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Showing results 1 to 25 of 27 Search: Posts Made By: Lazarus Long
Forum: Common Questions 26-10-2005
Replies: 28
Views: 8,562
Posted By Lazarus Long
Re: HELP WITH WC3F and Dedicated SERVER!

Did you try: pb addbot on the game console? If you have it setup correctly it will be enough.
Forum: Common Questions 26-10-2005
Replies: 28
Views: 8,562
Posted By Lazarus Long
Re: HELP WITH WC3F and Dedicated SERVER!

Just forget it's a Warcraft 3 FT MOD server and install the bots as if it was a normal server (by hand, that is, to avoid overwriting the already set MOD) and it will work.

You'll have to give us...
Forum: Common Questions 25-10-2005
Replies: 28
Views: 8,562
Posted By Lazarus Long
Re: HELP WITH WC3F and Dedicated SERVER!

M4Best:

How about the other way around? Please post what you did to get PODBot mm running and we'll try to help out from there.

Regards,
Forum: Releases, Installers, Docs & Coding 24-10-2005
Replies: 7
Views: 9,854
Posted By Lazarus Long
Re: [READ] If you setting up WC3+BOT

Hello, everybody:

Just to set things strait let me say that, first I didn't understand what was the first poster intention (I have some dificulty understanding his writing) and second that PODBot...
Forum: Common Questions 24-10-2005
Replies: 6
Views: 2,761
Posted By Lazarus Long
Re: help meeeee

And please post the server startup log (just until a player gets able to connect) since it may have pointers to help out diagnosing.
Forum: Common Questions 20-10-2005
Replies: 6
Views: 2,761
Posted By Lazarus Long
Re: help meeeee

Hello, TBA:

I'm not sure if this applies, since my knowledge of FreeBSD is very small, but I believe it runs Linux binaries in an pseudo-emulation mode and one has to have all the libraries needed...
Forum: Common Questions 18-10-2005
Replies: 10
Views: 6,228
Posted By Lazarus Long
Re: Podbot help

Hello, BamBam:

Please take a look also at Unable to load R2b46d on Linux (http://forums.bots-united.com/showthread.php?t=4494) to see if it applies to you, you running Fedora Core and all.
Forum: Bug Reports 02-10-2005
Replies: 33
Views: 23,849
Posted By Lazarus Long
Re: bots not working since new server update

Damn man, talk about off topic, you were almost off board!

Here you go: RealBot Forums (http://forums.bots-united.com/forumdisplay.php?f=9)

Cheers,
Forum: Common Questions 27-09-2005
Replies: 52
Views: 60,043
Posted By Lazarus Long
Re: Unable to load R2b46d on Linux

Hi KWo:

I must start to appologize, since I made an incorrect statement before. After checking it I found out that the above i386 binary is correctly built, the problem is that the build...
Forum: Common Questions 26-09-2005
Replies: 52
Views: 60,043
Posted By Lazarus Long
Re: Unable to load R2b46d on Linux

@ tropicalxplorer:

I'm glad we could be of some assistance and that your kid can now enjoy a more interactive game.

@ KWo:

Better check the distribution package to see if stdc++ is linked...
Forum: Common Questions 25-09-2005
Replies: 3
Views: 5,508
Posted By Lazarus Long
Re: how to install wc3ft mod

azngeekguy:

Just so you don't say you had to run around finding things, Warcraft 3 XP, Warcraft 3 FT, Warcraft 3 X and Warcraft 3 NG all share the same home at WC3Mods (http://wc3mods.net/).
...
Forum: Common Questions 24-09-2005
Replies: 52
Views: 60,043
Posted By Lazarus Long
Re: Unable to load R2b46d on Linux

tropicalxplorer:

Yep, that's it.

Here it is, you are missing libstdc++.so.5. I'm not that familiar with Red Hat packaging but I think that the RPM package is called compat-libstdc++, so get the...
Forum: Common Questions 19-09-2005
Replies: 52
Views: 60,043
Posted By Lazarus Long
Re: Unable to load R2b46d on Linux

Hello, tropicalxplorer:

This was what the D version came to fix.

It'll do the same as the other.

Can you please post your startup log while trying to run the D version. I suspect that RedHat...
Forum: Bug Reports 10-08-2005
Replies: 33
Views: 23,849
Posted By Lazarus Long
Re: bots not working since new server update

Hello, everybody:

And no, you faithfull x86-64 (AMD64) users weren't forgoten either:

podbot_mm_R2b46c_STEAMFIX_amd64.zip (http://forums.bots-united.com/attachment.php?attachmentid=709)
...
Forum: Releases, Installers, Docs & Coding 10-08-2005
Replies: 2
Views: 4,360
Posted By Lazarus Long
PODBot mm R2B46c STEAMFIX x86-64 (AMD64) binary

Hello, everybody:

As of the 2005-08-08 update and due to the "bots staying as spectators and not entering the game" problem, here goes the STEAMFIX binary.

You can safelly unpack this version...
Forum: Releases, Installers, Docs & Coding 29-05-2005
Replies: 2
Views: 4,360
Posted By Lazarus Long
PODBot mm R2B46d x86-64 (AMD64) binary

Hello, everybody:

Here goes the x86-64 binary for the latest release.

If using ghost of evilspy's R2B46b build make sure to rename or back it up before unpacking this one.

Best regards,
Forum: Releases, Installers, Docs & Coding 25-05-2005
Replies: 0
Views: 2,372
Posted By Lazarus Long
Is the source code for R2b46c available?

Hello, everybody:

Since the R2b46c version archive in the filebase doesn't have a x86-64 (AMD64) build I would like to know if its source code is available, in order to build one.

Thank you...
Forum: Releases, Installers, Docs & Coding 27-03-2005
Replies: 6
Views: 4,202
Posted By Lazarus Long
Re: POBBot R2b46b AMD64 binary (and AMD64 fixed source)

Hello, ghost of evilspy:

It wasn't giving me any error at runtime, but since it might be due to my building environment, I went ahead and added it.

The above podbot_plugin_x86_64.zip...
Forum: Releases, Installers, Docs & Coding 27-03-2005
Replies: 6
Views: 4,202
Posted By Lazarus Long
PODbot mm x86-64 patch to source code and cross-compile Makefile

Hello, everybody:

For those who want to include ghost of evilspy changes to the source code I'm attaching a patch with them. There are two patch files podbotsrcB_x86_64.patch to run against the...
Forum: Releases, Installers, Docs & Coding 27-03-2005
Replies: 6
Views: 4,202
Posted By Lazarus Long
Re: POBBot R2b46b AMD64 binary (and AMD64 fixed source)

Hello, ghost of evilspy:

Thank you very much for this. I had pinpoint it down to waypoint.cpp but I haven't the skill to fix it so I just reported it back in hope someone could.

I must confess...
Forum: Releases, Installers, Docs & Coding 18-02-2005
Replies: 3
Views: 3,671
Posted By Lazarus Long
POD-Bot mm build for x86-64 segfaults (continuation)

Hello, everybody:

Sorry about this, but over the last 14 years I didn't even thought in source code, programming, debugging and the like, so I'm a bit rusty.

I know what you all are thinking...
Forum: Releases, Installers, Docs & Coding 17-02-2005
Replies: 3
Views: 3,671
Posted By Lazarus Long
POD-Bot mm build for x86-64 segfaults

Hello, sPlOrYgOn:OK, I've done it and the loading error is gone. That's the good news, the bad one is that it's segfaulting.

I don't know what might be needed to check it, if anyone is willing to,...
Forum: Releases, Installers, Docs & Coding 16-02-2005
Replies: 3
Views: 3,671
Posted By Lazarus Long
POD-Bot mm build for x86-64 chokes on GetGunPosition (probably)

Hello, everybody:

I think that this should be asked here, if not I appologize.

I'm trying to run POD-Bot mm on a 64bit Linux server (Athlon64).

I managed to compile it although I had to...
Forum: Common Questions 15-02-2005
Replies: 10
Views: 3,905
Posted By Lazarus Long
Re: POD-Bot mm build for Athlon64 (podbot_mm_amd64.so)

Hello, Cpl. Shrike:



You are absolutely right, I overlooked the possibility of cross-compilling. I stand corrected.

Regards,
Forum: Common Questions 15-02-2005
Replies: 10
Views: 3,905
Posted By Lazarus Long
Re: POD-Bot mm build for Athlon64 (podbot_mm_amd64.so)

Hello, everybody:

Well, after my post yesterday I decided to not be lazy myself, so I downloaded the POD-Bot mm SDK, the Metamod SDK and the podbotsrc.zip, patched the sources to build on Athlon64...
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