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Showing results 1 to 25 of 31
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Posts Made By:
Killaruna
Forum:
General Bot Coding
15-12-2005
Replies:
28
Parabot Reloaded
Views:
32,810
Posted By
Killaruna
Re: Parabot Reloaded
Whistler: Some compilers don't pass typedefs on to subclasses if templates are involved, that seems to be the cause for your problems with checkvec. Try "typename vector<T>::size_type" instead of...
Forum:
General Bot Coding
15-12-2005
Replies:
28
Parabot Reloaded
Views:
32,810
Posted By
Killaruna
Re: Parabot Reloaded
If all project settings are correct (you probably have to change the include directories etc.) the code compiles under MSVC 6.0 and with very minor changes under (the free) MSVC 8.0. I never tried...
Forum:
Offtopic
04-11-2005
Replies:
5
Robocoding, Mindrovering anywone?
Views:
2,723
Posted By
Killaruna
Re: Robocoding, Mindrovering anywone?
I've been using Robocode for a java course, found it quite nice actually. Don't know what version you have seen, PM, but the recent ones look sweet, nice UI etc...
I invested a few hours programming...
Forum:
General Bot Coding
16-02-2005
Replies:
13
Optimizing waypoint graph using an Octree
Views:
6,177
Posted By
Killaruna
Re: Optimizing waypoint graph using an Octree
There's a very efficient library for searching nearest neighbours in arbitrary dimensions. Have a look here (http://www.cs.umd.edu/%7Emount/ANN/)
Internally, it uses different search strategies like...
Forum:
Offtopic
04-08-2004
Replies:
31
D - 1
Views:
6,547
Posted By
Killaruna
Re: D - 1
Hey PM, where are your photos? Hope they don't look like this one... :D
http://www.accessify.com/blog/images/bull.jpg
Forum:
United Bot
30-06-2004
Replies:
8
UbGameDriver API
Views:
9,790
Posted By
Killaruna
Re: UbGameDriver API
Yep, hello :-) Don't know if this is the right place to say it, but IMHO the interface to the bot should be on a much higher level, that makes it much easier to identify the needed functions, data,...
Forum:
Offtopic
16-06-2004
Replies:
6
Happy Birthday Killaruna!!!
Views:
2,284
Posted By
Killaruna
Re: Happy Birthday Killaruna!!!
Thanks all :-)
Forum:
United Bot
04-06-2004
Replies:
33
Poll:
United Bot for HL2?
Views:
29,887
Posted By
Killaruna
Re: United Bot for HL2?
No need to wait for HL2. Let's start with HL1, that will reveal potential problems of the design when it's not too late to change it (without having to modify half a dozen game drivers).
Forum:
United Bot
04-06-2004
Replies:
34
Poll:
UBotScript?
Views:
28,655
Posted By
Killaruna
Re: UBotScript?
The example goals I wrote fit so lovely for a deathmatch environment because that's what I wrote them for :D I've never programmed any team-oriented goals and have no clear ideas of what you...
Forum:
United Bot
04-06-2004
Replies:
34
Poll:
UBotScript?
Views:
28,655
Posted By
Killaruna
Re: UBotScript?
Nice description PM, these steps are well-defined and I agree to this separation. But: My goals file is exactly your step 2! What makes you think it's an entire Think function? ???:(
The perception...
Forum:
United Bot
03-06-2004
Replies:
33
Poll:
United Bot for HL2?
Views:
29,887
Posted By
Killaruna
Re: United Bot for HL2?
Sure, that's the natural way to start. You won't be developping drivers for multiple games at once, never ever. Proof of concept works best for one example.
Forum:
United Bot
03-06-2004
Replies:
34
Poll:
UBotScript?
Views:
28,655
Posted By
Killaruna
Re: UBotScript?
OK, a lot of things going on here...
If I understand you correctly, that's what my goals.xml file does. Plus it incorporates the evaluators for these actions (in form of a scoring system). Good...
Forum:
United Bot
03-06-2004
Replies:
11
What XML is (and what it isn't)...
Views:
12,823
Posted By
Killaruna
Re: What XML is (and what it isn't)...
Phew, and I thought I was the only one! :D
Forum:
General Programming
02-06-2004
Replies:
18
Any of you string/pointer/memory guru's out there who can help me?
Views:
7,376
Posted By
Killaruna
Re: Any of you string/pointer/memory guru's out there who can help me?
ROFL! Couldn't resist to quote that, too funny...
Forum:
United Bot
02-06-2004
Replies:
34
Poll:
UBotScript?
Views:
28,655
Posted By
Killaruna
Re: UBotScript?
OK, people, let's get a little bit more specific here... Saying that scripting would be cool, attract more users etc is fine, but doesn't help to design a bot. I noticed that in the other threads as...
Forum:
United Bot
27-05-2004
Replies:
5
PIA for United Bot?
Views:
9,482
Posted By
Killaruna
Re: PIA for United Bot?
An example for an XML goal planner is pia\console\data\goals.xml
Have a look at the syntax and decide for yourself if it's flexible enough to fit your needs. Obviously you will have to make...
Forum:
United Bot
27-05-2004
Replies:
5
PIA for United Bot?
Views:
9,482
Posted By
Killaruna
Re: PIA for United Bot?
Actually, there are sample XML files included: have a look in the console/data directory... ;) As you will notice, there are three different weapon configs, I haven't decided on a specific method...
Forum:
United Bot
26-05-2004
Replies:
5
PIA for United Bot?
Views:
9,482
Posted By
Killaruna
PIA for United Bot?
Hi all, people that attended the Amsterdam bot developer's meeting might remember that I passed around a sheet with a class design for an engine and mod independent bot. With all my diploma thesis...
Forum:
United Bot
26-05-2004
Replies:
34
Poll:
UBotScript?
Views:
28,655
Posted By
Killaruna
Re: UBotScript?
Indeed, he will :D
I'd like to discuss the entire PIA (Portable Intelligent Agent) framework I have been designing after my experience with Parabot. Anyway, the only thing I need is a place to...
Forum:
Offtopic
08-05-2004
Replies:
11
Gimme a destination!
Views:
3,807
Posted By
Killaruna
Re: Gimme a destination!
Uh, guess I haven't mentioned that I'm away for the summer, right? Since two weeks I'm resident of Princeton N.J. where I will stay until october... But if you need a destination, just come by here -...
Forum:
General Bot Coding
22-01-2004
Replies:
12
Bitz and Bytes , saving with fWRITE
Views:
6,008
Posted By
Killaruna
Re: Bitz and Bytes , saving with fWRITE
fwrite( cVisTable, 1, g_iMaxVisibilityByte, rbl )
... should work. You don't need fflush() because you close the file properly.
Forum:
General Bot Coding
13-01-2004
Replies:
30
Loading other bot wayponts (standard format?) & Standardized directory structure?
Views:
11,687
Posted By
Killaruna
Re: Loading other bot wayponts (standard format?) & Standardized directory structure?
There's nothing elite about using common standards, it's just a matter of being on the safe side.
I wouldn't say it is better, it is a different approach. You can't setup visibility tables with...
Forum:
General Bot Coding
12-01-2004
Replies:
30
Loading other bot wayponts (standard format?) & Standardized directory structure?
Views:
11,687
Posted By
Killaruna
Re: Loading other bot wayponts (standard format?) & Standardized directory structure?
Not only read, but verify. If (for whatever reason) one coordinate is missing in your Ini-file, your reader will go havoc. If you load an XML-file with a missing coordinate in your browser, it will...
Forum:
General Bot Coding
12-01-2004
Replies:
30
Loading other bot wayponts (standard format?) & Standardized directory structure?
Views:
11,687
Posted By
Killaruna
Re: Loading other bot wayponts (standard format?) & Standardized directory structure?
Umm, sorry to get back to the XML/Ini discussion, but there's nothing you can't do with XML :D
It may be harder to read (for a human, that is) and it surely is bulky, but what universal...
Forum:
The Agora
09-01-2004
Replies:
23
Files download section how?
Views:
9,607
Posted By
Killaruna
Re: Files download section how?
I'd suggest to add another top section: "More Bots". Below that one folder for every bot that does not officially form part of Bots-United, but is still working with the current HL/CS version...
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