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Showing results 1 to 25 of 26
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Posts Made By:
strelok
Forum:
Half-Life and HL1 Mods
02-04-2005
Replies:
12
My small mod
Views:
4,917
Posted By
strelok
Re: My small mod
2 SPA. HangFire: yep:)
Forum:
Half-Life and HL1 Mods
30-03-2005
Replies:
12
My small mod
Views:
4,917
Posted By
strelok
Re: My small mod
2 HangFire: thx
2 All: ths is Mortal Kombat Forever mod :)
http://i134.exs.cx/img134/634/gl00002op.jpg
http://i134.exs.cx/img134/8657/gl00018ov.jpg
...
Forum:
Half-Life and HL1 Mods
28-03-2005
Replies:
12
My small mod
Views:
4,917
Posted By
strelok
Re: My small mod
How to add a screenshot from my HARD DISK?
"Insert Image" work only wth URL?
Forum:
Half-Life and HL1 Mods
26-03-2005
Replies:
12
My small mod
Views:
4,917
Posted By
strelok
My small mod
To fans of NON-standard mods... My small demo-mod for HL1.
http://www.beastclan-cs.narod.ru/mkf.rar
Please read manual.
Forum:
General Bot Coding
19-10-2004
Replies:
5
bot for CSS Full
Views:
2,618
Posted By
strelok
Re: bot for CSS Full
thx to all
Bots in CSS very STUPID.
Forum:
General Bot Coding
18-10-2004
Replies:
5
bot for CSS Full
Views:
2,618
Posted By
strelok
bot for CSS Full
I use the"dumpbin" utility to dump the exported symbols in a DLL file. But list of exported symbols don't have entities.
And liblist.gam don't load my dll.
Forum:
POD-Bot mm Waypoint Format
20-06-2004
Replies:
40
Pro Waypointers
Views:
14,099
Posted By
strelok
Re: Pro Waypointers
The small break:) but now work was proceeds.
Forum:
POD-Bot mm Waypoint Format
16-03-2004
Replies:
40
Pro Waypointers
Views:
14,099
Posted By
strelok
Re: Pro Waypointers
Try to download NiceBot 1.3 from here:
http://www.reallite.com.ru/files/bots/NiceBot13.zip
and update for NiceBot 1.3:
http://www.reallite.com.ru/files/bots/Update%20v_1_3_1.zip
Forum:
Half-Life 1 SDK
29-02-2004
Replies:
4
scripts
Views:
3,517
Posted By
strelok
Re: scripts
Ok.
But MilkShape does not understand new ACTIONS (during compilation *.qc file).
Forum:
Half-Life 1 SDK
28-02-2004
Replies:
4
scripts
Views:
3,517
Posted By
strelok
Re: scripts
thx :)
Can I add new ACTIONS ( ACT_NEWNAME ) ?
Forum:
Half-Life 1 SDK
26-02-2004
Replies:
4
scripts
Views:
3,517
Posted By
strelok
scripts
Where it is possible to find the description of scripts in *.qc files? (That means AZR, AX, AY, etc. ???)
Forum:
General Bot Coding
22-02-2004
Replies:
4
botmixer5000
Views:
3,103
Posted By
strelok
botmixer5000
botmixer5000 works only with specific bots?
Forum:
POD-Bot mm Waypoint Format
11-02-2004
Replies:
40
Pro Waypointers
Views:
14,099
Posted By
strelok
Re: Pro Waypointers
I already spoke, that the bot is based not on POD-BOT. Soon there will be a new version with readme.txt in English.
Forum:
General Bot Coding
08-02-2004
Replies:
40
Something about msecval
Views:
36,344
Posted By
strelok
Re: Something about msecval
What value should be up to freeze time and what after?
Forum:
General Bot Coding
06-02-2004
Replies:
10
defuse kit in cs1.6
Views:
5,307
Posted By
strelok
defuse kit in cs1.6
In cs1.6 defuse kit has not been subjected to changes? Bots don't want it to buy.
Forum:
General Bot Coding
06-02-2004
Replies:
40
Something about msecval
Views:
36,344
Posted By
strelok
Re: Something about msecval
With a speed everything is all right. Thanks. :)
But the problem with freezing has remained. :(
Forum:
General Bot Coding
03-02-2004
Replies:
40
Something about msecval
Views:
36,344
Posted By
strelok
Re: Something about msecval
2 Pierre-Marie Baty (http://forums.bots-united.com/member.php?u=2) vbmenu_register("postmenu_4927", true);
You function (void SetSpeed (bot_t *pBot)) only for CS 1.5? Where weapon FAMAS, GALIL?
Forum:
General Bot Coding
29-01-2004
Replies:
40
Something about msecval
Views:
36,344
Posted By
strelok
Re: Something about msecval
max speed DURING the freeze time: cs1.5 = 1, cs1.6 = 320, AFTER it: cs1.5 = 250, cs1.6 = 320
Forum:
General Bot Coding
26-01-2004
Replies:
40
Something about msecval
Views:
36,344
Posted By
strelok
Re: Something about msecval
NO:) If mp_freezetime = 0.0 all is normal.
Forum:
General Bot Coding
23-01-2004
Replies:
40
Something about msecval
Views:
36,344
Posted By
strelok
Re: Something about msecval
2 Pierre-Marie Baty: It not a problem cs1.6. In cs1.5 all too most, but time of freezing is longer.
Forum:
General Bot Coding
15-01-2004
Replies:
40
Something about msecval
Views:
36,344
Posted By
strelok
Re: Something about msecval
And if I use this code:
if (pBot->msecdel <= gpGlobals->time) {
pBot->msecdel = gpGlobals->time + 1.0;
if (pBot->msecnum > 0)
pBot->msecval = 800/pBot->msecnum;
pBot->msecnum =...
Forum:
General Bot Coding
13-01-2004
Replies:
40
Something about msecval
Views:
36,344
Posted By
strelok
Something about msecval
Why, when I use this code (by Count Floyd):
if (pBot->msecdel <= gpGlobals->time)
{
pBot->msecdel = gpGlobals->time + 0.5;
if (pBot->msecnum > 0)
pBot->msecval =...
Forum:
General Bot Coding
13-01-2004
Replies:
16
Detecting fall damage in a safe way?
Views:
5,996
Posted By
strelok
Re: Detecting fall damage in a safe way?
BTW: Whether function UpdateClientData in dll.cpp is necessary? Count Floyd spoke, that she is not necessary.
Forum:
POD-Bot mm Waypoint Format
12-01-2004
Replies:
40
Pro Waypointers
Views:
14,099
Posted By
strelok
Re: Pro Waypointers
2 romatr:
Probably, later
Forum:
POD-Bot mm Waypoint Format
10-01-2004
Replies:
40
Pro Waypointers
Views:
14,099
Posted By
strelok
Re: Pro Waypointers
2 Pierre-Marie Baty
Yes, it is interesting to me, but I contact you little bit later=)
2 BoBa_KoMaTo3HuK
Yes, of course =)
2 romatr
My bot - NiceBot
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