Forum: Half-Life 2 SDK
13-02-2005
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Replies: 14
Views: 11,138
Re: Another Source SDK question ...
FYI: Changing vtables does not give you access to class variables directly but a way to hook function calls...
CBaseEntity and CBasePlayer vars can often be accessed by changing from private to...
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Forum: Half-Life 2, Source and Source Games
15-01-2005
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Replies: 6
Views: 3,986
Re: Reply "hlcoder": fake client command
FYI: "kill" (used to "slay"), "hurtme" (used to "slap"), "buy", "drop" also tested and works... but "use" is not sent as a ConCommand or ClientCommand so it has to be done differently (both for real...
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Forum: Half-Life 2, Source and Source Games
14-01-2005
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Replies: 6
Views: 3,986
Re: Reply "hlcoder": fake client command
I know, I just didn't wanted to point you out...
First please read (again?) as that isn't what I wrote, secondly to make a hook on any command in the exposed interfaces is easy and safe, wich I...
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Forum: Half-Life 2, Source and Source Games
14-01-2005
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Replies: 6
Views: 3,986
Reply "hlcoder": fake client command
A question on the hlcoders list (from someone in this forum):
No the "hooking" is pretty simple... save and "override" the virtual function in the engine interface to call your "meta" routine......
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