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Showing results 1 to 25 of 87
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Posts Made By:
Akz
Forum:
GrogBot
17-02-2008
Replies:
2
GrogbotII for PVKII in developpment?
Views:
22,891
Posted By
Akz
Re: GrogbotII for PVKII in developpment?
Yeah I've actually done some work on a PVKII bot already. Got a simple waypoint system and pathfinding done, the bots are running around happily in Island stealing chests and slicing each other in...
Forum:
Half-Life 2, Source and Source Games
31-01-2007
Replies:
7
Pirates, Vikings and Knights II out!
Views:
11,090
Posted By
Akz
Re: Pirates, Vikings and Knights II out!
Haha don't worry, bots will come sooner or later. I loved working on GrogBot, and with all the AI coding experience I've gained since, it's successor will be at least 10 times better :D
Each major...
Forum:
The Agora
30-01-2007
Replies:
31
!!! Server Reinstall !!!
Views:
19,373
Posted By
Akz
Re: !!! Server Reinstall !!!
Hey, my old email and FTP logins don't seem to work anymore. Could someone PM me the new login info if something was changed? I'd really like to update my site.
Forum:
Half-Life 2, Source and Source Games
30-01-2007
Replies:
7
Pirates, Vikings and Knights II out!
Views:
11,090
Posted By
Akz
Re: Pirates, Vikings and Knights II out!
Thanks! Good to hear you like it :D
Don't get your hopes up for bots in the near future yet though, there is so much to do before I'll have time to start working on the less essential features :P
Forum:
Half-Life 2, Source and Source Games
03-01-2007
Replies:
7
Pirates, Vikings and Knights II out!
Views:
11,090
Posted By
Akz
Pirates, Vikings and Knights II out!
Hey, how's it going around here? I haven't posted much here lately, but I had to come by to advertise the mod I've been working on :)
The first beta version of Pirates, Vikings and Knights II was...
Forum:
GrogBot
07-01-2006
Replies:
3
Unknown command: grogbot_men
Views:
9,181
Posted By
Akz
Re: Unknown command: grogbot_men
1.1 was intended to be usable both with and without metamod, but I messed something up while compiling the release and included a corrupt non-metamod dll. I was going to fix this in the next version...
Forum:
GrogBot
07-01-2006
Replies:
3
Unknown command: grogbot_men
Views:
9,181
Posted By
Akz
Re: Unknown command: grogbot_men
Did you remember to follow the metamod installation instructions in the readme? You probably forgot to add an entry for grogbot in the plugins.ini. You can also use the meta_list command in the...
Forum:
GrogBot
14-09-2005
Replies:
2
GrogBot Admin [AMXX plugin]
Views:
11,374
Posted By
Akz
Re: GrogBot Admin [AMXX plugin]
Honestly said, I know nothing about AMX scripting, but if I had to do the same with a MetaMod plugin, I would check if the fakeclient flag is set for the player entity or not. I think that is exactly...
Forum:
GrogBot
14-09-2005
Replies:
2
GrogBot 1.1 keeps crashing
Views:
10,106
Posted By
Akz
Re: GrogBot 1.1 keeps crashing
I think it's still trying to load the non-metamod version of GrogBot, which isn't working in 1.1 anymore. To fix this, go to your pvk directory and open the liblist.gam file in notepad.
Replace...
Forum:
GrogBot
09-09-2005
Replies:
1
odd questions
Views:
8,423
Posted By
Akz
Re: odd questions
1. No, they're not supposed to fight against monsters.
2. The hostname can be changed by modifying listenserver.cfg (or server.cfg if it's a dedicated server)
3. You have to copy your pvk...
Forum:
GrogBot
25-08-2005
Replies:
5
Says loaded but not working.
Views:
9,966
Posted By
Akz
Re: Says loaded but not working.
On a dedicated server, most of the commands are unavailable and the ones you can use have to be prefixed with "grogbot". E.g. to spawn bots from the server console, you should write "grogbot addbot"...
Forum:
General Bot Coding
01-07-2005
Replies:
11
Hi, thanks and help!
Views:
6,189
Posted By
Akz
Re: Hi, thanks and help!
Comparing pEdict->v.button and pEdict->v.oldbutton could be used to detect when the attack button was pressed, but it doesn't quarantee that the weapon was fired. Checking the weapon animation should...
Forum:
GrogBot
13-04-2005
Replies:
16
GrogBot 1.1 Released!
Views:
15,912
Posted By
Akz
Re: GrogBot 1.1 Released!
The bugs that you and ailean reported have been fixed, but not much more than that. As this is (hopefully) going to be the final 1.x version, I'd like to eliminate as many bugs as possible before...
Forum:
GrogBot
20-03-2005
Replies:
16
GrogBot 1.1 Released!
Views:
15,912
Posted By
Akz
Re: GrogBot 1.1 Released!
Ailean, try redownloading the archive I mentioned before. The movement problem should be fixed now.
Forum:
GrogBot
19-03-2005
Replies:
8
Update
Views:
9,364
Posted By
Akz
Re: Update
The rush waypoints are meant to be used in places where the bots should ignore enemies that are quite far away from the bot. For example, I used them on the spawn area in pvk_highground so that they...
Forum:
GrogBot
18-03-2005
Replies:
10
PVK crashed before loading the game
Views:
14,828
Posted By
Akz
Re: PVK crashed before loading the game
Seems like the addbot command isn't adding the bot to the right team if the name/skill is specified. In other words, addbot 3 3 works, but addbot 3 3 Akz 100 doesn't. Another bug to fix in 1.2. :(
...
Forum:
GrogBot
18-03-2005
Replies:
10
PVK crashed before loading the game
Views:
14,828
Posted By
Akz
Re: PVK crashed before loading the game
No, 1.0 should work just fine. If you tried installing 1.0 over 1.1, the dlls didn't get replaced. Delete the GrogBot folder first before trying to install it. I'm not sure why the commands wouldn't...
Forum:
GrogBot
17-03-2005
Replies:
10
PVK crashed before loading the game
Views:
14,828
Posted By
Akz
Re: PVK crashed before loading the game
Goddamn, you're right. The non-metamod version isn't working. This is what happens when you try to rush a release. Seems like I've still have to make another patch, which won't be released before...
Forum:
GrogBot
16-03-2005
Replies:
10
PVK crashed before loading the game
Views:
14,828
Posted By
Akz
Re: PVK crashed before loading the game
I'd suggest you to reinstall pvk beta 2.31. Get it from http://www.pvkii.com if you don't have it for some reason. It comes with grogbot 1.0 preinstalled. Then, to use 1.1 on pvk 2.31, modify the...
Forum:
GrogBot
16-03-2005
Replies:
8
Update
Views:
9,364
Posted By
Akz
Re: Update
The waypoints should only have been improved in 1.1, they shouldn't get stuck any more than in 1.0. Don't know if this is some weird linux specific bug again. :P
Forum:
GrogBot
15-03-2005
Replies:
8
Update
Views:
9,364
Posted By
Akz
Re: Update
I'm afraid that I'm not going to update the "old" GrogBot anymore unless there's something terribly wrong. For a workaround to the team joining prob, you could set the corresponding team limiting...
Forum:
GrogBot
10-03-2005
Replies:
16
GrogBot 1.1 Released!
Views:
15,912
Posted By
Akz
Re: GrogBot 1.1 Released!
Try these ones out:
http://koti.mbnet.fi/grogbot/gb_linux.tar.gz
Forum:
Offtopic
10-03-2005
Replies:
82
Crap!
Views:
20,053
Posted By
Akz
Re: Crap!
I wouldn't want to be in your... shoes...
Forum:
GrogBot
10-03-2005
Replies:
16
GrogBot 1.1 Released!
Views:
15,912
Posted By
Akz
Re: GrogBot 1.1 Released!
LOL, not again! :-/
Uhmm, there should be a file called grogbot_mm_i386.so. Try it out if it works.
Forum:
GrogBot
10-03-2005
Replies:
16
GrogBot 1.1 Released!
Views:
15,912
Posted By
Akz
Re: GrogBot 1.1 Released!
Being a bot for a mod with such a small amount of players, can't really expect much more.
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