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Showing results 1 to 25 of 378
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Posts Made By:
CrapShoot
Forum:
Waypoint Forum
26-08-2010
Replies:
1
Carnage_canyon bug?
Views:
4,264
Posted By
CrapShoot
Re: Carnage_canyon bug?
it appears to be a map bug and not mod specific. really nothing can be done about it in fritzbot since the mod is closed source.
Forum:
FritzBot
22-12-2009
Replies:
6
Bot commanding
Views:
11,801
Posted By
CrapShoot
Re: Bot commanding
unless his employment contract is completely different than DrEvil's (which is not likely since they work together), it's time that is the issue.
Forum:
Waypoint Forum
07-11-2009
Replies:
3
Entities missing or falsely triggered under Fritzbot RTCW
Views:
4,005
Posted By
CrapShoot
Re: Entities missing or falsely triggered under Fritzbot RTCW
the only entity manipulation in code that i know of for fritz rtcw was the removal of map specific func_explosives. or at least i believe that they were map specific since we had to provide entity...
Forum:
Waypoint Forum
15-10-2009
Replies:
5
Waypoint Pack #3 from the waypointing crew!
Views:
7,451
Posted By
CrapShoot
Re: Waypoint Pack #3 from the waypointing crew!
good job TomTom. looks like a lot of nice work.
Forum:
Developers Forum
26-09-2009
Replies:
5
You may help me in developing bot?
Views:
6,126
Posted By
CrapShoot
Re: You may help me in developing bot?
There is an old and unfinished RTCW bot project that is open source. It should give some ideas on how to start one for ET since the SDK's are very similar.
Source download is linked in the first...
Forum:
Developers Forum
11-08-2009
Replies:
1
construct <func_constructible> eats dynamite
Views:
5,838
Posted By
CrapShoot
Re: construct <func_constructible> eats dynamite
good find. it looks like the HandleEntsThatBlockConstructible function in g_weapon.c is what does it. setting mins / maxs to lower numbers when creating those ents may help in addition to moving...
Forum:
FritzBot
30-07-2009
Replies:
3
unknown token
Views:
20,943
Posted By
CrapShoot
Re: unknown token
TomTom is 100% correct. Once the fg42 was added, the mod was no longer server side only.
Forum:
FritzBot
20-06-2009
Replies:
9
help!
Views:
12,054
Posted By
CrapShoot
Re: help!
that can happen if you have too many maps in the Main directory. i'd suggest going through it and moving a bunch of unused maps to a backup folder (or deleting them)
Forum:
FritzBot
16-06-2009
Replies:
9
help!
Views:
12,054
Posted By
CrapShoot
Re: help!
I can't help then, sorry. No idea how it could be happening if the file exists. Maybe google will have answers as it seems to be game related and not mod related.
btw, your avatar is frightening
Forum:
FritzBot
15-06-2009
Replies:
9
help!
Views:
12,054
Posted By
CrapShoot
Re: help!
ingame.txt is located in mp_pak1.pk3 and mp_pak5.pk3 in the Main directory. They are part of the rtcw game installation / update. make sure you have a valid rtcw install and upgrade to version 1.4
...
Forum:
FritzBot
15-02-2009
Replies:
6
Future plans
Views:
14,662
Posted By
CrapShoot
Re: Future plans
Having spent considerable time working for both omnibot and fritzbot, I'll add my two cents. Firstly, comparing the two is a bit unfair since Fritzbot was made for ET, while omnibot is a bot...
Forum:
FritzBot
29-09-2008
Replies:
2
Mac os x
Views:
6,003
Posted By
CrapShoot
Re: Mac os x
there is no mac os/x support. parallels (http://www.parallels.com/landingpage/dskd10_4/?gclid=CNbNnZbp_5UCFRxNagodjS3JEg) would be an option to run a dedicated server. or a second computer running...
Forum:
FritzBot
05-07-2008
Replies:
3
Keyword Fix beta patch query
Views:
7,833
Posted By
CrapShoot
Re: Keyword Fix beta patch query
In the aiscript for each waypoint, there are blocks of script called action tests. They look similar to this:
action 0 //east tower door
{
node_connect 3 129 true
node_connect 129 23 true...
Forum:
Waypoint Forum
01-07-2008
Replies:
9
Rockeyes_b1 waypoints
Views:
4,751
Posted By
CrapShoot
Re: Rockeyes_b1 waypoints
I can send you the snippets from the waypoint tool source that read the nav's. Hobbit added some code recently that gets the waypoints position. I guess I could send you the entire source. It's...
Forum:
Waypoint Forum
14-06-2008
Replies:
26
Bloody Omaha
Views:
11,798
Posted By
CrapShoot
Re: Bloody Omaha
NoQuarter, Jaymod, and EtPub all support ETPro map scripts. Fritzbot's support of it is actually based on EtPub's. I'm assuming NQ's is as well since NQ started it's mod with EtPub as a base.
Forum:
FritzBot
27-05-2008
Replies:
14
I'm sorry but i have problems with "addbot"
Views:
10,173
Posted By
CrapShoot
Re: I'm sorry but i have problems with "addbot"
you might be in luck. i think she is available :D
Forum:
FritzBot
27-05-2008
Replies:
14
I'm sorry but i have problems with "addbot"
Views:
10,173
Posted By
CrapShoot
Re: I'm sorry but i have problems with "addbot"
rename your bots.pk3 to zz_bots.pk3 so it gets loaded last.
Forum:
FritzBot
24-04-2008
Replies:
23
intel_center waypoints
Views:
31,928
Posted By
CrapShoot
Re: intel_center waypoints
the double connections is a known bug. in some cases action tests are being called twice with dynamite / explosive actions. Maleficus and I discussed it a while back and unfortunately he never found...
Forum:
FritzBot
24-04-2008
Replies:
27
darji2 waypoints
Views:
29,556
Posted By
CrapShoot
Re: darji2 waypoints
It is a Maleficus added 'feature'. He explained it to me once, but I've forgotten the reasoning behind it. It doesn't matter though as once you set them to active they should inherit the current game...
Forum:
FritzBot
04-03-2008
Replies:
6
cg_mal_DrawTimer ???
Views:
5,248
Posted By
CrapShoot
Re: cg_mal_DrawTimer ???
when you use rcon, you are setting the value for cg_mal_DrawTimer on the server. client vars need to be set on your client, not the server. if it is giving you an unrecognized command message, make...
Forum:
Waypoint Forum
04-03-2008
Replies:
3
mp_assualt waypoints for RTCW...
Views:
5,481
Posted By
CrapShoot
Re: mp_assualt waypoints for RTCW...
fixed. replace the mp_assault.nav in the fritz pk3 with the one in the attached zip.
Forum:
FritzBot
26-11-2007
Replies:
10
starting fritzbot
Views:
8,021
Posted By
CrapShoot
Re: starting fritzbot
'create' is the ETPro scripting command for adding entities via map script. who are you and what have you done with the real TomTom? :stuart: most likely the the install is bad and etmain is trying...
Forum:
Waypoint Forum
10-06-2007
Replies:
49
Caha_tavern_b2 waypoints
Views:
19,166
Posted By
CrapShoot
Re: Caha_tavern_b2 waypoints
ahh, that makes sense. back to caffeinated for me :p
Forum:
Waypoint Forum
10-06-2007
Replies:
49
Caha_tavern_b2 waypoints
Views:
19,166
Posted By
CrapShoot
Re: Caha_tavern_b2 waypoints
setting a temporary variable in a config file is different than setting cvars in a map script I think....
the zombie issue might be the same as I get on baserace. i haven't been able to figure...
Forum:
Waypoint Forum
09-06-2007
Replies:
49
Caha_tavern_b2 waypoints
Views:
19,166
Posted By
CrapShoot
Re: Caha_tavern_b2 waypoints
i had assumed you were using existing cvars. didn't know you could define your own.
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