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Showing results 1 to 25 of 181
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Posts Made By:
The_Hard_Mission_Guy
Forum:
Mapping For Other Games
07-08-2006
Replies:
2
The Outcry!
Views:
1,398
Posted By
The_Hard_Mission_Guy
Re: The Outcry!
I think I've done my part as initiating this Idea , and as I said this thread is addressed to who it might concern.
if you want you can pass the idea to the councils!
Forum:
United Bot
07-08-2006
Replies:
14
State of the Bot
Views:
16,102
Posted By
The_Hard_Mission_Guy
Re: State of the Bot
me got Banned???
plz plz
don't say something that is So UN-true!
.......me banned .....that's so ridiculous!:thumbdown:
Forum:
Offtopic
07-08-2006
Replies:
149
FINISH THIS CLEARLY SUPERIOR SENTENCE: I had sex with ur mo
Views:
71,237
Posted By
The_Hard_Mission_Guy
Re: FINISH THIS CLEARLY SUPERIOR SENTENCE: I had sex with ur mo
ROFL Hilarious
-asten the Seat Belt on my Girlfriend's sexy waist!
LOL
Forum:
Half-Life and HL1 Mods
07-08-2006
Replies:
25
Let's kill the bots
Views:
10,066
Posted By
The_Hard_Mission_Guy
Re: Let's kill the bots
Hmmmm , not a bad Idea!
but I think I'm set for now (I'll check ricochet's source another time), since the bots are "dying" , we can close this discussion:P
P.S ah maybe it would be better to...
Forum:
Public Polls
07-08-2006
Replies:
20
Poll:
New councils
Views:
3,712
Posted By
The_Hard_Mission_Guy
Re: New councils
I don't see Aspirin in this list0_o
but since you referred to him as Author of JoeBot , did you mean @$3.1415rin ?
Forum:
E[POD]bot
07-08-2006
Replies:
5
help :S
Views:
3,423
Posted By
The_Hard_Mission_Guy
Re: help :S
Or if you are too lazy to waypoint , just beg the author to add the auto-waypointing feature!
and in case that didn't work (I.E the author ignored your request) then show him the *consored* and...
Forum:
Mapping For Other Games
06-08-2006
Replies:
2
The Outcry!
Views:
1,398
Posted By
The_Hard_Mission_Guy
The Outcry!
What 0_o
I'm the first to be honored to post here , HUHUHU....How great!:tooth:
.........aaahh what .....was I about to say ....ahhh YES now I remember...
To who it may concern!
plz plz !...
Forum:
Offtopic
06-08-2006
Replies:
149
FINISH THIS CLEARLY SUPERIOR SENTENCE: I had sex with ur mo
Views:
71,237
Posted By
The_Hard_Mission_Guy
Re: FINISH THIS CLEARLY SUPERIOR SENTENCE: I had sex with ur mo
what's moiablo?
WoWo wait folks! How about changing dis shit a little bit like this:
Complete the Following :
I love to F....
I say : -art in your face!
Forum:
Half-Life and HL1 Mods
06-08-2006
Replies:
25
Let's kill the bots
Views:
10,066
Posted By
The_Hard_Mission_Guy
Re: Let's kill the bots
WOOWOOWOO:clown:
I think.....I think it's working.....Yes:)
Thaaanks Maaan! :thumbsup:
Now that's what I was talking about!
but there is a little problem , which is that there is no...
Forum:
Offtopic
06-08-2006
Replies:
149
FINISH THIS CLEARLY SUPERIOR SENTENCE: I had sex with ur mo
Views:
71,237
Posted By
The_Hard_Mission_Guy
Re: FINISH THIS CLEARLY SUPERIOR SENTENCE: I had sex with ur mo
Move out folks , it's The HMG!
now check this out ,HAHA:
-rbid Angel (Death Metal band)
-scow (forgive me Putin)
Forum:
Web-based server tools
06-08-2006
Replies:
5
Sticky:
real time server stats
Views:
12,504
Posted By
The_Hard_Mission_Guy
Re: real time server stats
So this forum here is about , monitoring server activity on a web page, heh?
now except some gaming freaks , Who would need that?
in my opinion (which I'm free to express) this is nothing but...
Forum:
Bot Servers
06-08-2006
Replies:
5
Bots & Bandwidth
Views:
9,033
Posted By
The_Hard_Mission_Guy
Re: Bots & Bandwidth
So the conclusion is:
Bots cause a minimal discardable lag!
Forum:
The Agora
06-08-2006
Replies:
5
Why BU was down so long(3 days)
Views:
3,966
Posted By
The_Hard_Mission_Guy
Re: Why BU was down so long(3 days)
Probably cuz someone:blush: messed with the security levels ....resulting in blocking all kinds of traffic ...
P.S have seen something like that before !
Forum:
Half-Life and HL1 Mods
06-08-2006
Replies:
25
Let's kill the bots
Views:
10,066
Posted By
The_Hard_Mission_Guy
Re: Let's kill the bots
for a very simple reason!
I'm deliberatly running only ONE bot at the same Time!......so when the bot dies the next gets spawned......it's as easy as that.
and about the number of bots (why do you...
Forum:
Half-Life and HL1 Mods
05-08-2006
Replies:
25
Let's kill the bots
Views:
10,066
Posted By
The_Hard_Mission_Guy
Re: Let's kill the bots
You didn't answer my last question!
Forum:
Half-Life and HL1 Mods
05-08-2006
Replies:
25
Let's kill the bots
Views:
10,066
Posted By
The_Hard_Mission_Guy
Re: Let's kill the bots
Assuming that current->pEdict points to an invalid Entity or to another player , how is it possible that this same "invalid" pointer is fed to pfnPlayerMove() and results in the bot jumping , moving...
Forum:
Half-Life and HL1 Mods
05-08-2006
Replies:
25
Let's kill the bots
Views:
10,066
Posted By
The_Hard_Mission_Guy
Re: Let's kill the bots
Hmmmmm , OK I'll re-check the rest of of my code ..
but how do you explain the fact that , when I replace ClienKill() with ClientPutInserver() in the above Code that the Bot gets successfully...
Forum:
Half-Life and HL1 Mods
05-08-2006
Replies:
25
Let's kill the bots
Views:
10,066
Posted By
The_Hard_Mission_Guy
Re: Let's kill the bots
Yep! I'm using an array of a struct called bot_t which holds pEdict.
also I omited ClientPutInServer() from BotCreate() so that they are spawned in StartFrame()
Forum:
Half-Life and HL1 Mods
05-08-2006
Replies:
25
Let's kill the bots
Views:
10,066
Posted By
The_Hard_Mission_Guy
Re: Let's kill the bots
Initialized in ServerActivate()
Forum:
Half-Life and HL1 Mods
05-08-2006
Replies:
25
Let's kill the bots
Views:
10,066
Posted By
The_Hard_Mission_Guy
Re: Let's kill the bots
OK Fasten Seat Belts:
void StartFrame( void ){
if((gpGlobals->time > 3) && (gpGlobals->time < 3.1)) ClientPutInServer(bots[0].pEdict); //Init the Game
if(gpGlobals->time > 3){
if(fabs(t -...
Forum:
Half-Life and HL1 Mods
05-08-2006
Replies:
25
Let's kill the bots
Views:
10,066
Posted By
The_Hard_Mission_Guy
Re: Let's kill the bots
I didn't post any codes because I personally don't believe that the problem lies in the edict_t loop , but if you insist I easily can !
just Hold ON....be right back!
Forum:
Half-Life and HL1 Mods
05-08-2006
Replies:
25
Let's kill the bots
Views:
10,066
Posted By
The_Hard_Mission_Guy
Re: Let's kill the bots
The "kick" command doesn't work also!.....as far as I tried from the console..
I think that it's my right to decide whether to show the code or not.....(it's not Top Secret....but half Top Secret ,...
Forum:
Offtopic
05-08-2006
Replies:
10
Holidays
Views:
5,145
Posted By
The_Hard_Mission_Guy
Re: Holidays
Basically I'm having a Holiday Too.........at a Classified Location , HEHEHE:toung:
Forum:
Public Polls
05-08-2006
Replies:
20
Poll:
New councils
Views:
3,712
Posted By
The_Hard_Mission_Guy
Re: New councils
Do you mean that after this poll runs off those 3 folks are gonna be our new Councils ? :unsure:
btw Who's Aspirin ?
Forum:
Half-Life and HL1 Mods
05-08-2006
Replies:
25
Let's kill the bots
Views:
10,066
Posted By
The_Hard_Mission_Guy
Re: Let's kill the bots
I'm afraid that I can't show you the code , but I'm sure that the code points to the right edict_t ..
btw when using ClientDisconnect() the server prints on the console that the bot has left the...
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