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Showing results 1 to 25 of 62
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Posts Made By:
Valiant
Forum:
Waypoint Forum
27-05-2007
Replies:
49
Caha_tavern_b2 waypoints
Views:
19,116
Posted By
Valiant
Re: Caha_tavern_b2 waypoints
You are most welcome Sir.
I've done another test run using the version 0.05 waypoint and I wanted to share a few comments.
The tweaks to the 3rd floor to 4th floor ladder area seem very good...
Forum:
Waypoint Forum
26-05-2007
Replies:
49
Caha_tavern_b2 waypoints
Views:
19,116
Posted By
Valiant
Re: Caha_tavern_b2 waypoints
I've done a few test runs using the waypoint version 0.04 and it is looking rather good so far. The bots get around well, make good use of alternative paths and seem to know what they're doing.
...
Forum:
FritzBot
25-06-2006
Replies:
2
Radar?
Views:
3,327
Posted By
Valiant
Re: Radar?
0_o Ummm... Yeah. The word of the day is now: "Duh"
As always, you're my Hero 'Shoot. Be sure to get your super suit dry cleaned, its been seeing plenty of action no doubt. hehe
Forum:
FritzBot
25-06-2006
Replies:
2
Radar?
Views:
3,327
Posted By
Valiant
Radar?
Ok so I've hopped all over german sites and what not finding maps. Rather than wait for a supported maplist to be issued I just cracked open fritz0.pk3 with pakscape to see what .nav files were...
Forum:
FritzBot
25-06-2006
Replies:
9
Some important Fritz Bot news.....
Views:
4,528
Posted By
Valiant
Re: Some important Fritz Bot news.....
You're quite welcome.
I can think of no greater compliment at the moment than to be included in that list. :blush:
I realize its a simple gesture but it means a great deal to me, I...
Forum:
FritzBot
25-06-2006
Replies:
9
Some important Fritz Bot news.....
Views:
4,528
Posted By
Valiant
Re: Some important Fritz Bot news.....
Well well well. This is the coolest bad news I've seen in awhile. haha.
I must first say, congratulations on getting an official job doing what you clearly do best.
I'm not just dishing out...
Forum:
FritzBot
09-06-2006
Replies:
3
True Combat
Views:
3,278
Posted By
Valiant
Re: True Combat
Bear in mind this is not an official response, but I decided to field this one since this type of question is very common.
The basic answer is No.
True Combat isn't an open source project, and...
Forum:
FritzBot
22-04-2006
Replies:
40
Some things ive noticed
Views:
17,733
Posted By
Valiant
Re: Some things ive noticed
I'd also like to point out that since the strategy of the bots on any given map is more or less entirely a function of the waypoint blended with their personal preferences for mode of operation...
Forum:
Waypoint Forum
20-04-2006
Replies:
37
mp_schwalbe (BETA) Waypoints
Views:
9,340
Posted By
Valiant
Re: mp_schwalbe (BETA) Waypoints
Fixed Stuck Bot Issue:
Back stairwell in the Axis hangar - added extra pathnodes on the stairs and under the stairs to help prevent bots from falling off, and help them re-orient to escape if...
Forum:
Waypoint Forum
20-04-2006
Replies:
37
mp_schwalbe (BETA) Waypoints
Views:
9,340
Posted By
Valiant
Re: mp_schwalbe (BETA) Waypoints
Thank you Sir. I'm still refining it a little at a time, and I'm glad to hear its good for a round or two.
:clap:
Forum:
FritzBot
20-04-2006
Replies:
4
It Didn't Work!!!
Views:
3,667
Posted By
Valiant
Re: It Didn't Work!!!
As far as I know, absolutely none of the files available on this site currently are intended to go into your etmain directory.
Everything relevant to Fritzbot should go into your Enemy...
Forum:
FritzBot
20-04-2006
Replies:
16
V2Base problem
Views:
5,053
Posted By
Valiant
Re: V2Base problem
Yes yes, thanks for reminding me gentlemen. I just had that very issue with my waypoints for projekt schwalbe back in Rtcw the other day - silly me, it already slipped my mind that the loose files...
Forum:
FritzBot
19-04-2006
Replies:
32
add all custom bots at once?
Views:
13,165
Posted By
Valiant
Re: add all custom bots at once?
I just didn't quite get your meaning there, sorry about that.
Yes what you're talking about doing is very simple really. All you have to do is make yourself a .cfg file in notepad and place it in...
Forum:
FritzBot
19-04-2006
Replies:
16
V2Base problem
Views:
5,053
Posted By
Valiant
Re: V2Base problem
Bot waypoints go into the following path structure:
.Nav files -> Fritzbot/bots/maps/
.Aiscript files -> Fritzbot/bots/scripts/
Both .cfg files -> Fritzbot/configs/
.script files ->...
Forum:
FritzBot
19-04-2006
Replies:
4
something wrong?
Views:
2,719
Posted By
Valiant
Re: something wrong?
Unless it crashed your game client/server, I wouldn't worry about it too much. I can't verify it as fact, but it just looks to me like a variable string being parsed by FritzET with info on the Bot...
Forum:
FritzBot
19-04-2006
Replies:
34
waypointing
Views:
12,990
Posted By
Valiant
Re: waypointing
Just a quick note, if bots have no valid actions to perform they generally will just stand around and complain. So if you're having trouble getting them to move that's most likely the issue. If you...
Forum:
FritzBot
19-04-2006
Replies:
32
add all custom bots at once?
Views:
13,165
Posted By
Valiant
Re: add all custom bots at once?
I'm not sure if you can "Add All" in any sense of the word. Last time I heard, the botlimit was 32 anyway.
The way I go about it is, I just bind a key for addbot and mash it to fill in empty...
Forum:
FritzBot
19-04-2006
Replies:
40
Some things ive noticed
Views:
17,733
Posted By
Valiant
Re: Some things ive noticed
please delete this.
Forum:
FritzBot
19-04-2006
Replies:
40
Some things ive noticed
Views:
17,733
Posted By
Valiant
Re: Some things ive noticed
Please Delete, accidental duplicate posting -_-
Forum:
FritzBot
19-04-2006
Replies:
40
Some things ive noticed
Views:
17,733
Posted By
Valiant
Re: Some things ive noticed
The way bot camping works in Rtcw Fritzbot (and I presume, also in ET for the most part) is simple. A green node, designated for Actions is placed at any given location - said action is tagged to...
Forum:
Waypoint Forum
19-04-2006
Replies:
37
mp_schwalbe (BETA) Waypoints
Views:
9,340
Posted By
Valiant
Re: mp_schwalbe (BETA) Waypoints
Now in Pk3 form to facilitate proper overriding of the files; Simply extract this file to your Rtcw/fritzbot/ directory in order to make the fixes work.
Fixed two issues with possible stuck-bots....
Forum:
FritzBot
10-04-2006
Replies:
8
Need Help
Views:
2,882
Posted By
Valiant
Re: Need Help
Its also important to note, the now slightly lower on the main screen news item regarding Fritz ET V.60 in which the qagame_mp_x86.dll was compiled to take advantage of newer processor functions and...
Forum:
FritzBot
10-04-2006
Replies:
16
Fritz bots works in ETPro in latest version?
Views:
9,340
Posted By
Valiant
Re: Fritz bots works in ETPro in latest version?
No problem :) Around here friendliness is pretty abundant, as is prompt responses most of the time - even despite busy schedules for some which is really appreciated and great.
0_o I realize that...
Forum:
FritzBot
09-04-2006
Replies:
16
Fritz bots works in ETPro in latest version?
Views:
9,340
Posted By
Valiant
Re: Fritz bots works in ETPro in latest version?
This is covered in the FAQ/Readme thread for FritzBot ET:
http://forums.bots-united.com/showthread.php?t=5072
But basically the answer is No, Fritzbot does not layer with other mods of any kind...
Forum:
Waypoint Forum
05-04-2006
Replies:
6
Fritzbot ET waypoint pack
Views:
3,491
Posted By
Valiant
Re: Fritzbot ET waypoint pack
The short answer is: No.
The long answer is: All of the currently supported maps are in the official release zip, a few additions are possible via this waypoint section of the forum -...
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