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Showing results 1 to 25 of 227 Search: Posts Made By: tschumann
Forum: Sandbot 2 Days Ago
Replies: 192
Sticky: progress
Views: 14,413
Posted By tschumann
Re: progress

I did, but I figured out why it wasn't working: the -w flag was being passed to suppress errors (this is also set in the Half-Life SDK).
I tried -pedantic but it was too pedantic (at least for now)!
Forum: Sandbot 1 Week Ago
Replies: 192
Sticky: progress
Views: 14,413
Posted By tschumann
Re: progress

Okay, a question for those who know g++ and Makefiles better than I do - where do I put -Wall -Wextra -Werror etc and have warnings get displayed etc? I tried putting them in various places but...
Forum: Sandbot 1 Week Ago
Replies: 192
Sticky: progress
Views: 14,413
Posted By tschumann
Re: progress

Ah okay - that's probably why it didn't work last time.
Forum: Sandbot 2 Weeks Ago
Replies: 192
Sticky: progress
Views: 14,413
Posted By tschumann
Re: progress

Yeah The Storm is right - it doesn't matter what the engine uses. Not sure how much of the instruction set extensions this sort of code would use though, or whether optimising for size or speed is...
Forum: Sandbot 2 Weeks Ago
Replies: 192
Sticky: progress
Views: 14,413
Posted By tschumann
Re: progress

Thanks - why remove -mmmx and -msse though? Are they implied by something else?
There's an init function that sets all those things that the constructor should set - it's a change I'll get around to...
Forum: Sandbot 3 Weeks Ago
Replies: 192
Sticky: progress
Views: 14,413
Posted By tschumann
Re: progress

I know but I want to finish Opposing Force support before moving onto other stuff.

I've been a bit busy with other stuff lately unfortunately but hopefully I'll have a bit more time to work on...
Forum: Sandbot 10-05-2019
Replies: 192
Sticky: progress
Views: 14,413
Posted By tschumann
Re: progress

I've been working on other stuff so work on Sandbot has been slow. I do want to get another version out soon but I still want to finish Opposing Force Capture Point support (the entities are a mess...
Forum: Sandbot 05-05-2019
Replies: 192
Sticky: progress
Views: 14,413
Posted By tschumann
Re: progress

Yeah that's strange - the map name starts with op4ctf_ as well I assume? Not sure how the game checks.

You could try asking at https://twhl.info/ as there are lots of GoldSource mappers still...
Forum: Sandbot 04-05-2019
Replies: 192
Sticky: progress
Views: 14,413
Posted By tschumann
Re: progress

I'm not sure - I've never done any mapping for Opposing Force but do you have a info_ctfdetect entity?

Also, I've started repurposing botman's waypointing tool to work with Sandbot:...
Forum: Sandbot 14-04-2019
Replies: 192
Sticky: progress
Views: 14,413
Posted By tschumann
Re: progress

Ah thanks - yeah I saw a few monsters around the map but I didn't recognise that one.

Not sure about the turret (or most Gunman Chronicles entities) but if it's anything like GMan in Half-Life the...
Forum: Sandbot 13-04-2019
Replies: 192
Sticky: progress
Views: 14,413
Posted By tschumann
Re: progress

Nice - what is the entity that exploded into little creatures when you touched it? I don't remember it in the campaign.

The bots don't preference anyone - they should just attack the nearest...
Forum: Sandbot 30-03-2019
Replies: 192
Sticky: progress
Views: 14,413
Posted By tschumann
Re: progress

Yeah I've been busy working on other projects - I will get back to Sandbot.

Are you using MetaMod with Gunman Chronicles? I think it crashes with standard MetaMod but works okay with MetaMod-P (I...
Forum: Sandbot 05-01-2019
Replies: 192
Sticky: progress
Views: 14,413
Posted By tschumann
Re: progress

Ah okay - I don't remember testing round end for Capture the Flag but I've changed a lot of what HPB_Bot did with regards to round end.
Forum: Sandbot 04-01-2019
Replies: 192
Sticky: progress
Views: 14,413
Posted By tschumann
Re: progress

Is it Sandbot that is crashing or HPB_Bot?
Forum: Sandbot 01-01-2019
Replies: 192
Sticky: progress
Views: 14,413
Posted By tschumann
Re: progress

I've never really played it but I'll add support so that Opposing Force support is complete.
Forum: Sandbot 31-12-2018
Replies: 192
Sticky: progress
Views: 14,413
Posted By tschumann
Re: progress

Opposing Force Capture Point is different to Opposing Force Capture The Flag - it has two trigger_ctfgeneric entities that trigger the visibility of func_wall entities.



Agreed!
Forum: Sandbot 27-12-2018
Replies: 192
Sticky: progress
Views: 14,413
Posted By tschumann
Re: progress

Did some work on Opposing Force Capture Point support today - bit of a pain as there's no easy way to see who a capture point actually belongs to, if anyone, as far as I can see. pev->skin looks like...
Forum: Offtopic 23-12-2018
Replies: 11
Views: 2,583
Posted By tschumann
Re: Happy 2018

Still kicking along here.
Forum: Sandbot 23-12-2018
Replies: 192
Sticky: progress
Views: 14,413
Posted By tschumann
Re: progress

I see it now.
Forum: Sandbot 22-12-2018
Replies: 192
Sticky: progress
Views: 14,413
Posted By tschumann
Re: progress

Yeah no private messages - the last one I got was in June.
Forum: Sandbot 21-12-2018
Replies: 192
Sticky: progress
Views: 14,413
Posted By tschumann
Re: progress

The joys of working on multiple things at once...

What private message? I don't think I got one.
Forum: Sandbot 09-12-2018
Replies: 192
Sticky: progress
Views: 14,413
Posted By tschumann
Re: progress

It's been quiet but mainly because I've been working hard on another project (https://www.moddb.com/mods/sandpit).
I want to get Opposing Force Capture Point working and release that soon.
Forum: Half-Life and HL1 Mods 09-12-2018
Replies: 0
Views: 352
Posted By tschumann
Sandpit - sandbox mod for Half-Life

I've released a major update to Sandpit: https://www.moddb.com/mods/sandpit/downloads/sandpit-v401
The main change is that it's on the latest Half-Life SDK now but under the hood the Model Menu now...
Forum: Sandbot 23-09-2018
Replies: 192
Sticky: progress
Views: 14,413
Posted By tschumann
Re: progress

Finally sorted out my MetaMod issues - seems like using the raw cvar_t doesn't work in MetaMod for some reason, but directly querying the engine does.
Forum: Sandbot 17-08-2018
Replies: 192
Sticky: progress
Views: 14,413
Posted By tschumann
Re: progress

It's been a little while but I'm still working on it.
The other day someone reported that savegames in single player are blank and I'm working on a fix for that.
I also want to get Opposing Force...
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