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Showing results 1 to 7 of 7 Search: Posts Made By: yyo66
Forum: Bug Reports 19-02-2012
Replies: 13
Views: 15,520
Posted By yyo66
Re: CSDM+PodBot

Well, I tested your idea, disabled infinite_round plugin, added pb_minbots 4, and the map change was ok, after 00:00 was being changed. So the problem is when I'm using infinite_round and latest...
Forum: Bug Reports 19-02-2012
Replies: 13
Views: 15,520
Posted By yyo66
Re: CSDM+PodBot

] meta list
Currently running plugins:
[ 1] dproto_EF, v0.9.87, 2010-10-26, by Crock, see
[ 2] AMX Mod X, v1.8.2-dev, Jul 1 2011, by AMX Mod X Dev Team, see http://www.amxmodx.org
[ 3]...
Forum: Bug Reports 17-02-2012
Replies: 13
Views: 15,520
Posted By yyo66
Re: CSDM+PodBot

After, 2 weeks the timeleft(if you still don't know, the map should change when the timeleft is gone, for example, it's 20 minutes) has increased up to even 10 minutes sometimes due to this fact,...
Forum: Bug Reports 28-01-2012
Replies: 13
Views: 15,520
Posted By yyo66
Re: CSDM+PodBot

Maps should be always changed after 00:00, without podbots there isn't any problem, however with CSDM 2.1.2+ latest podbots there is delay after 00:00 for about 5-10 minutes until the map is being...
Forum: Bug Reports 27-01-2012
Replies: 13
Views: 15,520
Posted By yyo66
Re: CSDM+PodBot

When I'm not running podbots there isn't any problem with map change. The problem is only when I'm using them, it looks like: 10..,9..8,7,6,5,4,3,2,1(voice-amxx plugin) and then should be map change...
Forum: Bug Reports 27-01-2012
Replies: 13
Views: 15,520
Posted By yyo66
Re: CSDM+PodBot

OK, I changed version of CSDM to 2.1.2k and it seems it's much better than before, but the problem still exist, now after 10-15 seconds after 00:00 the map is being changed. What's about these...
Forum: Bug Reports 26-01-2012
Replies: 13
Views: 15,520
Posted By yyo66
CSDM+PodBot

When I'm running CSDM and Podbots+ amxx plugin infinite_round there appear a problem with map change. The timer is going to 00:00 and the game is still alive. After 5-10 minutes map is being changed....
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