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Showing results 1 to 25 of 61
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Posts Made By:
420Blunt
Forum:
Waypoint Forum
06-08-2017
Replies:
8
Waypoints List for FritzBot ET
Views:
31,104
Posted By
420Blunt
Re: Waypoints List for FritzBot ET
I have some maps in progress too.
axis_complex_a3_2, Status: Playable but still needs work
et_tank_beta3, Status: Playable but still needs work
raiders, Status: Status: Only have nodes down...
Forum:
Waypoint Forum
11-05-2014
Replies:
2
Raid (beta 4) waypoints for FritzBot_ET
Views:
6,286
Posted By
420Blunt
Re: Raid (beta 4) waypoints for FritzBot_ET
Wow! Nice to see you still creating wps tomtom.
I have been laying nodes for the map beerrun (hoping there is no wps for this map) the past week or so while i am up during the night with the baby....
Forum:
FritzBot
14-07-2008
Replies:
17
Rail Gun
Views:
25,437
Posted By
420Blunt
Re: Rail Gun
Hi,
I have created playable waypoints for railgun and railgun_eu. The difference between the two waypoints isn't much. The railgun_eu version has the tower spawns for axis and the command post...
Forum:
FritzBot
27-05-2008
Replies:
14
I'm sorry but i have problems with "addbot"
Views:
10,412
Posted By
420Blunt
Re: I'm sorry but i have problems with "addbot"
That file doesn't seem to work here either, but when I packed it up it works so I dunno wtf is going on.
I've attached it for you to try.
Forum:
Waypoint Forum
27-05-2008
Replies:
4
ET Waypoint Crevasse_b3
Views:
4,289
Posted By
420Blunt
ET Waypoint Crevasse_b3
Here are waypoints for the map crevasse_b3. I haven't played them yet I only spectated a few rounds and they seem to play it pretty good.
You can get the map here....
Forum:
FritzBot
27-05-2008
Replies:
14
I'm sorry but i have problems with "addbot"
Views:
10,412
Posted By
420Blunt
Re: I'm sorry but i have problems with "addbot"
Here's a .pk3 inside of a .zip file. Just unzip the .pk3 to your fritzbot folder then in the game type /addbot example.
Forum:
FritzBot
27-05-2008
Replies:
14
I'm sorry but i have problems with "addbot"
Views:
10,412
Posted By
420Blunt
Re: I'm sorry but i have problems with "addbot"
I'm assuming you know how to make .zip files. Just make a .zip of the bots folder then rename the .zip extension with .pk3.
Forum:
FritzBot
27-05-2008
Replies:
14
I'm sorry but i have problems with "addbot"
Views:
10,412
Posted By
420Blunt
Re: I'm sorry but i have problems with "addbot"
Here's a quote taken from another thread.
Forum:
FritzBot
20-04-2008
Replies:
23
intel_center waypoints
Views:
33,081
Posted By
420Blunt
Re: intel_center waypoints
I don't know if this has anything to do with the func_explosives not triggering, but the goal number of action 119 is set to -1.
Forum:
FritzBot
12-04-2008
Replies:
30
breakout_et_b2 navigation
Views:
21,442
Posted By
420Blunt
Re: breakout_et_b2 navigation
I think I have a script for this map where I added a flag by the command post and used it instead of the command post for spawning. I'll look and see if I can find it. I was going to do this map...
Forum:
Waypoint Forum
07-03-2008
Replies:
10
ET Waypoint Village
Views:
7,063
Posted By
420Blunt
Re: ET Waypoint Village
Found and fixed a bad landmine action that I had moved from the command post and forgot to change the entity.
New version attached.
Forum:
Waypoint Forum
05-03-2008
Replies:
10
ET Waypoint Village
Views:
7,063
Posted By
420Blunt
ET Waypoint Village
I decided to make waypoints for village. I wasn't sure what stormers plans were and it's been over a year since he has posted anything.
Waypoint attached and you can get the map here...
Forum:
FritzBot
05-03-2008
Replies:
17
Rail Gun
Views:
25,437
Posted By
420Blunt
Re: Rail Gun
Here's a script that lets players escort the trains from the sides. You might have to play around with the mins/maxs of the trigger_multiples I added to make the area a bit bigger. The problem is...
Forum:
FritzBot
15-02-2008
Replies:
16
Supported Maps Wiki Edit
Views:
9,658
Posted By
420Blunt
Re: Supported Maps Wiki Edit
Here's the link for username and password to access the wiki.
http://forums.bots-united.com/showpost.php?p=56320&postcount=15
Forum:
FritzBot
06-12-2007
Replies:
11
Limitation of actions in the aiscript file
Views:
11,662
Posted By
420Blunt
Re: Limitation of actions in the aiscript file
I was playing around with the bridge for this map a few months ago and I was able to set it up so the allies could build the bridge from their side of the river and didn't have to travel across to...
Forum:
FritzBot
27-10-2007
Replies:
15
New Waypoint Pack Ready! Get It Here!
Views:
19,407
Posted By
420Blunt
Re: New Waypoint Pack Ready! Get It Here!
With venice and daybreak you need to unzip the keyword beta patch (found here (http://filebase.bots-united.com/index.php?action=file&id=430)) to your fritzbot folder.
EDIT: I see that you've...
Forum:
FritzBot
24-09-2007
Replies:
15
New Waypoint Pack Ready! Get It Here!
Views:
19,407
Posted By
420Blunt
Re: New Waypoint Pack Ready! Get It Here!
I've overlooked the senario where a human player builds the field ops before the tank reaches the bunker door.
I've fixed this and attached for download.
Unzip the pk3 file to your fritzbot...
Forum:
Waypoint Forum
05-09-2007
Replies:
10
Waypoint Request for Warbell (ET)
Views:
6,620
Posted By
420Blunt
Re: Waypoint Request for Warbell (ET)
Do you guys mind if I do this map?
Forum:
Waypoint Forum
09-05-2007
Replies:
4
Venice
Views:
3,068
Posted By
420Blunt
Re: Venice
I didn't use any airstrike hints on venice.
The problem is the allies are ignoring the axis when they're going for the relic.
I've actually fixed this by using roams instead of the steal...
Forum:
FritzBot
09-05-2007
Replies:
1
Limit on Action Nodes
Views:
3,275
Posted By
420Blunt
Re: Limit on Action Nodes
You can have a max of 12 route nodes and 256 actions.
Forum:
Waypoint Forum
25-03-2007
Replies:
2
Flakcannon waypoint project
Views:
2,945
Posted By
420Blunt
Re: Flakcannon waypoint project
I Dunno if you know this or not, but I think the final version of this map is called nachteinbruch.
Forum:
Waypoint Forum
08-03-2007
Replies:
3
Venice Update?
Views:
2,781
Posted By
420Blunt
Re: Venice Update?
I've started converting venice to the tc version. I'll see about getting it finished this weekend.
Forum:
FritzBot
08-02-2007
Replies:
11
Xposed Error
Views:
6,706
Posted By
420Blunt
Re: Xposed Error
It sounds like you need to update ET to 2.60.
Edit: Nova it's definitely the update you need. I just tested using version 2.55 and ran into the same problems you describe above. After I updated to...
Forum:
Waypoint Forum
08-12-2006
Replies:
62
baserace
Views:
26,576
Posted By
420Blunt
Re: baserace
Nice work, I just got one question. Is it possible to make the helper a different classname other than trigger_objective_info? Venice has too many toi entities and it just crashes if I add more in...
Forum:
Waypoint Forum
07-12-2006
Replies:
18
Maps Request
Views:
6,543
Posted By
420Blunt
Re: Maps Request
I just noticed in my above post I said, the fake entities were for turning off steal actions. I screwed up and wanted to say deliver actions instead of steal.
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