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Showing results 1 to 2 of 2 Search: Posts Made By: OMGCODING
Forum: Half-Life 1 SDK 24-06-2008
Replies: 3
Views: 4,604
Posted By OMGCODING
Re: vectors in hl1

hi KWo

so is this correct
vec3_t (x, y, z); ====> vec3_t (ground, depth, height);

i mean to add a vector are the correct positions of x, y and z for adding vec1 = vec1 + vec3_t(x, y, z)????
...
Forum: Half-Life 1 SDK 24-06-2008
Replies: 3
Views: 4,604
Posted By OMGCODING
vectors in hl1

hi i was looking a bot code for HL1 look i have this doubt

vec_t vecBegin + vec3_t (0, 0, 0);

ok i want to know if the vectors in half life are (x y z) right, so X is the plane, Y is the...
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