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Showing results 1 to 23 of 23
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Posts Made By:
Krush
Forum:
Metamod and metamod plugins
13-09-2004
Replies:
23
HLIRC plugin version 4.0 released!
Views:
11,556
Posted By
Krush
Re: HLIRC plugin version 4.0 released!
Well I've already modified the code so that it will do the authserv auth password call now.
Only issue now is that it's doing the call before it's on the server and ready for the call, is there a...
Forum:
Metamod and metamod plugins
13-09-2004
Replies:
23
HLIRC plugin version 4.0 released!
Views:
11,556
Posted By
Krush
Re: HLIRC plugin version 4.0 released!
Is it possible to make the bot do something else on connect like /authserv ?
Forum:
Releases, Installers, Docs & Coding
22-07-2004
Replies:
34
The Bots SteamId?
Views:
31,562
Posted By
Krush
Re: The Bots SteamId?
Put this in for now. There is still a bug though when the bot gets kicked the ID becomes UNKNOWN.
if(e->v.flags &FL_FAKECLIENT)
RETURN_META_VALUE (MRES_SUPERCEDE, bots[ENTINDEX (e) -...
Forum:
Releases, Installers, Docs & Coding
07-07-2004
Replies:
34
The Bots SteamId?
Views:
31,562
Posted By
Krush
Re: The Bots SteamId?
Problem on dedicated server.
Well before when we used the old check on the Players tab of the server I could see the AuthID i changed it to. But now all I'm getting is UNKNOWN. I'll test it some...
Forum:
Releases, Installers, Docs & Coding
07-07-2004
Replies:
34
The Bots SteamId?
Views:
31,562
Posted By
Krush
Re: The Bots SteamId?
No it's definitely the AuthID cause if I remove the check that's currently in there it works for the bots but if any player joins they have no ID it's just <>
Can't figure out why the bomb one is...
Forum:
Releases, Installers, Docs & Coding
07-07-2004
Replies:
34
The Bots SteamId?
Views:
31,562
Posted By
Krush
Re: The Bots SteamId?
-update
well I'm stumped, although i know it's this check
if (e->v.flags & FL_FAKECLIENT)
RETURN_META_VALUE (MRES_SUPERCEDE, bots[ENTINDEX (e) - 1].steamid);
RETURN_META_VALUE...
Forum:
Releases, Installers, Docs & Coding
07-07-2004
Replies:
3
POD on cvs?
Views:
2,829
Posted By
Krush
Re: POD on cvs?
I did a search for CVS and none of the posts were in the pOD forum so i assumed there wasn't one.
Can't access it.
Forum:
Releases, Installers, Docs & Coding
07-07-2004
Replies:
3
POD on cvs?
Views:
2,829
Posted By
Krush
POD on cvs?
Is pod on cvs somewhere?
Forum:
Releases, Installers, Docs & Coding
07-07-2004
Replies:
1
Bot with Fake STEAMID for PsychoStats tracking
Views:
4,260
Posted By
Krush
Bot with Fake STEAMID for PsychoStats tracking
When I finish the 2 bugs with this would anyone want it to be added to the current release?
Forum:
Releases, Installers, Docs & Coding
06-07-2004
Replies:
34
The Bots SteamId?
Views:
31,562
Posted By
Krush
Re: The Bots SteamId?
Hm well I see what you mean It just ranked all my bots and ignored me.
How do I fix the part that has the bots not getting the correct STEAM ID when they spawn with bomb or when they disconnect...
Forum:
Releases, Installers, Docs & Coding
06-07-2004
Replies:
34
The Bots SteamId?
Views:
31,562
Posted By
Krush
Re: The Bots SteamId?
OK i found it
const char *pfnGetPlayerAuthId (edict_t *e)
{
if (e->v.flags & FL_FAKECLIENT)
RETURN_META_VALUE (MRES_SUPERCEDE, bots[ENTINDEX (e) - 1].steamid);
RETURN_META_VALUE...
Forum:
Releases, Installers, Docs & Coding
06-07-2004
Replies:
3
Num_for_edict
Views:
2,905
Posted By
Krush
Re: Num_for_edict
That may work but I made changes to the code and I would need the source for that. Hard to test code I modified with just the .dll :p
ya i got that now
Forum:
Releases, Installers, Docs & Coding
06-07-2004
Replies:
34
The Bots SteamId?
Views:
31,562
Posted By
Krush
Re: The Bots SteamId?
Works fine except if the bot spawns with bot when it spawns the game reads it's id as BOT
-added
Well i updated to the latest code and added my stuff in the only problme is the authid part is...
Forum:
Releases, Installers, Docs & Coding
06-07-2004
Replies:
34
The Bots SteamId?
Views:
31,562
Posted By
Krush
Re: The Bots SteamId?
Got it all coded in testing now.
Forum:
Releases, Installers, Docs & Coding
06-07-2004
Replies:
3
Num_for_edict
Views:
2,905
Posted By
Krush
Num_for_edict
I get a error message where the server crashes on some maps with waypoints. Error is NUM_FOR_EDICT: something. Is it just bad waypoints?
Forum:
Releases, Installers, Docs & Coding
06-07-2004
Replies:
34
The Bots SteamId?
Views:
31,562
Posted By
Krush
Re: The Bots SteamId?
I thought maybe you meant it was the edict_t passed into the function but INDEXENT can't convert it to a int.
Forum:
Releases, Installers, Docs & Coding
06-07-2004
Replies:
2
bug in bot naming
Views:
3,026
Posted By
Krush
Re: bug in bot naming
Not sure what version of the code i got I got it off the http://www.tnib.de/podbot/
Forum:
Releases, Installers, Docs & Coding
06-07-2004
Replies:
34
The Bots SteamId?
Views:
31,562
Posted By
Krush
Re: The Bots SteamId?
What's the (edict) in there cause I'm not sure and the compiler don't know either.
Forum:
Releases, Installers, Docs & Coding
06-07-2004
Replies:
2
bug in bot naming
Views:
3,026
Posted By
Krush
bug in bot naming
Don't know if anyone else has brought this up but the current way names are being handled does not work if a bot remains on server during and after a map change.
inside
void BotCreate (int...
Forum:
Releases, Installers, Docs & Coding
06-07-2004
Replies:
34
The Bots SteamId?
Views:
31,562
Posted By
Krush
Re: The Bots SteamId?
I'll try that but I just found out if the id is BOT it does work for stats but the issue comes up where it's not basing the id on name so that's still a problem. i'll try this.
Forum:
Releases, Installers, Docs & Coding
05-07-2004
Replies:
34
The Bots SteamId?
Views:
31,562
Posted By
Krush
Re: The Bots SteamId?
I should add the STEAM ids I made up worked fine in fooling PsychoStats to thinking they are real players, but due to the AuthID not getting sent out right each time none of the players meet ranking...
Forum:
Releases, Installers, Docs & Coding
05-07-2004
Replies:
34
The Bots SteamId?
Views:
31,562
Posted By
Krush
Re: The Bots SteamId?
I ended up fixing the crash. What I did was giving each bot a id like STEAM_0:0:0000001 that was going up. But the prob was for some reason everytime const char *pfnGetPlayerAuthId (edict_t *e) was...
Forum:
Releases, Installers, Docs & Coding
04-07-2004
Replies:
34
The Bots SteamId?
Views:
31,562
Posted By
Krush
Re: The Bots SteamId?
Well how hard would it be to give each botname it's own AuthID ? I've been trying to with the code but keeps causing crashes when bot tries to login.
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