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Showing results 1 to 25 of 61 Search: Posts Made By: 420Blunt
Forum: Waypoint Forum 06-08-2017
Replies: 5
Views: 2,262
Posted By 420Blunt
Re: Waypoints List for FritzBot ET

I have some maps in progress too.

axis_complex_a3_2, Status: Playable but still needs work

et_tank_beta3, Status: Playable but still needs work

raiders, Status: Status: Only have nodes down...
Forum: Waypoint Forum 11-05-2014
Replies: 2
Views: 2,490
Posted By 420Blunt
Re: Raid (beta 4) waypoints for FritzBot_ET

Wow! Nice to see you still creating wps tomtom.

I have been laying nodes for the map beerrun (hoping there is no wps for this map) the past week or so while i am up during the night with the baby....
Forum: FritzBot 14-07-2008
Replies: 17
Views: 11,430
Posted By 420Blunt
Re: Rail Gun

Hi,

I have created playable waypoints for railgun and railgun_eu. The difference between the two waypoints isn't much. The railgun_eu version has the tower spawns for axis and the command post...
Forum: FritzBot 27-05-2008
Replies: 14
Views: 5,164
Posted By 420Blunt
Re: I'm sorry but i have problems with "addbot"

That file doesn't seem to work here either, but when I packed it up it works so I dunno wtf is going on.

I've attached it for you to try.
Forum: Waypoint Forum 27-05-2008
Replies: 4
Views: 2,191
Posted By 420Blunt
ET Waypoint Crevasse_b3

Here are waypoints for the map crevasse_b3. I haven't played them yet I only spectated a few rounds and they seem to play it pretty good.

You can get the map here....
Forum: FritzBot 27-05-2008
Replies: 14
Views: 5,164
Posted By 420Blunt
Re: I'm sorry but i have problems with "addbot"

Here's a .pk3 inside of a .zip file. Just unzip the .pk3 to your fritzbot folder then in the game type /addbot example.
Forum: FritzBot 27-05-2008
Replies: 14
Views: 5,164
Posted By 420Blunt
Re: I'm sorry but i have problems with "addbot"

I'm assuming you know how to make .zip files. Just make a .zip of the bots folder then rename the .zip extension with .pk3.
Forum: FritzBot 27-05-2008
Replies: 14
Views: 5,164
Posted By 420Blunt
Re: I'm sorry but i have problems with "addbot"

Here's a quote taken from another thread.
Forum: FritzBot 20-04-2008
Replies: 23
Views: 11,834
Posted By 420Blunt
Re: intel_center waypoints

I don't know if this has anything to do with the func_explosives not triggering, but the goal number of action 119 is set to -1.
Forum: FritzBot 12-04-2008
Replies: 30
Views: 10,709
Posted By 420Blunt
Re: breakout_et_b2 navigation

I think I have a script for this map where I added a flag by the command post and used it instead of the command post for spawning. I'll look and see if I can find it. I was going to do this map...
Forum: Waypoint Forum 07-03-2008
Replies: 10
Views: 3,255
Posted By 420Blunt
Re: ET Waypoint Village

Found and fixed a bad landmine action that I had moved from the command post and forgot to change the entity.

New version attached.
Forum: Waypoint Forum 05-03-2008
Replies: 10
Views: 3,255
Posted By 420Blunt
ET Waypoint Village

I decided to make waypoints for village. I wasn't sure what stormers plans were and it's been over a year since he has posted anything.

Waypoint attached and you can get the map here...
Forum: FritzBot 05-03-2008
Replies: 17
Views: 11,430
Posted By 420Blunt
Re: Rail Gun

Here's a script that lets players escort the trains from the sides. You might have to play around with the mins/maxs of the trigger_multiples I added to make the area a bit bigger. The problem is...
Forum: FritzBot 15-02-2008
Replies: 16
Views: 4,510
Posted By 420Blunt
Re: Supported Maps Wiki Edit

Here's the link for username and password to access the wiki.

http://forums.bots-united.com/showpost.php?p=56320&postcount=15
Forum: FritzBot 06-12-2007
Replies: 11
Views: 6,674
Posted By 420Blunt
Re: Limitation of actions in the aiscript file

I was playing around with the bridge for this map a few months ago and I was able to set it up so the allies could build the bridge from their side of the river and didn't have to travel across to...
Forum: FritzBot 27-10-2007
Replies: 15
Views: 11,602
Posted By 420Blunt
Re: New Waypoint Pack Ready! Get It Here!

With venice and daybreak you need to unzip the keyword beta patch (found here (http://filebase.bots-united.com/index.php?action=file&id=430)) to your fritzbot folder.

EDIT: I see that you've...
Forum: FritzBot 24-09-2007
Replies: 15
Views: 11,602
Posted By 420Blunt
Re: New Waypoint Pack Ready! Get It Here!

I've overlooked the senario where a human player builds the field ops before the tank reaches the bunker door.

I've fixed this and attached for download.

Unzip the pk3 file to your fritzbot...
Forum: Waypoint Forum 05-09-2007
Replies: 10
Views: 3,483
Posted By 420Blunt
Re: Waypoint Request for Warbell (ET)

Do you guys mind if I do this map?
Forum: Waypoint Forum 09-05-2007
Replies: 4
Views: 1,450
Posted By 420Blunt
Re: Venice

I didn't use any airstrike hints on venice.

The problem is the allies are ignoring the axis when they're going for the relic.

I've actually fixed this by using roams instead of the steal...
Forum: FritzBot 09-05-2007
Replies: 1
Views: 1,374
Posted By 420Blunt
Re: Limit on Action Nodes

You can have a max of 12 route nodes and 256 actions.
Forum: Waypoint Forum 25-03-2007
Replies: 2
Views: 1,292
Posted By 420Blunt
Re: Flakcannon waypoint project

I Dunno if you know this or not, but I think the final version of this map is called nachteinbruch.
Forum: Waypoint Forum 08-03-2007
Replies: 3
Views: 1,176
Posted By 420Blunt
Re: Venice Update?

I've started converting venice to the tc version. I'll see about getting it finished this weekend.
Forum: FritzBot 08-02-2007
Replies: 11
Views: 2,966
Posted By 420Blunt
Re: Xposed Error

It sounds like you need to update ET to 2.60.

Edit: Nova it's definitely the update you need. I just tested using version 2.55 and ran into the same problems you describe above. After I updated to...
Forum: Waypoint Forum 08-12-2006
Replies: 62
Views: 9,441
Posted By 420Blunt
Re: baserace

Nice work, I just got one question. Is it possible to make the helper a different classname other than trigger_objective_info? Venice has too many toi entities and it just crashes if I add more in...
Forum: Waypoint Forum 07-12-2006
Replies: 18
Views: 2,964
Posted By 420Blunt
Re: Maps Request

I just noticed in my above post I said, the fake entities were for turning off steal actions. I screwed up and wanted to say deliver actions instead of steal.
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