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Showing results 1 to 25 of 28
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Posts Made By:
T(+)rget
Forum:
Others
19-07-2006
Replies:
7
[help] place item_thighpack on map
Views:
9,525
Posted By
T(+)rget
Re: [help] place item_thighpack on map
I have something newer which I've been working on using AMXX
Its called SHP Tools :clap:
But anyway, there is no item_thighpack located on the map, boot up server don't join a team and...
Forum:
Others
17-07-2006
Replies:
7
[help] place item_thighpack on map
Views:
9,525
Posted By
T(+)rget
Re: [help] place item_thighpack on map
Not possible, due to the fact de_prodigy doesn't contain armoury_entities. You would of seen item_thighpack if someone died who was carrying it, but thats it.
Forum:
Others
06-06-2006
Replies:
7
[help] place item_thighpack on map
Views:
9,525
Posted By
T(+)rget
Re: [help] place item_thighpack on map
0: "weapon_mp5navy"
1: "weapon_tmp"
2: "weapon_p90"
3: "weapon_mac10"
4: "weapon_ak47"
5: "weapon_sg552"
6: "weapon_m4a1"
7: "weapon_aug"
8: "weapon_scout"
9: "weapon_g3sg1"
Forum:
General Bot Coding
30-01-2006
Replies:
4
Bots using Camera?
Views:
3,475
Posted By
T(+)rget
Re: Bots using Camera?
Well it seems you did understand what I mentioned, but yes perhaps I should of been more specific about it being the actual trigger_camera entity which you can use.
And yes if the bot looks...
Forum:
General Bot Coding
19-01-2006
Replies:
4
Bots using Camera?
Views:
3,475
Posted By
T(+)rget
Bots using Camera?
Has any bot authors taken advantage of the camera systems on certain maps or can't it be done?
Whilst using a camera your origin changes to the camera position, so I was thinking you could fire...
Forum:
General Bot Coding
24-05-2005
Replies:
10
Forcing everyone to respawn after death
Views:
5,804
Posted By
T(+)rget
Re: Forcing everyone to respawn after death
iuser1 = camera mode
iuser2 = id of specated player
Yeah I suppose there is no need for the DEAD_RESPAWNABLE check in CS since its never set AFAIK.
Tried making a less intensive 3rd person...
Forum:
General Bot Coding
23-05-2005
Replies:
10
Forcing everyone to respawn after death
Views:
5,804
Posted By
T(+)rget
Re: Forcing everyone to respawn after death
Lets begin: (Taken from AMX Fun Module - Unreleased)
// Lets make them respawnable 1st
if(pEdict->v.deadflag != DEAD_RESPAWNABLE) {
pEdict->v.deadflag = DEAD_RESPAWNABLE;
}
// Make sure...
Forum:
Game Scripting (AMX, Small, etc.)
08-05-2005
Replies:
26
Amxbot
Views:
19,192
Posted By
T(+)rget
Re: Amxbot
Taken from client.cpp:
AddToFullPack
Return 1 if the entity state has been filled in for the ent and the entity will be propagated to the client, 0 otherwise
state is the server maintained...
Forum:
Metamod and metamod plugins
08-05-2005
Replies:
12
Metamod-P23 crashing with bots?
Views:
6,102
Posted By
T(+)rget
Re: Metamod-P23 crashing with bots?
Use Free tools then ie MSYS/MinGW
You'll have it compiling within minutes instead of hours of patching :D
Forum:
Metamod and metamod plugins
07-05-2005
Replies:
12
Metamod-P23 crashing with bots?
Views:
6,102
Posted By
T(+)rget
Re: Metamod-P23 crashing with bots?
I'm not aware of any problems with this build reguarding bots:
Setup:
Win32
MetaMod 1.17.4p23
AMX Mod 0.9.9b
VexdUM 1.0b
CS 1.6
Tested PODBot, CZBot and the 1 I'm currently scripting with...
Forum:
Game Scripting (AMX, Small, etc.)
01-05-2005
Replies:
26
Amxbot
Views:
19,192
Posted By
T(+)rget
Re: Amxbot
So be it :P
AMX Bot here we come (http://djeyl.net/forum/index.php?showtopic=39319)
Forum:
General Bot Coding
26-04-2005
Replies:
30
not correct detection by bots chicken as a friend/enemy
Views:
12,488
Posted By
T(+)rget
Re: not correct detection by bots chicken as a friend/enemy
KWo I know about ZBot is illegal I just wanted to test it out, since I was sent the bot and this was the 1 causes problems which I couldn't replicate in the end.
@ SidLuck
Fun module for both...
Forum:
General Bot Coding
26-04-2005
Replies:
30
not correct detection by bots chicken as a friend/enemy
Views:
12,488
Posted By
T(+)rget
Re: not correct detection by bots chicken as a friend/enemy
That is true if obviously getting from TeamInfo, but what if....
AMX or AMXX scripter decides to script a Team3 or Team4 using private data hacking? (Yes it is possible)
Scenerio using TeamInfo:...
Forum:
General Bot Coding
25-04-2005
Replies:
30
not correct detection by bots chicken as a friend/enemy
Views:
12,488
Posted By
T(+)rget
Re: not correct detection by bots chicken as a friend/enemy
Hmm, I see logic in that but isn't it easier to use integers instead of strings?
Forum:
General Bot Coding
25-04-2005
Replies:
30
not correct detection by bots chicken as a friend/enemy
Views:
12,488
Posted By
T(+)rget
Re: not correct detection by bots chicken as a friend/enemy
I don't get 100% how the TeamInfo capturing works in AMX (Files: CMisc.cpp all functions below // class TeamIds, emsg.cpp Client_TeamInfo function)
I know it catches the Team Name, but how it...
Forum:
General Bot Coding
24-04-2005
Replies:
30
not correct detection by bots chicken as a friend/enemy
Views:
12,488
Posted By
T(+)rget
Re: not correct detection by bots chicken as a friend/enemy
I'll be carrying out further testing tomorrow someone I know is using ZBot and the damage natives don't work against it unless sv_friendlyfire is enabled. It might be a lan issue, unsure until I do...
Forum:
General Bot Coding
24-04-2005
Replies:
30
not correct detection by bots chicken as a friend/enemy
Views:
12,488
Posted By
T(+)rget
Re: not correct detection by bots chicken as a friend/enemy
void Client_ScoreInfo(void* value) {
static int id;
static int deaths;
switch (state++) {
case 0:
id = *(int*)value;
break;
case 2:
deaths = *(int*)value;
break;
Forum:
General Bot Coding
28-03-2005
Replies:
4
Why bots need this?
Views:
4,222
Posted By
T(+)rget
Re: Why bots need this?
Well like I mentioned to KWo the bot needed reinitialising:
static cell AMX_NATIVE_CALL create_bot(AMX *amx, cell *params) {
int iLen;
char* botname = GET_AMXSTRING(amx, params[1], 0,...
Forum:
Game Scripting (AMX, Small, etc.)
23-12-2004
Replies:
26
Amxbot
Views:
19,192
Posted By
T(+)rget
Re: Amxbot
Can bots utilise pfnAddToFullPack? If so then ok I agree with the following model idea since it'll only be used/seen by the bot and nothing else.
Yes I do worry about lag, but after doing some...
Forum:
Game Scripting (AMX, Small, etc.)
21-12-2004
Replies:
26
Amxbot
Views:
19,192
Posted By
T(+)rget
Re: Amxbot
Ok tried different lightlevels from another 2 sources which is from Entvars and Usercmds both return 0 for BOTS :(
Forum:
Half-Life 2, Source and Source Games
10-12-2004
Replies:
52
CS:S is terrible
Views:
29,564
Posted By
T(+)rget
Re: CS:S is terrible
How did the guy from SVEN-COOP manage then? He has multiple AI entities running around all at once, surely Valve could fix this problem with the physics?
Forum:
Game Scripting (AMX, Small, etc.)
07-12-2004
Replies:
26
Amxbot
Views:
19,192
Posted By
T(+)rget
Re: Amxbot
I can confirm 0 for Bots on CS v1.6
I was just trying to workout why you need to get the bots illumination whilst in dark places, obviously bot vs bot with a method which I mentioned would return...
Forum:
Game Scripting (AMX, Small, etc.)
07-12-2004
Replies:
26
Amxbot
Views:
19,192
Posted By
T(+)rget
Re: Amxbot
Can you give me more indepth info about illumination?
If you say bots mainly need this to not see players into the dark places can't this be easily fixed for normal players as you just check the...
Forum:
Game Scripting (AMX, Small, etc.)
03-12-2004
Replies:
26
Amxbot
Views:
19,192
Posted By
T(+)rget
Re: Amxbot
Interesting, I don't particularaly like the idea of having 2 entites roaming around as it does increase server overhead, this technique was used upon players for external camera system. Then again I...
Forum:
Game Scripting (AMX, Small, etc.)
03-12-2004
Replies:
26
Amxbot
Views:
19,192
Posted By
T(+)rget
Re: Amxbot
Thx for the valuable input I'll remove set_bot_walk, and add GetEntityIllum and the ambient emitsound as well.
Out of curiousity what does GetEntityIllum exactly do?
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