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Showing results 1 to 25 of 62 Search: Posts Made By: Valiant
Forum: Waypoint Forum 27-05-2007
Replies: 49
Views: 19,116
Posted By Valiant
Re: Caha_tavern_b2 waypoints

You are most welcome Sir.

I've done another test run using the version 0.05 waypoint and I wanted to share a few comments.

The tweaks to the 3rd floor to 4th floor ladder area seem very good...
Forum: Waypoint Forum 26-05-2007
Replies: 49
Views: 19,116
Posted By Valiant
Re: Caha_tavern_b2 waypoints

I've done a few test runs using the waypoint version 0.04 and it is looking rather good so far. The bots get around well, make good use of alternative paths and seem to know what they're doing.
...
Forum: FritzBot 25-06-2006
Replies: 2
Views: 3,327
Posted By Valiant
Re: Radar?

0_o Ummm... Yeah. The word of the day is now: "Duh"

As always, you're my Hero 'Shoot. Be sure to get your super suit dry cleaned, its been seeing plenty of action no doubt. hehe
Forum: FritzBot 25-06-2006
Replies: 2
Views: 3,327
Posted By Valiant
Radar?

Ok so I've hopped all over german sites and what not finding maps. Rather than wait for a supported maplist to be issued I just cracked open fritz0.pk3 with pakscape to see what .nav files were...
Forum: FritzBot 25-06-2006
Replies: 9
Views: 4,528
Posted By Valiant
Re: Some important Fritz Bot news.....

You're quite welcome.

I can think of no greater compliment at the moment than to be included in that list. :blush:

I realize its a simple gesture but it means a great deal to me, I...
Forum: FritzBot 25-06-2006
Replies: 9
Views: 4,528
Posted By Valiant
Re: Some important Fritz Bot news.....

Well well well. This is the coolest bad news I've seen in awhile. haha.

I must first say, congratulations on getting an official job doing what you clearly do best.
I'm not just dishing out...
Forum: FritzBot 09-06-2006
Replies: 3
Views: 3,278
Posted By Valiant
Re: True Combat

Bear in mind this is not an official response, but I decided to field this one since this type of question is very common.

The basic answer is No.
True Combat isn't an open source project, and...
Forum: FritzBot 22-04-2006
Replies: 40
Views: 17,733
Posted By Valiant
Re: Some things ive noticed

I'd also like to point out that since the strategy of the bots on any given map is more or less entirely a function of the waypoint blended with their personal preferences for mode of operation...
Forum: Waypoint Forum 20-04-2006
Replies: 37
Views: 9,340
Posted By Valiant
Re: mp_schwalbe (BETA) Waypoints

Fixed Stuck Bot Issue:

Back stairwell in the Axis hangar - added extra pathnodes on the stairs and under the stairs to help prevent bots from falling off, and help them re-orient to escape if...
Forum: Waypoint Forum 20-04-2006
Replies: 37
Views: 9,340
Posted By Valiant
Re: mp_schwalbe (BETA) Waypoints

Thank you Sir. I'm still refining it a little at a time, and I'm glad to hear its good for a round or two.
:clap:
Forum: FritzBot 20-04-2006
Replies: 4
Views: 3,667
Posted By Valiant
Re: It Didn't Work!!!

As far as I know, absolutely none of the files available on this site currently are intended to go into your etmain directory.

Everything relevant to Fritzbot should go into your Enemy...
Forum: FritzBot 20-04-2006
Replies: 16
Views: 5,053
Posted By Valiant
Re: V2Base problem

Yes yes, thanks for reminding me gentlemen. I just had that very issue with my waypoints for projekt schwalbe back in Rtcw the other day - silly me, it already slipped my mind that the loose files...
Forum: FritzBot 19-04-2006
Replies: 32
Views: 13,165
Posted By Valiant
Re: add all custom bots at once?

I just didn't quite get your meaning there, sorry about that.

Yes what you're talking about doing is very simple really. All you have to do is make yourself a .cfg file in notepad and place it in...
Forum: FritzBot 19-04-2006
Replies: 16
Views: 5,053
Posted By Valiant
Re: V2Base problem

Bot waypoints go into the following path structure:

.Nav files -> Fritzbot/bots/maps/
.Aiscript files -> Fritzbot/bots/scripts/
Both .cfg files -> Fritzbot/configs/
.script files ->...
Forum: FritzBot 19-04-2006
Replies: 4
Views: 2,719
Posted By Valiant
Re: something wrong?

Unless it crashed your game client/server, I wouldn't worry about it too much. I can't verify it as fact, but it just looks to me like a variable string being parsed by FritzET with info on the Bot...
Forum: FritzBot 19-04-2006
Replies: 34
Views: 12,990
Posted By Valiant
Re: waypointing

Just a quick note, if bots have no valid actions to perform they generally will just stand around and complain. So if you're having trouble getting them to move that's most likely the issue. If you...
Forum: FritzBot 19-04-2006
Replies: 32
Views: 13,165
Posted By Valiant
Re: add all custom bots at once?

I'm not sure if you can "Add All" in any sense of the word. Last time I heard, the botlimit was 32 anyway.

The way I go about it is, I just bind a key for addbot and mash it to fill in empty...
Forum: FritzBot 19-04-2006
Replies: 40
Views: 17,733
Posted By Valiant
Re: Some things ive noticed

please delete this.
Forum: FritzBot 19-04-2006
Replies: 40
Views: 17,733
Posted By Valiant
Re: Some things ive noticed

Please Delete, accidental duplicate posting -_-
Forum: FritzBot 19-04-2006
Replies: 40
Views: 17,733
Posted By Valiant
Re: Some things ive noticed

The way bot camping works in Rtcw Fritzbot (and I presume, also in ET for the most part) is simple. A green node, designated for Actions is placed at any given location - said action is tagged to...
Forum: Waypoint Forum 19-04-2006
Replies: 37
Views: 9,340
Posted By Valiant
Re: mp_schwalbe (BETA) Waypoints

Now in Pk3 form to facilitate proper overriding of the files; Simply extract this file to your Rtcw/fritzbot/ directory in order to make the fixes work.

Fixed two issues with possible stuck-bots....
Forum: FritzBot 10-04-2006
Replies: 8
Views: 2,882
Posted By Valiant
Re: Need Help

Its also important to note, the now slightly lower on the main screen news item regarding Fritz ET V.60 in which the qagame_mp_x86.dll was compiled to take advantage of newer processor functions and...
Forum: FritzBot 10-04-2006
Replies: 16
Views: 9,340
Posted By Valiant
Re: Fritz bots works in ETPro in latest version?

No problem :) Around here friendliness is pretty abundant, as is prompt responses most of the time - even despite busy schedules for some which is really appreciated and great.

0_o I realize that...
Forum: FritzBot 09-04-2006
Replies: 16
Views: 9,340
Posted By Valiant
Re: Fritz bots works in ETPro in latest version?

This is covered in the FAQ/Readme thread for FritzBot ET:
http://forums.bots-united.com/showthread.php?t=5072

But basically the answer is No, Fritzbot does not layer with other mods of any kind...
Forum: Waypoint Forum 05-04-2006
Replies: 6
Views: 3,491
Posted By Valiant
Re: Fritzbot ET waypoint pack

The short answer is: No.

The long answer is: All of the currently supported maps are in the official release zip, a few additions are possible via this waypoint section of the forum -...
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