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Showing results 1 to 25 of 139 Search: Posts Made By: RoboCop
Forum: Common Questions 4 Days Ago
Replies: 41
Views: 4,034
Posted By RoboCop
Re: Turn off Bots shooting back after Teamattack

I've recompiled POD-Bot again, also just to make things easier I've included both Debug and Optimised builds in this zip for both Win32 and Linux servers. They will maybe need to be monitored for any...
Forum: Common Questions 5 Days Ago
Replies: 41
Views: 4,034
Posted By RoboCop
Re: Turn off Bots shooting back after Teamattack

Well the good news is from my side is they haven't crashed for 4 days on my Linux CS 1.6 server. Even though I use some lightweight plugins that doesn't use too much of my CS 1.6 server's utilisation...
Forum: The Agora 5 Days Ago
Replies: 12
Views: 298
Posted By RoboCop
Re: Tribes 2 - Better bots

Well it seems like Zybby from Omni-bot had left some syntax errors and flaws since FoxBot 0.76 was released. The latest FoxBot still hasn't been fixed to work properly in Assault and CP maps, the...
Forum: Common Questions 1 Week Ago
Replies: 41
Views: 4,034
Posted By RoboCop
Forum: The Agora 1 Week Ago
Replies: 12
Views: 298
Posted By RoboCop
Re: Tribes 2 - Better bots

Well I didn't create many bots apart from fixing them as well adding key waypoints to prevent bots from wondering too often and not following their objectives - but most importantly stop them from...
Forum: Common Questions 1 Week Ago
Replies: 41
Views: 4,034
Posted By RoboCop
Re: Turn off Bots shooting back after Teamattack

Alright I've added your script fix for "(pEdict->v.dmg_inflictor != clients[i].pEdict)" and recompiled the debug versions for both Windows and Linux POD-Bot. They aren't as a complete package and for...
Forum: Common Questions 1 Week Ago
Replies: 41
Views: 4,034
Posted By RoboCop
Re: Turn off Bots shooting back after Teamattack

Well for this POD-Bot src files it appears it got no Visual Studio nor MSVC6 project files, as this uses a Linux Makefile only and had been cross-compiled by GCC with Cygwin or MinGW for Windows...
Forum: Common Questions 1 Week Ago
Replies: 41
Views: 4,034
Posted By RoboCop
Re: Turn off Bots shooting back after Teamattack

It will take a while for me to change that .cpp line as I've just got my new PC delivered and need to use apt-get install for GCC and more on my new Linux machine. I'll try to switch to Debug compile...
Forum: Common Questions 3 Weeks Ago
Replies: 41
Views: 4,034
Posted By RoboCop
Re: Turn off Bots shooting back after Teamattack

I've recompiled POD-Bot build as V3B23-APG but didn't alter the headers nor cpp files except for "PBMM_VERSION_STRING" from bot.h. I did some adjustments to the Makefile as well removed AMD64 support...
Forum: Common Questions 3 Weeks Ago
Replies: 41
Views: 4,034
Posted By RoboCop
Re: Turn off Bots shooting back after Teamattack

I'll see if I can recompile that latest src code on my side. However I suggest we remove the AMD64 support and use GCC 4.8.
Forum: Common Questions 3 Weeks Ago
Replies: 41
Views: 4,034
Posted By RoboCop
Re: Turn off Bots shooting back after Teamattack

Also you can try YaPB which are compatible with PODBot waypoints. I've been using the beta builds for CS 1.6 and CZero but don't appear stable on my Linux server. I'm currently using YAPB...
Forum: Common Questions 3 Weeks Ago
Replies: 41
Views: 4,034
Posted By RoboCop
Re: Turn off Bots shooting back after Teamattack

I could do that if you got the src code provided. Also I did recompile and optimised nearly 6-8 HL Bots, RCBot2, StatsMe, ClanMod, AdminMod as well as some of Pierre's Metamod addons. I may not be a...
Forum: The Agora 4 Weeks Ago
Replies: 12
Views: 298
Posted By RoboCop
Re: Tribes 2 - Better bots

Yes well personally I think all bots should be open-source as well as having liberty to modify some build-in bots. This is near the end of the 2010s not the early 2000s, as those bots should be...
Forum: The Agora 09-05-2018
Replies: 4
Views: 1,114
Posted By RoboCop
Re: remove MSN messenger from user profiles

Actually I AM a paid vBulletin Customer.
Forum: Sandbot 26-04-2018
Replies: 145
Sticky: progress
Views: 6,686
Posted By RoboCop
Re: progress

Well I don't know if you can do this but is it possible for you to compile a Debug build of Sandbot in order to see the specific details and key cpp files triggering the crash?

As for EPB I did...
Forum: Sandbot 24-04-2018
Replies: 145
Sticky: progress
Views: 6,686
Posted By RoboCop
Re: progress

I just had this crash from your latest SB 0.4.2 build:-

../common/singleprocesspipe_any.cpp (200) : Assertion Failed: m_Peeked.second == false || m_nEventCount > 0

Program received signal...
Forum: Sandbot 22-04-2018
Replies: 145
Sticky: progress
Views: 6,686
Posted By RoboCop
Re: progress

Nothing much its just they don't seem to combat at the best it can at bot_skill 1, unlike the other HL1 bots I've used...
Forum: Sandbot 21-04-2018
Replies: 145
Sticky: progress
Views: 6,686
Posted By RoboCop
Re: progress

Well it seems to work better if I remove the libstdc++.so.6 provided by SteamCMD. The bot combat skills need a few fixes even at bot_skill 1.

Also you missed my new Op4CTF waypoints that I've made...
Forum: Sandbot 18-04-2018
Replies: 145
Sticky: progress
Views: 6,686
Posted By RoboCop
Re: progress

Mainly for Linux Op4 its events/eagle1.sc and events/eagle2.sc. Valve forgot to fix that issue for Linux Op4 so many years ago.
Forum: Sandbot 15-04-2018
Replies: 145
Sticky: progress
Views: 6,686
Posted By RoboCop
Re: progress

Yes well my Linux server still have those unwanted eagle1.sc and eagle2.sc files but they crash if I remove them. And I guess it's up to Valve to fix those Op4CTF bugs and get them outta way for...
Forum: Sandbot 15-04-2018
Replies: 145
Sticky: progress
Views: 6,686
Posted By RoboCop
Re: progress

I've just done that as well.

But, interestingly I've switched from Metamod-P38 to P37 that doesn't have the eagle1.sc and eagle2.sc required for the client to play on my Linux Op4CTF server. It...
Forum: Sandbot 14-04-2018
Replies: 145
Sticky: progress
Views: 6,686
Posted By RoboCop
Re: progress

Cannot seem to have it as well have no backtraces as well...
Forum: Sandbot 10-04-2018
Replies: 145
Sticky: progress
Views: 6,686
Posted By RoboCop
Re: progress

Well I've renamed that steamcmd/linux32/libstdc++.so.6 as libstdc++.so.6.bak as well loaded GDB and it did crash after 2-5 mins, but didn't gave me any backtrace logs. All it had was the "FATAL ERROR...
Forum: Sandbot 07-04-2018
Replies: 145
Sticky: progress
Views: 6,686
Posted By RoboCop
Re: progress

Expect a bit of a delay one of my dedicated servers died 2 weeks ago and I'm kinda struggling to catch up with the backup on the raw MySQL data files. But the Op4CTF server is unaffected as that one...
Forum: Sandbot 26-03-2018
Replies: 145
Sticky: progress
Views: 6,686
Posted By RoboCop
Re: progress

Yes I'm aware that jukivili/Hullu made JK-Botti, as well know how clever and lightweight they work. Not to forget their unique AutoWaypoint and using almost all Op4 weapons even "Linux bombs", but...
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