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Showing results 1 to 25 of 39
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Posts Made By:
BotUser
Forum:
Half-Life 2, Source and Source Games
21-05-2010
Replies:
8
Insurgency mod.
Views:
31,487
Posted By
BotUser
Re: Insurgency mod.
Hey DEAD, nice to see that someone is taking care of the Insurgency Mod bot issue.
Best whishes anyway, I'd like to see something working for INS:thumbup:
Unfortunately, I left HL coding a long...
Forum:
Half-Life 2, Source and Source Games
26-09-2008
Replies:
8
Insurgency mod.
Views:
31,487
Posted By
BotUser
Re: Insurgency mod.
Yes, I checked various places for information on AI bot support for INS.
Seems that it was originally planned by the INS developers to include bot support, but they never started working on it and...
Forum:
Half-Life 2, Source and Source Games
26-09-2008
Replies:
8
Insurgency mod.
Views:
31,487
Posted By
BotUser
Re: Insurgency mod.
Yes, INS is a great mod. I'd love to see a bot for this mod, too.
It's basically about doing infantry combat and capturing/defending places on the map.
I am not a bot developer so my comments may...
Forum:
Offtopic
18-06-2008
Replies:
10
What's going on?
Views:
6,267
Posted By
BotUser
What's going on?
Hi people,
I've been out of the loop for quite some time concerning HL1/2-related development.
I was slightly shocked by some answer turnover times I've seen in some threads.
Is this forum still...
Forum:
Half-Life 2 SDK
18-06-2008
Replies:
7
Visual C++ 2005 Express anyone ?
Views:
7,602
Posted By
BotUser
Re: Visual C++ 2005 Express anyone ?
Hey man, thanks for your reply.
It's funny to get an answer almost 2 years after the topic was initially posted, but it's good to see that you people are still around.
Meanwhile, VC Express 2008...
Forum:
Half-Life 2 SDK
16-02-2006
Replies:
7
HL2SDK: getting access to CBasePlayer
Views:
8,880
Posted By
BotUser
Re: HL2SDK: getting access to CBasePlayer
Maybe I will go hacking and do some sigscanning to at least code some CS:S plugins for my personal use.
Man, how I loved HL1 for what you could do with it, coding-wise. Those were the times !
Forum:
Half-Life 2 SDK
11-02-2006
Replies:
7
HL2SDK: getting access to CBasePlayer
Views:
8,880
Posted By
BotUser
Re: HL2SDK: getting access to CBasePlayer
Great! :unsure:
So, how are we supposed to modify entity properties then ? if not via server plugins, how then ? Not at all or what ?!?
I'm really getting angry about this HL2 SDK. The problem...
Forum:
Half-Life 2 SDK
21-01-2006
Replies:
7
HL2SDK: getting access to CBasePlayer
Views:
8,880
Posted By
BotUser
HL2SDK: getting access to CBasePlayer
Hi,
I've been out of the loop for quite some while now with regard to the HL2 SDK.
I still have some old sources of a server plugin loitering around on my disk. To get access to CBasePlayer, I...
Forum:
Half-Life 2 SDK
09-12-2005
Replies:
7
Visual C++ 2005 Express anyone ?
Views:
7,602
Posted By
BotUser
Re: Visual C++ 2005 Express anyone ?
Errmmmm .... No Sir !!
The post you're referring to deals with whether the Express edition is really free, if you need to register, if M$ is bad etc etc etc.
I would like to know if anybody...
Forum:
Half-Life 2 SDK
09-12-2005
Replies:
7
Visual C++ 2005 Express anyone ?
Views:
7,602
Posted By
BotUser
Visual C++ 2005 Express anyone ?
Hi,
has anyone tried Visual C++ 2005 Express edition on the HL2 SDK yet ?
Does it work ?
Just wanted to make sure before I'll mess up my PC with another dev-environment.
thanks
BU
Forum:
Half-Life 1 SDK
03-11-2005
Replies:
37
cs weapons modification
Views:
13,926
Posted By
BotUser
Re: cs weapons modification
As I can see, Lazy, you're a really devoted HL SDK guy. I highly appreciate your efforts and your input.
As far as the issue in this thread is concerned, I think I can live with what I have right...
Forum:
Half-Life 1 SDK
29-10-2005
Replies:
37
cs weapons modification
Views:
13,926
Posted By
BotUser
Re: cs weapons modification
No advance from my part on this issue. Well ... I guess I'll have to put up with the half-assed solution I have right now.
@Lazy: too bad you changed the your pic in the sig ...
Forum:
Half-Life 1 SDK
15-09-2005
Replies:
37
cs weapons modification
Views:
13,926
Posted By
BotUser
Re: cs weapons modification
@sPlOrYgOn:
yes, you're right. However, if I just set health to 0 and the dead flag to 1 in CS, the killed player just freezes in an awkward position. So, what misses here is triggering the "death...
Forum:
Half-Life 1 SDK
14-09-2005
Replies:
37
cs weapons modification
Views:
13,926
Posted By
BotUser
Re: cs weapons modification
Man, you guys are great, thanks for all the suggestions ! :)
@Lazy:
That's exactly the point. I could kill a player by just calling MDLL_ClientKill, but then this looks like suicide for the...
Forum:
Half-Life 1 SDK
14-09-2005
Replies:
37
cs weapons modification
Views:
13,926
Posted By
BotUser
Re: cs weapons modification
Ok folks,
I think I almost made it. The HE grenades' strength in CS can now be adjusted at will.
Here's what I did:
- Intercepted "Damage" message to player entity
- checked...
Forum:
Half-Life 1 SDK
12-09-2005
Replies:
37
cs weapons modification
Views:
13,926
Posted By
BotUser
Re: cs weapons modification
interesting ... thanks Lazy. Will check this out.
Meanwhile, I had a look at the AMX-X framework. Nice thing.
A lot can be done using their PAWN script language, and quite easily.
Forum:
Half-Life 1 SDK
10-09-2005
Replies:
37
cs weapons modification
Views:
13,926
Posted By
BotUser
Re: cs weapons modification
Yes, that's what i found out. I'll try and go with the damage and have a look at this war3mod thing. Maybe it'll help.
Forum:
Half-Life 1 SDK
09-09-2005
Replies:
37
cs weapons modification
Views:
13,926
Posted By
BotUser
Re: cs weapons modification
So, I had a look at the log which PMTools was spitting out.
Since I didn't know which message to hook into, I had to change the source code a little to have it hook into every message. I didn't...
Forum:
Half-Life 1 SDK
09-09-2005
Replies:
37
cs weapons modification
Views:
13,926
Posted By
BotUser
Re: cs weapons modification
Hi,
I just used the PMTools plugin to log the messages.
Just enter
logfile "C:\msg.txt"
(for example) in the console to set the logfile output to C:\msg.txt
botuser
Forum:
Half-Life 1 SDK
09-09-2005
Replies:
37
cs weapons modification
Views:
13,926
Posted By
BotUser
Re: cs weapons modification
Hi PMB,
many thanks for your suggestions. Well, that sounds like a plan. I'll try that and report back :)
botuser
Forum:
Half-Life 1 SDK
08-09-2005
Replies:
37
cs weapons modification
Views:
13,926
Posted By
BotUser
Re: cs weapons modification
Hi PMB,but that seems to boil down to the same problem. Finding out the point of time when a grenade is thrown would require me to react to a "throw-event" as well.
Maybe I didn't get it right....
Forum:
Half-Life 1 SDK
08-09-2005
Replies:
37
cs weapons modification
Views:
13,926
Posted By
BotUser
Re: cs weapons modification
Thanks for your input. I browsed through the SDK and I think I could gather what I need (function RadiusDamage to inflict damage, just needs the Vector of the nade, the inflictor, the attacker etc...
Forum:
Half-Life 1 SDK
26-05-2005
Replies:
37
cs weapons modification
Views:
13,926
Posted By
BotUser
cs weapons modification
Hi all,
I'm notoriously annoyed by the low damage HE grenades inflict in CS
(I'm talking of CS 1.6).
Hence, I decided to tackle on this on my own, such as to write an own metamod plugin in...
Forum:
Half-Life 2 SDK
01-02-2005
Replies:
4
HOWTO: display HUD messages with your server plugin
Views:
10,998
Posted By
BotUser
Re: HOWTO: display HUD messages with your server plugin
good one, PMB.
I was looking for something like this.
Forum:
Half-Life 2 SDK
31-01-2005
Replies:
49
How to do correct movement
Views:
26,514
Posted By
BotUser
Re: How to do correct movement
PMB, as usual you're right. It was more meant as a rethorical question, concering all the hacking that's going on, bypassing all the nice interfaces Valve was making up for us ;)
In that case, it...
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