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Showing results 1 to 7 of 7 Search: Posts Made By: urban_ninja
Forum: JKBotti 29-09-2014
Replies: 0
Views: 2,284
Posted By urban_ninja
Waypoint editor?

Why is waypoint creation automatic only? I see no documented commands for manual waypoint editing in the readme. Thing with automation is it isnt perfect. I often see bots following the walls or...
Forum: Ideas 18-07-2014
Replies: 0
Views: 1,863
Posted By urban_ninja
BotBot bots too cheaty

Could someone make the bots not so cheaty. The bots are able to get a precise target lock on targets through walls. I've seem them in spectate litterally tracking them in their crosshair without...
Forum: General Bot Coding 12-02-2014
Replies: 8
Views: 4,963
Posted By urban_ninja
Re: FoxBot recode please

So is anyone going to jump right on this? I've been waiting a while and no further replies have been made on this subject.
Forum: General Bot Coding 28-11-2013
Replies: 8
Views: 4,963
Posted By urban_ninja
Re: FoxBot recode please

http://code.google.com/p/world-opponent-network/downloads/detail?name=Foxbot0.77_source.zip&can=2&q=
Forum: General Bot Coding 26-11-2013
Replies: 8
Views: 4,963
Posted By urban_ninja
Re: FoxBot recode please

I posted on the omni-bot forums quite a while ago. No response from the coder. Thats why I'm here. A different coder to code a new version. Since the author of the last version is going to focus only...
Forum: General Bot Coding 22-11-2013
Replies: 8
Views: 4,963
Posted By urban_ninja
Re: FoxBot recode please

Can I get a reply here?
Forum: General Bot Coding 17-11-2013
Replies: 8
Views: 4,963
Posted By urban_ninja
FoxBot recode please

Could someone recode a dynamic version of foxbot? Here are some changes I would like to see.

General changes
* No case sensitivity for say commands
* A cvar added to toggle rather or not bots...
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