Forum: Ideas
09-05-2008
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Replies: 6
Views: 3,112
Re: waypoint debugging
yes, I did't think that maps like fy_ and aim_ need goal waypoints.
Thank you.
It would be good to put your answer in manual for PodBot :turned:
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Forum: Ideas
09-05-2008
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Replies: 6
Views: 3,112
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Forum: Common Questions
08-05-2008
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Replies: 5
Views: 2,934
Re: bots move slow
Thats normal in classic cs, but not in GunGame mod
In GunGame humans don't need to wait.
And it seems like gg_ maps have no rounds. They use only cvar for map time and ignore cvar for time per...
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Forum: Ideas
08-05-2008
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Replies: 6
Views: 3,112
Re: waypoint debugging
Waypoint Editor teleports me only if my map have some waypoints without connections. But all waypoints in my map have connections, so Waypoint editor don't teleport me. Everything seems Ok but I get...
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Forum: Ideas
07-05-2008
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Replies: 6
Views: 3,112
waypoint debugging
Is it possible to show more information when bot say "waypoint problem. No path found". I get this problem, but can't fix it because it is not clear for me where it happen. :)
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Forum: Common Questions
06-05-2008
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Replies: 5
Views: 2,934
Re: bots move slow
It seems like it was fake problem. It gone after reboot.:blushing:
*********
Is it ok that bots don't enter the game immediatly after human leave it?
Bot is marked as DEAD until next round.
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Forum: Common Questions
03-05-2008
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Replies: 5
Views: 2,934
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Forum: Common Questions
03-05-2008
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Replies: 5
Views: 2,934
bots move slow
Hi everyone !!!
I have GunGame dedicated server. If one human enters the game, one bot leave it... everyting ok here. But when human leave server and bot enters the game, all bots become move...
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