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Showing results 1 to 25 of 121
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Posts Made By:
V or 'Tex
Forum:
The RealBot 'Source'
11-02-2005
Replies:
10
Fix the aiming PLEASE.
Views:
2,833
Posted By
V or 'Tex
Re: Fix the aiming PLEASE.
Still, that would not affect the bots aiming being recoil-independent. It's almost like realbot is individually controlling the recoil for each bot, and I don't know if this is necessary or not but...
Forum:
The RealBot 'Source'
10-02-2005
Replies:
10
Fix the aiming PLEASE.
Views:
2,833
Posted By
V or 'Tex
Re: Fix the aiming PLEASE.
Hey, I've been around here a long time. I've bitched about these problems before. I've posted suggestions and offered input many times. I'm pissed that every single update has ignored the existing...
Forum:
RACC
09-02-2005
Replies:
74
BotAim 2 announced. Best aiming ever.
Views:
84,548
Posted By
V or 'Tex
Re: BotAim 2 announced. Best aiming ever.
Since there are probably standard library functions for complex number manipulation, could you use complex numbers to represent x and y axis rotation. Such that ax+by is a complex number of the form...
Forum:
The RealBot 'Source'
09-02-2005
Replies:
10
Fix the aiming PLEASE.
Views:
2,833
Posted By
V or 'Tex
Fix the aiming PLEASE.
The bot aiming is totally fucked up and there is a maximum recoil that the bots reach. In addition the recoil is completely inaccurate, it almost seems like every bot has the same recoil regardless...
Forum:
RACC
23-09-2004
Replies:
10
Hows Navmesh working out?
Views:
12,866
Posted By
V or 'Tex
Re: Hows Navmesh working out?
)) // Addition by evyncke || ((plane->normal[2] == 1) && (face->side
It seems to me that the comment does not have an ending spot. Unless the logical or ends it?
Forum:
Offtopic
10-08-2004
Replies:
25
IMPORTANT NOTICE! - Read all
Views:
7,737
Posted By
V or 'Tex
Re: IMPORTANT NOTICE! - Read all
Wow I got .6 seconds of free time in my calculation. Sorry to hear it.
Forum:
The RealBot 'Source'
09-08-2004
Replies:
34
BSP and RBN utilities
Views:
4,904
Posted By
V or 'Tex
Re: BSP and RBN utilities
A relational setup would work very well too, which I presume is what the navmesh is. You specify large planes and thus drastically reduce the number of calculations because each plain is...
Forum:
The RealBot 'Source'
09-08-2004
Replies:
34
BSP and RBN utilities
Views:
4,904
Posted By
V or 'Tex
Re: BSP and RBN utilities
So the bridge on Aztec is fixed? Good work.
I think as official member of the team your new job is to increase the # of nodes because mindmaze2 can easily be over 6000 nodes when you consider...
Forum:
The RealBot 'Source'
27-07-2004
Replies:
32
Bugs to be fixed
Views:
3,952
Posted By
V or 'Tex
Re: Bugs to be fixed
Wouldn't it be best to just check if a player is in the air... if possible...
And then if they are in the air when a node is created, make the connection between the created node and the...
Forum:
The RealBot 'Source'
26-07-2004
Replies:
34
BSP and RBN utilities
Views:
4,904
Posted By
V or 'Tex
Re: BSP and RBN utilities
I don't think the bridge is straight across, and is a bunch of lil faces, I don't know, but it seems logical for a wooden bridge of that sort to be an arc.
Forum:
General Bot Coding
23-07-2004
Replies:
6
Want to find origin of error
Views:
3,088
Posted By
V or 'Tex
Re: Want to find origin of error
Ok, I am going to try and acquire the list of plugins on the server.
Forum:
General Bot Coding
23-07-2004
Replies:
6
Want to find origin of error
Views:
3,088
Posted By
V or 'Tex
Re: Want to find origin of error
So is it Steam or is it a mod?
Forum:
General Bot Coding
22-07-2004
Replies:
6
Want to find origin of error
Views:
3,088
Posted By
V or 'Tex
Want to find origin of error
Host_Error: DispatchUserMsg: User Msg HudText/75 sent too much data (255 bytes), 192 bytes max.
That, and the SVC_BAD error that occurs sometimes on servers.
I do not know of the...
Forum:
The RealBot 'Source'
14-07-2004
Replies:
5
Demo Showing Buy, Aim, and Shield issues
Views:
1,666
Posted By
V or 'Tex
Re: Demo Showing Buy, Aim, and Shield issues
Yeah... that combined with the fact that the Ts always have the AKs and Galils versus non-shooting shield CTs tends to result in a match that goes something like this.
[Bots spawn]
[a minute...
Forum:
The RealBot 'Source'
14-07-2004
Replies:
5
Demo Showing Buy, Aim, and Shield issues
Views:
1,666
Posted By
V or 'Tex
Re: Demo Showing Buy, Aim, and Shield issues
What are you talking about? I recored it fine.
The bot with the M249 had NO recoil around and after his 3rd shot.
----X <- Third, fourth, fifth, to 100th shot
--X <- second shot
X ...
Forum:
The RealBot 'Source'
13-07-2004
Replies:
20
File missing: LIBGEN.H
Views:
10,271
Posted By
V or 'Tex
Re: File missing: LIBGEN.H
They worked for me, but I noticed quite a few connection issues where nodes would be created so close together that the bots would get stuck... like they couldn't tell whether they were at one or the...
Forum:
The RealBot 'Source'
13-07-2004
Replies:
5
Demo Showing Buy, Aim, and Shield issues
Views:
1,666
Posted By
V or 'Tex
Re: Demo Showing Buy, Aim, and Shield issues
Hellooo?
Forum:
The RealBot 'Source'
13-07-2004
Replies:
20
File missing: LIBGEN.H
Views:
10,271
Posted By
V or 'Tex
Re: File missing: LIBGEN.H
Email them to me, I will sned you a PM.
Forum:
The RealBot 'Source'
12-07-2004
Replies:
20
File missing: LIBGEN.H
Views:
10,271
Posted By
V or 'Tex
Re: File missing: LIBGEN.H
http://www.students.hec.be/~evyncke/cs/maps/mindmaze2.html
Click the "la carte"
Forum:
The RealBot 'Source'
12-07-2004
Replies:
20
File missing: LIBGEN.H
Views:
10,271
Posted By
V or 'Tex
Re: File missing: LIBGEN.H
Can you upload the nodes you made from it, then?
Specifically... Aztec, Dust, Dust2, and Mindmaze2... thanks in advance. I'd like to see how well it does with all the choices in mm2.
Forum:
The RealBot 'Source'
11-07-2004
Replies:
5
Demo Showing Buy, Aim, and Shield issues
Views:
1,666
Posted By
V or 'Tex
Demo Showing Buy, Aim, and Shield issues
http://aaron.frieltek.com/rbhax.dem
RBHAX!!11
Forum:
The RealBot 'Source'
11-07-2004
Replies:
29
Buytable SCREWED.
Views:
3,450
Posted By
V or 'Tex
Re: Buytable SCREWED.
I only have StatsMe and RealBot, with MetaMod 1.17.1.
It's a local server.
And uh... here's what they do every round, I think the problem is in detecting what type of 'weapon' the shield...
Forum:
The RealBot 'Source'
11-07-2004
Replies:
3
Bot skill adjust, Worldspawn Messages
Views:
1,647
Posted By
V or 'Tex
Re: Bot skill adjust, Worldspawn Messages
Use "developer 0" to turn off messages in console appearing ingame.
The not loading is a unique problem, could be the interaction of Realbot with the Hookmod.
You cannot adjust skill...
Forum:
Help request
10-07-2004
Replies:
2
Key Bind to add multiple bots pressing just 1 key?
Views:
1,115
Posted By
V or 'Tex
Re: Key Bind to add multiple bots pressing just 1 key?
You are doing local games or dedicated server?
Why not do this:
alias RBCT "realbot add 2"
alias CT2 "RBCT;RBCT"
alias CT4 "CT2;CT2"
Forum:
The RealBot 'Source'
09-07-2004
Replies:
29
Buytable SCREWED.
Views:
3,450
Posted By
V or 'Tex
Re: Buytable SCREWED.
They are still buying shields, almost every round all but 2 buy shields.
It is now like 50/50... much better but they still buy shields all too often.
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