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Showing results 1 to 17 of 17 Search: Posts Made By: Abu Amok
Forum: Common Questions 19-05-2008
Replies: 2
Views: 2,724
Posted By Abu Amok
Re: botweapons

Hmmmm,

well then Podbot ist going to behave like real people -
trying to buy AK47 or M4A1 no matter what the maplayout is.

Maybe thats why nobody requested that option so far. ;-)

Thx...
Forum: Common Questions 19-05-2008
Replies: 2
Views: 2,724
Posted By Abu Amok
botweapons

Hi!

I want to change the configuration of the botweapons.cfg on mapchange.
My goal is to make the bots prefer submachine guns and pumpguns on narrow maps like cs_backalley and let them have...
Forum: (mEAn) Bot.Admin Version Updates 02-02-2005
Replies: 7
Views: 6,007
Posted By Abu Amok
Re: Version 6.00.00 for Linux and Windows

Well, ahh, once again i was wrong...9_9

I think there is a bug.

here's the final description:

1: I put "m_botaimfix off" as a common rule into the szenario file: everything ok; but aiming...
Forum: (mEAn) Bot.Admin Version Updates 01-02-2005
Replies: 7
Views: 6,007
Posted By Abu Amok
Re: Version 6.00.00 for Linux and Windows

Ooops sorry man!

I got something wrong here:

the warmodes are working allright - the problem is to write "m_botaimfix on"
into a scenario file. only that triggers the symptoms. Hope you didn't...
Forum: (mEAn) Bot.Admin Version Updates 31-01-2005
Replies: 7
Views: 6,007
Posted By Abu Amok
Re: Version 6.00.00 for Linux and Windows

Good Job Botmeister!

Still I ve a problem:

I use a listenserver with mean and Podbot_mm latest release and no other plugins.

Everything works just fine until i chnfigure a warmode: eg awpwar...
Forum: General Chat About (mEAn) Bot.Admin Mod 10-06-2004
Replies: 3
Views: 1,084
Posted By Abu Amok
Re: Mean BOT API

=) Sounds good to me! =)
Forum: General Chat About (mEAn) Bot.Admin Mod 08-06-2004
Replies: 3
Views: 1,084
Posted By Abu Amok
Mean BOT API

Hi botmeister!

I want to get a bot (Yapb) to work with the Mean Mod.
So far it ignores the older (CS1.5) mean.dll Versions and crashes with the latest mean.dll.

Which comands are to be...
Forum: Releases, Installers, Docs & Coding 01-06-2004
Replies: 31
Views: 14,526
Posted By Abu Amok
Re: podbot grenade throwing bug

hi!

in my opinion studying ballistics to solve the grenade throwing bug is a
somewhat "academic" approach..

As this isn't about reinventing the wheel I' d rather propose a more...
Forum: Releases, Installers, Docs & Coding 31-05-2004
Replies: 7
Views: 3,456
Posted By Abu Amok
Re: current Sourcecode

I never said that the one i use is a good one;)

As a matter of fact: The change you propose did the job! No errors no warnings! Super! Now I got something to start with. Thanks alot mate! You...
Forum: Releases, Installers, Docs & Coding 31-05-2004
Replies: 7
Views: 3,456
Posted By Abu Amok
Re: current Sourcecode

@g4s Thx! (bug's still in it)


@sPlOrYgOn

it does. The point is using three arguments with the || operator. My compiler (MS vcpp.net) wants to see only two arguments in a funktion...
Forum: Releases, Installers, Docs & Coding 31-05-2004
Replies: 7
Views: 3,456
Posted By Abu Amok
current Sourcecode

Hi everybody!

Just a Question: is the published Sourcecode a recent release?

It doesn't compile because of two bugs in the grenade throwing code (bot.cpp)

// We're done holding the...
Forum: JoeBot 24-03-2004
Replies: 3
Views: 3,434
Posted By Abu Amok
Re: Load the jump program...

Hi!
They do it! They do jump nice and easy! All it took was to play a few more rounds! They "learned" it? Anyway; Sorry for my complaint. I was wrong.
Forum: JoeBot 22-03-2004
Replies: 3
Views: 3,434
Posted By Abu Amok
Re: Load the jump program...

Hi! Thanks for the hints! Here's what i did:

i acitvated the advm flag - no change

I tried the autowaypointing but the results are not good:
The map (de_oeuf) is already waypointed so...
Forum: JoeBot 21-03-2004
Replies: 3
Views: 3,434
Posted By Abu Amok
Load the jump program...

Yess! The Latest release is the good stuff!

Good gamplay and combat behavior!
(got killed several times by well aimed he! :-)

I LOVE the waypointeditor! Thats what i've been looking for!...
Forum: Releases, Installers, Docs & Coding 17-03-2004
Replies: 534
Views: 194,323
Posted By Abu Amok
Re: POD-bot back into shape.

@PMB

Hi!

I still have my Probs with the slowmotion issue so either my comupter has a problem or the waypoints i use are crap. i'm going to redo them which leads to my questions:

how does...
Forum: Releases, Installers, Docs & Coding 16-03-2004
Replies: 534
Views: 194,323
Posted By Abu Amok
Re: POD-bot back into shape.

@PMB

Hi! Been testing for a while:

With 8 bots i got good results. on the big maps it took quite a while before the slowmotion effect ended (5 rounds or so). but then i had the impression that...
Forum: Releases, Installers, Docs & Coding 15-03-2004
Replies: 534
Views: 194,323
Posted By Abu Amok
Re: POD-bot back into shape.

First of all: Superb job!

Play the bot as a listenserver and there have been some amazing things happening... :-)

unfortunately the bot seems to put a lot of load on the cpu because on large...
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