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Showing results 1 to 25 of 215 Search: Posts Made By: tschumann
Forum: Sandbot 05-01-2019
Replies: 165
Sticky: progress
Views: 12,712
Posted By tschumann
Re: progress

Ah okay - I don't remember testing round end for Capture the Flag but I've changed a lot of what HPB_Bot did with regards to round end.
Forum: Sandbot 04-01-2019
Replies: 165
Sticky: progress
Views: 12,712
Posted By tschumann
Re: progress

Is it Sandbot that is crashing or HPB_Bot?
Forum: Sandbot 01-01-2019
Replies: 165
Sticky: progress
Views: 12,712
Posted By tschumann
Re: progress

I've never really played it but I'll add support so that Opposing Force support is complete.
Forum: Sandbot 31-12-2018
Replies: 165
Sticky: progress
Views: 12,712
Posted By tschumann
Re: progress

Opposing Force Capture Point is different to Opposing Force Capture The Flag - it has two trigger_ctfgeneric entities that trigger the visibility of func_wall entities.



Agreed!
Forum: Sandbot 27-12-2018
Replies: 165
Sticky: progress
Views: 12,712
Posted By tschumann
Re: progress

Did some work on Opposing Force Capture Point support today - bit of a pain as there's no easy way to see who a capture point actually belongs to, if anyone, as far as I can see. pev->skin looks like...
Forum: Offtopic 23-12-2018
Replies: 11
Views: 2,369
Posted By tschumann
Re: Happy 2018

Still kicking along here.
Forum: Sandbot 23-12-2018
Replies: 165
Sticky: progress
Views: 12,712
Posted By tschumann
Re: progress

I see it now.
Forum: Sandbot 22-12-2018
Replies: 165
Sticky: progress
Views: 12,712
Posted By tschumann
Re: progress

Yeah no private messages - the last one I got was in June.
Forum: Sandbot 22-12-2018
Replies: 165
Sticky: progress
Views: 12,712
Posted By tschumann
Re: progress

The joys of working on multiple things at once...

What private message? I don't think I got one.
Forum: Sandbot 09-12-2018
Replies: 165
Sticky: progress
Views: 12,712
Posted By tschumann
Re: progress

It's been quiet but mainly because I've been working hard on another project (https://www.moddb.com/mods/sandpit).
I want to get Opposing Force Capture Point working and release that soon.
Forum: Half-Life and HL1 Mods 09-12-2018
Replies: 0
Views: 226
Posted By tschumann
Sandpit - sandbox mod for Half-Life

I've released a major update to Sandpit: https://www.moddb.com/mods/sandpit/downloads/sandpit-v401
The main change is that it's on the latest Half-Life SDK now but under the hood the Model Menu now...
Forum: Sandbot 23-09-2018
Replies: 165
Sticky: progress
Views: 12,712
Posted By tschumann
Re: progress

Finally sorted out my MetaMod issues - seems like using the raw cvar_t doesn't work in MetaMod for some reason, but directly querying the engine does.
Forum: Sandbot 17-08-2018
Replies: 165
Sticky: progress
Views: 12,712
Posted By tschumann
Re: progress

It's been a little while but I'm still working on it.
The other day someone reported that savegames in single player are blank and I'm working on a fix for that.
I also want to get Opposing Force...
Forum: The Agora 17-08-2018
Replies: 8
Views: 1,287
Posted By tschumann
Re: Bots-United @ GitHub

I'm in too, though it only seems to work when I'm logged in?
Forum: Sandbot 19-06-2018
Replies: 24
Views: 2,046
Posted By tschumann
Re: Sandbot v0.4.2 released

Yeah I only test using the Steam version so that's all I support.
Forum: Sandbot 17-06-2018
Replies: 24
Views: 2,046
Posted By tschumann
Re: Sandbot v0.4.2 released

Have you tried verifying your cache in Steam? Do you have any other mods installed?
Forum: Sandbot 16-06-2018
Replies: 24
Views: 2,046
Posted By tschumann
Re: Sandbot v0.4.2 released

Sandbot v0.4.2 works in MetaMod for me (I'm using Metamod version 1.21p37).
I tried without MetaMod on ns_machina and the marines used their machine-guns although yeah the range for its use might be...
Forum: Sandbot 15-06-2018
Replies: 24
Views: 2,046
Posted By tschumann
Re: Sandbot v0.4.2 released

Maybe give it a go without MetaMod.

On that topic, is anyone any good with MetaMod? Things just keep breaking on me (first cvar changes, now enemies not attacking each other).
Forum: Sandbot 14-06-2018
Replies: 24
Views: 2,046
Posted By tschumann
Re: Sandbot v0.4.2 released

Yeah I'll try it out - are you using MetaMod by the way?

And yeah I haven't added support for the British in Day of Defeat yet - should be a quick fix I think so I'll probably do it for the next...
Forum: The Agora 13-06-2018
Replies: 12
Views: 1,311
Posted By tschumann
Re: Tribes 2 - Better bots

Hey thanks - honestly I'm standing on the shoulders of giants though: without all the work botman did I probably wouldn't even be making a GoldSource bot.
Forum: Sandbot 06-06-2018
Replies: 24
Views: 2,046
Posted By tschumann
Re: Sandbot v0.4.2 released

Hm, I thought they would use other weapons in Natural Selection Classic - the combat logic shouldn't really be different from Combat mode.
Forum: The Agora 05-06-2018
Replies: 12
Views: 1,311
Posted By tschumann
Re: Tribes 2 - Better bots

They all did, yes.
Annoyingly the Titanfall games have no bots, which is odd because Source comes with some decent bot code.
Forum: Sandbot 05-06-2018
Replies: 24
Views: 2,046
Posted By tschumann
Re: Sandbot v0.4.2 released

bot_count should be fixed in 0.4.2
I haven't looked at the bot names thing yet - still more tidy-up required before I try and tackle that.
Forum: The Agora 18-05-2018
Replies: 12
Views: 1,311
Posted By tschumann
Re: Tribes 2 - Better bots

Nice! I never played Tribes 2 but as you say, bots are great for games that are no longer in their prime.
Forum: Sandbot 28-04-2018
Replies: 24
Views: 2,046
Posted By tschumann
Re: Sandbot v0.4.2 released

Yeah different models would explain it.

Old waypoints should be fine (I haven't changed anything in the last few versions) but the bot thinking code is long and complicated (I'm slowly trying to...
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