot as time permits.
Forum: The Agora 26-02-2021
Replies: 14
Views: 16,273
Posted By tschumann
Re: Bots-United @ GitHub

No I didn't, but nice.
Forum: Sandbot 26-02-2021
Replies: 242
Sticky: progress
Views: 98,950
Posted By tschumann
Re: progress

Hm, I remember trying to statically link it but I couldn't get it to work - does that definitely work?
Forum: Sandbot 12-12-2020
Replies: 242
Sticky: progress
Views: 98,950
Posted By tschumann
Re: progress

I haven't played They Hunger in a while.

Interesting, I didn't realise the source code had been leaked.
Forum: Half-Life 1 SDK 12-12-2020
Replies: 3
Views: 1,843
Posted By tschumann
Re: what means the file : h_cine.cpp

Yes it was probably used for some videos in 1997.
Forum: Half-Life 1 SDK 10-12-2020
Replies: 3
Views: 1,843
Posted By tschumann
Re: what means the file : h_cine.cpp

From memory it's just a generic entity that was probably used in demos of the game.
Forum: Sandbot 10-12-2020
Replies: 242
Sticky: progress
Views: 98,950
Posted By tschumann
Re: progress

No they just play like humans (roughly).

They Hunger does have multiplayer and ships with five (I think) deathmatch maps by default.

Yeah I haven't had much time to work on Sandpit lately. I...
Forum: Half-Life 1 SDK 02-12-2020
Replies: 2
Views: 3,738
Posted By tschumann
Re: making a model-based door

This was a long time ago now but I think I did get it working.
I'm sure I have the code... somewhere, but it was for a mod I was helping someone else with.
Forum: Sandbot 06-11-2020
Replies: 242
Sticky: progress
Views: 98,950
Posted By tschumann
Re: progress

No, I'm still slowly working on it - haven't had much free time lately.
Forum: Sandbot 30-05-2020
Replies: 242
Sticky: progress
Views: 98,950
Posted By tschumann
Re: progress

Sandbot doesn't do anything special (that I know of or have seen - it is mostly HPB Bot under the hood) - I assume that the bot used one of the powerups to increase its damage?

Not sure about the...
Forum: Sandbot 16-05-2020
Replies: 242
Sticky: progress
Views: 98,950
Posted By tschumann
Re: progress

Yes, I have done some more work on Opposing Force capture point - it is getting closer.
Forum: Sandbot 04-04-2020
Replies: 242
Sticky: progress
Views: 98,950
Posted By tschumann
Re: progress

Yeah I know - other side projects taking up my time.
I think I'll have a bit more time now to finish up Opposing Force Capture Point mode and get a new release out.
Forum: Waypoint Forum 15-03-2020
Replies: 8
Views: 23,244
Posted By tschumann
Re: Waypoints List for FritzBot ET

Oh boy, haven't played Enemy Territory in a few years now - it still works on latest Windows though right?
Forum: Sandbot 13-12-2019
Replies: 242
Sticky: progress
Views: 98,950
Posted By tschumann
Re: progress

Still going - just haven't had enough time to do any serious work on it.
Forum: Sandbot 05-10-2019
Replies: 242
Sticky: progress
Views: 98,950
Posted By tschumann
Re: progress

Yeah it's probably better not to - other bots get around this I think by kicking all bots at the end of a map or round then respawning them when a new maps loads. Sandbot assumes that it is the only...
Forum: Sandbot 29-09-2019
Replies: 242
Sticky: progress
Views: 98,950
Posted By tschumann
Re: progress

Oh yeah I remember now.
I don't think there's an easy way to solve the bot quota problem and still have Sandbot work properly with other bots - it was a lot of work to get it to work properly the...
Forum: General Forum 05-09-2019
Replies: 5
Views: 5,459
Posted By tschumann
Re: RealBot at Github

Last time I tried to access the FTP I think the issue was it was defaulting to ftps/sftp or something (using Filezilla).
Forum: Sandbot 05-09-2019
Replies: 242
Sticky: progress
Views: 98,950
Posted By tschumann
Re: progress

Yes, still in development - too many projects and not enough time.

Does Sandbot not work with other bots? I thought you showed screenshots of it before.
Forum: Sandbot 30-08-2019
Replies: 242
Sticky: progress
Views: 98,950
Posted By tschumann
Re: progress

Not dead yet - I had to reinstall Windows last weekend (no idea what happened) which was a pain, and I still need to reinstall Steam, Visual Studio (will update to 2019), and a Linux virtual machine...
Forum: General Bot Coding 09-08-2019
Replies: 55
Views: 49,531
Posted By tschumann
Re: code to get the illumination at any point on the map

The GoldSource engine is currently getting some love and I raised this as an issue on the GitHub tracker: https://github.com/ValveSoftware/halflife/issues/1774
Forum: Sandbot 15-06-2019
Replies: 242
Sticky: progress
Views: 98,950
Posted By tschumann
Re: progress

I did, but I figured out why it wasn't working: the -w flag was being passed to suppress errors (this is also set in the Half-Life SDK).
I tried -pedantic but it was too pedantic (at least for now)!
Forum: Sandbot 08-06-2019
Replies: 242
Sticky: progress
Views: 98,950
Posted By tschumann
Re: progress

Okay, a question for those who know g++ and Makefiles better than I do - where do I put -Wall -Wextra -Werror etc and have warnings get displayed etc? I tried putting them in various places but...
Forum: Sandbot 05-06-2019
Replies: 242
Sticky: progress
Views: 98,950
Posted By tschumann
Re: progress

Ah okay - that's probably why it didn't work last time.
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