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Showing results 1 to 17 of 17
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Posts Made By:
Abu Amok
Forum:
Common Questions
19-05-2008
Replies:
2
botweapons
Views:
2,724
Posted By
Abu Amok
Re: botweapons
Hmmmm,
well then Podbot ist going to behave like real people -
trying to buy AK47 or M4A1 no matter what the maplayout is.
Maybe thats why nobody requested that option so far. ;-)
Thx...
Forum:
Common Questions
19-05-2008
Replies:
2
botweapons
Views:
2,724
Posted By
Abu Amok
botweapons
Hi!
I want to change the configuration of the botweapons.cfg on mapchange.
My goal is to make the bots prefer submachine guns and pumpguns on narrow maps like cs_backalley and let them have...
Forum:
(mEAn) Bot.Admin Version Updates
02-02-2005
Replies:
7
Version 6.00.00 for Linux and Windows
Views:
6,007
Posted By
Abu Amok
Re: Version 6.00.00 for Linux and Windows
Well, ahh, once again i was wrong...9_9
I think there is a bug.
here's the final description:
1: I put "m_botaimfix off" as a common rule into the szenario file: everything ok; but aiming...
Forum:
(mEAn) Bot.Admin Version Updates
01-02-2005
Replies:
7
Version 6.00.00 for Linux and Windows
Views:
6,007
Posted By
Abu Amok
Re: Version 6.00.00 for Linux and Windows
Ooops sorry man!
I got something wrong here:
the warmodes are working allright - the problem is to write "m_botaimfix on"
into a scenario file. only that triggers the symptoms. Hope you didn't...
Forum:
(mEAn) Bot.Admin Version Updates
31-01-2005
Replies:
7
Version 6.00.00 for Linux and Windows
Views:
6,007
Posted By
Abu Amok
Re: Version 6.00.00 for Linux and Windows
Good Job Botmeister!
Still I ve a problem:
I use a listenserver with mean and Podbot_mm latest release and no other plugins.
Everything works just fine until i chnfigure a warmode: eg awpwar...
Forum:
General Chat About (mEAn) Bot.Admin Mod
10-06-2004
Replies:
3
Mean BOT API
Views:
1,084
Posted By
Abu Amok
Re: Mean BOT API
=) Sounds good to me! =)
Forum:
General Chat About (mEAn) Bot.Admin Mod
08-06-2004
Replies:
3
Mean BOT API
Views:
1,084
Posted By
Abu Amok
Mean BOT API
Hi botmeister!
I want to get a bot (Yapb) to work with the Mean Mod.
So far it ignores the older (CS1.5) mean.dll Versions and crashes with the latest mean.dll.
Which comands are to be...
Forum:
Releases, Installers, Docs & Coding
01-06-2004
Replies:
31
podbot grenade throwing bug
Views:
14,526
Posted By
Abu Amok
Re: podbot grenade throwing bug
hi!
in my opinion studying ballistics to solve the grenade throwing bug is a
somewhat "academic" approach..
As this isn't about reinventing the wheel I' d rather propose a more...
Forum:
Releases, Installers, Docs & Coding
31-05-2004
Replies:
7
current Sourcecode
Views:
3,456
Posted By
Abu Amok
Re: current Sourcecode
I never said that the one i use is a good one;)
As a matter of fact: The change you propose did the job! No errors no warnings! Super! Now I got something to start with. Thanks alot mate! You...
Forum:
Releases, Installers, Docs & Coding
31-05-2004
Replies:
7
current Sourcecode
Views:
3,456
Posted By
Abu Amok
Re: current Sourcecode
@g4s Thx! (bug's still in it)
@sPlOrYgOn
it does. The point is using three arguments with the || operator. My compiler (MS vcpp.net) wants to see only two arguments in a funktion...
Forum:
Releases, Installers, Docs & Coding
31-05-2004
Replies:
7
current Sourcecode
Views:
3,456
Posted By
Abu Amok
current Sourcecode
Hi everybody!
Just a Question: is the published Sourcecode a recent release?
It doesn't compile because of two bugs in the grenade throwing code (bot.cpp)
// We're done holding the...
Forum:
JoeBot
24-03-2004
Replies:
3
Load the jump program...
Views:
3,434
Posted By
Abu Amok
Re: Load the jump program...
Hi!
They do it! They do jump nice and easy! All it took was to play a few more rounds! They "learned" it? Anyway; Sorry for my complaint. I was wrong.
Forum:
JoeBot
22-03-2004
Replies:
3
Load the jump program...
Views:
3,434
Posted By
Abu Amok
Re: Load the jump program...
Hi! Thanks for the hints! Here's what i did:
i acitvated the advm flag - no change
I tried the autowaypointing but the results are not good:
The map (de_oeuf) is already waypointed so...
Forum:
JoeBot
21-03-2004
Replies:
3
Load the jump program...
Views:
3,434
Posted By
Abu Amok
Load the jump program...
Yess! The Latest release is the good stuff!
Good gamplay and combat behavior!
(got killed several times by well aimed he! :-)
I LOVE the waypointeditor! Thats what i've been looking for!...
Forum:
Releases, Installers, Docs & Coding
17-03-2004
Replies:
534
POD-bot back into shape.
Views:
194,323
Posted By
Abu Amok
Re: POD-bot back into shape.
@PMB
Hi!
I still have my Probs with the slowmotion issue so either my comupter has a problem or the waypoints i use are crap. i'm going to redo them which leads to my questions:
how does...
Forum:
Releases, Installers, Docs & Coding
16-03-2004
Replies:
534
POD-bot back into shape.
Views:
194,323
Posted By
Abu Amok
Re: POD-bot back into shape.
@PMB
Hi! Been testing for a while:
With 8 bots i got good results. on the big maps it took quite a while before the slowmotion effect ended (5 rounds or so). but then i had the impression that...
Forum:
Releases, Installers, Docs & Coding
15-03-2004
Replies:
534
POD-bot back into shape.
Views:
194,323
Posted By
Abu Amok
Re: POD-bot back into shape.
First of all: Superb job!
Play the bot as a listenserver and there have been some amazing things happening... :-)
unfortunately the bot seems to put a lot of load on the cpu because on large...
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