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Showing results 1 to 24 of 24 Search: Posts Made By: Eraser
Forum: Ideas 20-01-2005
Replies: 6
Views: 3,143
Posted By Eraser
Re: Clan Mode

yeah :)

i do have a question about walking though, I've tried to figure it out myself in some tests but i just cant work out, but i presume the bots cant hear walking at all?
Forum: Ideas 19-01-2005
Replies: 10
Views: 4,814
Posted By Eraser
Re: friendly fire

teehee, well, its a bit more realistic then eh? just like playing with real noobs ;)
Forum: Ideas 19-01-2005
Replies: 6
Views: 3,143
Posted By Eraser
Re: Clan Mode

yeah i know but they dont walk(as much) around doors, special parts of map etc like ppl do in clan matches.
Forum: Bug Reports 13-01-2005
Replies: 23
Views: 7,585
Posted By Eraser
Re: Bots and breakables... once again

lol, same sort of story; after i waypoint as_palace, i had this jump bit over a little piece of railing, i started the map, i watch a bot jump on it, couldnt move, then shot it! i was quite surprised...
Forum: Ideas 13-01-2005
Replies: 7
Views: 3,818
Posted By Eraser
Re: "Reload" waypoint

o_O
I went through most of the thread, got the idea of the danger factor...

But most of its you guys having a go at eachother :|:D
Forum: Bug Reports 13-01-2005
Replies: 23
Views: 7,585
Posted By Eraser
Re: Bots and breakables... once again

Got to agree, the bots have got to have some rage....

*NEW BOT* RAGE BOTS!!! SHOOTS EVERYTHING! ;)=)
Forum: Common Questions 12-01-2005
Replies: 2
Views: 2,367
Posted By Eraser
Forum: Common Questions 11-01-2005
Replies: 2
Views: 2,367
Posted By Eraser
Sort of n00bish question...

This might sound a bit noobish considering I have played cs since it first came out, written a book on HL gameplay tactics and general HL stuff...
But i've only just started making my own HLDS...
Forum: Ideas 11-01-2005
Replies: 7
Views: 3,818
Posted By Eraser
Re: "Reload" waypoint

Cool, now I get it.

So say with your tunnel example, the danger gets really high? what if the bot never goes? does it come back down ever?
I presume this is related to the experience file...
Forum: Ideas 11-01-2005
Replies: 7
Views: 3,818
Posted By Eraser
Re: "Reload" waypoint

Fair enough,

Well yeah thats basically what i meant ;) Although, a "lower danger factor" would require a new flag would it not? How would a bot register a "lower danger"?

LOL I didnt...
Forum: POD-Bot mm Waypoint Format 10-01-2005
Replies: 22
Views: 9,473
Posted By Eraser
Re: Discussion: Nipper Waypoint Pack

Got to agree with MarD, stick with it mate.

Im in the middle of my own pack atm, but i should be finished by the end of next week. But if you want I can help you out if you need, just email me,...
Forum: Ideas 10-01-2005
Replies: 7
Views: 3,818
Posted By Eraser
"Reload" waypoint

After playing around with fy_matrix and just finishing cs_afghan waypoints, I came upon an idea for a new waypoint that might be useful (probably mostly for fy and or special maps, maybe not as much...
Forum: Bug Reports 10-01-2005
Replies: 8
Views: 3,275
Posted By Eraser
Re: Bots not shooting when on a ladder.

Yeah I love palace too, and I'm not really a fan of AS, but this one is quite good, big, but no oilrig, but not iceworld either, just the right size, and pointing it was a sinch.

If you want to...
Forum: Bug Reports 10-01-2005
Replies: 9
Views: 3,672
Posted By Eraser
Re: Stick together stick together stick together

:DI agree, I'm doing software design/security software design/programming at uni this year, and ive been in the books and stuff learning all sorts of things and thats hard enough ;)
Forum: Ideas 10-01-2005
Replies: 6
Views: 3,143
Posted By Eraser
Re: Clan Mode

Cool. Although the walking thing would be nice to turn on, maybe a flag for certain waypoints?
Forum: Ideas 10-01-2005
Replies: 6
Views: 3,143
Posted By Eraser
Clan Mode

I couldnt find this anywhere, quite surprisingly...

So I was playing some clan matches with a friend, and I thought it would be a great addition to have a "Clan Mode" that can be turned on or...
Forum: Bug Reports 10-01-2005
Replies: 9
Views: 3,672
Posted By Eraser
Re: Stick together stick together stick together

re above post...

lol i have had same experiences with the Roger that command, ie when hostages are picked up, hostages are rescued, and sometimes when bomb is planted, T bots say rog after they...
Forum: Bug Reports 10-01-2005
Replies: 8
Views: 3,275
Posted By Eraser
Re: Bots not shooting when on a ladder.

Yeah, my idea didnt really work. ill try your one.

Of course! it'll take me at least another week with all the maps i found that dont have waypoints, so maybe in 2 weeks, cause im going on...
Forum: Bug Reports 09-01-2005
Replies: 8
Views: 3,275
Posted By Eraser
Re: Bots not shooting when on a ladder.

Cool, ill take a look at those levels aswell.

I'm using my own file, i was testing it for my waypoint pack (that should be finished soon i hope...) wen i found the problem.
I think I may have...
Forum: Bug Reports 09-01-2005
Replies: 8
Views: 3,275
Posted By Eraser
Re: Bots not shooting when on a ladder.

Yeah ive got all the latest stuff.
And I do agree i think it must be something to do with ladder+shooting breakable, cause they can shoot other stuff fine, it seems to be only on this ladder bit.
...
Forum: Bug Reports 08-01-2005
Replies: 8
Views: 3,275
Posted By Eraser
Bots not shooting when on a ladder.

I know we are meant to have a vid, but this seemed so easy to explain.

On cs_1337_assault, and possibly other maps - I'm not sure yet - when a bot climbs up above the hostage room, then tries to...
Forum: Common Questions 08-01-2005
Replies: 3
Views: 2,537
Posted By Eraser
Re: PB and superheromod

hey, welcome.

I cant answer the first bit cause i dont really go past CS ;)

But installing podbot mm? You want in easy to understand english? i can help with that. Just email me at...
Forum: Ideas 07-01-2005
Replies: 5
Views: 2,624
Posted By Eraser
Re: some different ideas!

LoL.
I know what you mean when they shoot through the walls, but in some cases it makes it a bit more realistic, ie. in cs_1337_assault (which i think is one of the best maps for bots) they shoot...
Forum: Ideas 07-01-2005
Replies: 10
Views: 4,814
Posted By Eraser
Re: friendly fire

I agree, this is a great idea.
I always turn on friendly fire, in makes it much more realistic... (except in some situations where the bots throw a gren at a wall and it takes off 30 of your...
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