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Showing results 1 to 25 of 33 Search: Posts Made By: Serious Sam
Forum: Releases, Installers, Docs & Coding 07-04-2011
Replies: 577
Views: 450,108
Posted By Serious Sam
Re: Podbot Beta 3.0 Updates? ^^

Their shooting at the ground or sky when the enemy they were shooting at hides behind cover is getting annoying, can you please spend some more time trying to find the cause? And If possible, check...
Forum: Common Questions 13-02-2011
Replies: 2
Views: 2,956
Posted By Serious Sam
Re: waypointing door with 2 switches (cs_hideout)

Too bad, it was an official map from cs beta 3.0 as well :) BTW from the other side it is opened with one switch only, but it is pretty far away from the door, so they don't use it properly either :)...
Forum: Common Questions 12-02-2011
Replies: 2
Views: 2,956
Posted By Serious Sam
waypointing door with 2 switches (cs_hideout)

Hello, I'm trying to waypoint cs_hideout, and there is a big door that has 2 switches on both sides that have to be pressed simultaneously. Here is a pic:...
Forum: Common Questions 06-02-2011
Replies: 2
Views: 3,133
Posted By Serious Sam
Re: cs_docks waypointing problem

Yes, I tried this, but in a 31-bot game I noticed 1 bot standing in front of the box trying to get up I guess, so I deleted the waypoints on top of the crates and tried what happens, and looks like...
Forum: Common Questions 06-02-2011
Replies: 2
Views: 3,133
Posted By Serious Sam
cs_docks waypointing problem

cs_docks is an official map from the beta versions of cs, later removed, but if you download it it will work fine in 1.6. I have this problem with waypointing it, though. It is in this place:...
Forum: Releases, Installers, Docs & Coding 29-01-2011
Replies: 577
Views: 450,108
Posted By Serious Sam
Re: Podbot Beta 3.0 Updates? ^^

I tested the new build a lot on the original versions of cs_mansion and cs_wpndepot, taken from cs beta 1.0. All the improvements work fine. There were problems, but they were present in past builds...
Forum: Releases, Installers, Docs & Coding 20-01-2011
Replies: 577
Views: 450,108
Posted By Serious Sam
Re: Podbot Beta 3.0 Updates? ^^

Nice update, thanks for still working on this bot :) I will test it after my exams, probably sometime next week.
BTW I want to request more info on the team specific point fix, I can't really...
Forum: Releases, Installers, Docs & Coding 28-12-2010
Replies: 577
Views: 450,108
Posted By Serious Sam
Re: Podbot Beta 3.0 Updates? ^^

I see, but I have recently switched to pbmm from the old yapb 1.0 because they couldn't press many buttons on the maps and couldn't work with higher sys_ticrate than the dafault 100, and I haven't...
Forum: Releases, Installers, Docs & Coding 24-12-2010
Replies: 577
Views: 450,108
Posted By Serious Sam
Re: Podbot Beta 3.0 Updates? ^^

I did test them just now. From what I saw, they still did shoot at random directions when missing sight of the enemy, so I guess the fix didn't work. They also still keep not following the path...
Forum: Releases, Installers, Docs & Coding 30-11-2010
Replies: 577
Views: 450,108
Posted By Serious Sam
Re: Podbot Beta 3.0 Updates? ^^

I was busy these past 2 months so I didn't have time for cs. I'll test the new version soon, in the meanwhile I want to add that the bots don't follow the waypoints very accurately, and it gets real...
Forum: Releases, Installers, Docs & Coding 07-10-2010
Replies: 577
Views: 450,108
Posted By Serious Sam
Re: Podbot Beta 3.0 Updates? ^^

My OS is your standart win xp sp3 32bit and it has no problems writing pxp files there, it also writes pvi files, just not right away, but rather a few minutes after the analyzing has finished. That...
Forum: Releases, Installers, Docs & Coding 07-10-2010
Replies: 577
Views: 450,108
Posted By Serious Sam
Re: Podbot Beta 3.0 Updates? ^^

So, it looks like the pvi file is generated immediately after analyzing to 100%, but data is compressed and stored in it a few minutes later, so if I quit the game before that, the file exists...
Forum: Releases, Installers, Docs & Coding 06-10-2010
Replies: 577
Views: 450,108
Posted By Serious Sam
Re: Podbot Beta 3.0 Updates? ^^

For some reason the edit button doesn't show up right now, so I have to bump.

While looking through the code, in bot_globals.cpp, weapon_maxClip array, there is ... 10, // tmp ... - I believe it...
Forum: Releases, Installers, Docs & Coding 05-10-2010
Replies: 577
Views: 450,108
Posted By Serious Sam
Re: Podbot Beta 3.0 Updates? ^^

I spectated a 5v5 bot match on de_dust2 with difficulty 60-80 for about 30 minutes (I'll do more later) and I didn't see them shoot in random direction before they see an enemy, which is good, but...
Forum: Releases, Installers, Docs & Coding 05-10-2010
Replies: 24
Views: 36,131
Posted By Serious Sam
Re: How to compile binaries (dll, so) under windows

ok thanks, I don't need them then :)
Forum: Releases, Installers, Docs & Coding 05-10-2010
Replies: 24
Views: 36,131
Posted By Serious Sam
Re: How to compile binaries (dll, so) under windows

I did put hlsdk, metamod and podbot (sources) folders in one folder, and put your vcproj in the podbot folder, when I try to build release I get this error: 1>'pre_build.bat' is not recognized as an...
Forum: Releases, Installers, Docs & Coding 01-10-2010
Replies: 24
Views: 36,131
Posted By Serious Sam
Re: How to compile binaries (dll, so) under windows

What exactly should I change in the source to compile it under windows with visual studio and full metamod/hlsdk sources instead of messing with min-something like in this tutorial? And if I do use...
Forum: Ideas 01-10-2010
Replies: 0
Views: 2,602
Posted By Serious Sam
voice chatter

I think It will be cool to add the option for the CSBot chatter from yapb 2. Thats maybe the only new thing I like in yapb 2 compared to 1. With it in podbot mm it will become the best bot :)
Forum: Bug Reports 01-10-2010
Replies: 15
Views: 13,358
Posted By Serious Sam
Re: Bots looking up and shooting up

# This is the Pod-Bot Config File (for HL Counter-Strike)
#
# Any line begining with '#' in the first column is a comment line
#
# Make sure no Line exceeds 80 Characters !!!
#
# The following...
Forum: Bug Reports 30-09-2010
Replies: 15
Views: 13,358
Posted By Serious Sam
Re: Bots looking up and shooting up

It is a problem for me because when I tested the new v3b21 on de_dust2 while spectating, they were doing it a lot.
Forum: Bug Reports 27-09-2010
Replies: 15
Views: 13,358
Posted By Serious Sam
Re: Bots looking up and shooting up

When is this bug going to get fixed? It is the only thing keeping me from switching from yapb to pb mm right now :clover:
Forum: Ideas 24-09-2010
Replies: 0
Views: 2,701
Posted By Serious Sam
bots + custom weapons

would it be too hard to teach the bots how to use custom weapons? I noticed that switching the bots to knife mode and throwing them some custom weapons almost works, they think they have the knife...
Forum: YaPB 08-09-2010
Replies: 0
Views: 3,464
Posted By Serious Sam
yapb 1 some help pls

Hi, I like yapb 1 more than the new version 2, but I want the waypoint with the press button flag. Would it be possible, if it's not too much to ask, to give me a copy-paste code for yapb 1 that adds...
Forum: YaPB 15-12-2009
Replies: 3
Views: 8,998
Posted By Serious Sam
Re: YaPB server FPS problem

I'm sorry, it still does the same. When I increase sys_ticrate, the bots start moving and aiming veeery slow. There is no change.
Forum: Releases, Installers, Docs & Coding 31-10-2009
Replies: 2
Views: 5,757
Posted By Serious Sam
Re: FPS dependent code

thanks a lot :innocent:
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