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Showing results 1 to 25 of 26 Search: Posts Made By: strelok
Forum: Half-Life and HL1 Mods 02-04-2005
Replies: 12
Views: 4,917
Posted By strelok
Re: My small mod

2 SPA. HangFire: yep:)
Forum: Half-Life and HL1 Mods 30-03-2005
Replies: 12
Views: 4,917
Posted By strelok
Re: My small mod

2 HangFire: thx
2 All: ths is Mortal Kombat Forever mod :)

http://i134.exs.cx/img134/634/gl00002op.jpg



http://i134.exs.cx/img134/8657/gl00018ov.jpg
...
Forum: Half-Life and HL1 Mods 28-03-2005
Replies: 12
Views: 4,917
Posted By strelok
Re: My small mod

How to add a screenshot from my HARD DISK?
"Insert Image" work only wth URL?
Forum: Half-Life and HL1 Mods 26-03-2005
Replies: 12
Views: 4,917
Posted By strelok
My small mod

To fans of NON-standard mods... My small demo-mod for HL1.
http://www.beastclan-cs.narod.ru/mkf.rar

Please read manual.
Forum: General Bot Coding 19-10-2004
Replies: 5
Views: 2,618
Posted By strelok
Re: bot for CSS Full

thx to all

Bots in CSS very STUPID.
Forum: General Bot Coding 18-10-2004
Replies: 5
Views: 2,618
Posted By strelok
bot for CSS Full

I use the"dumpbin" utility to dump the exported symbols in a DLL file. But list of exported symbols don't have entities.
And liblist.gam don't load my dll.
Forum: POD-Bot mm Waypoint Format 20-06-2004
Replies: 40
Views: 14,099
Posted By strelok
Re: Pro Waypointers

The small break:) but now work was proceeds.
Forum: POD-Bot mm Waypoint Format 16-03-2004
Replies: 40
Views: 14,099
Posted By strelok
Re: Pro Waypointers

Try to download NiceBot 1.3 from here:
http://www.reallite.com.ru/files/bots/NiceBot13.zip

and update for NiceBot 1.3:
http://www.reallite.com.ru/files/bots/Update%20v_1_3_1.zip
Forum: Half-Life 1 SDK 29-02-2004
Replies: 4
Views: 3,517
Posted By strelok
Re: scripts

Ok.
But MilkShape does not understand new ACTIONS (during compilation *.qc file).
Forum: Half-Life 1 SDK 28-02-2004
Replies: 4
Views: 3,517
Posted By strelok
Re: scripts

thx :)
Can I add new ACTIONS ( ACT_NEWNAME ) ?
Forum: Half-Life 1 SDK 26-02-2004
Replies: 4
Views: 3,517
Posted By strelok
scripts

Where it is possible to find the description of scripts in *.qc files? (That means AZR, AX, AY, etc. ???)
Forum: General Bot Coding 22-02-2004
Replies: 4
Views: 3,103
Posted By strelok
botmixer5000

botmixer5000 works only with specific bots?
Forum: POD-Bot mm Waypoint Format 11-02-2004
Replies: 40
Views: 14,099
Posted By strelok
Re: Pro Waypointers

I already spoke, that the bot is based not on POD-BOT. Soon there will be a new version with readme.txt in English.
Forum: General Bot Coding 08-02-2004
Replies: 40
Views: 36,344
Posted By strelok
Re: Something about msecval

What value should be up to freeze time and what after?
Forum: General Bot Coding 06-02-2004
Replies: 10
Views: 5,307
Posted By strelok
defuse kit in cs1.6

In cs1.6 defuse kit has not been subjected to changes? Bots don't want it to buy.
Forum: General Bot Coding 06-02-2004
Replies: 40
Views: 36,344
Posted By strelok
Re: Something about msecval

With a speed everything is all right. Thanks. :)
But the problem with freezing has remained. :(
Forum: General Bot Coding 03-02-2004
Replies: 40
Views: 36,344
Posted By strelok
Re: Something about msecval

2 Pierre-Marie Baty (http://forums.bots-united.com/member.php?u=2) vbmenu_register("postmenu_4927", true);
You function (void SetSpeed (bot_t *pBot)) only for CS 1.5? Where weapon FAMAS, GALIL?
Forum: General Bot Coding 29-01-2004
Replies: 40
Views: 36,344
Posted By strelok
Re: Something about msecval

max speed DURING the freeze time: cs1.5 = 1, cs1.6 = 320, AFTER it: cs1.5 = 250, cs1.6 = 320
Forum: General Bot Coding 26-01-2004
Replies: 40
Views: 36,344
Posted By strelok
Re: Something about msecval

NO:) If mp_freezetime = 0.0 all is normal.
Forum: General Bot Coding 23-01-2004
Replies: 40
Views: 36,344
Posted By strelok
Re: Something about msecval

2 Pierre-Marie Baty: It not a problem cs1.6. In cs1.5 all too most, but time of freezing is longer.
Forum: General Bot Coding 15-01-2004
Replies: 40
Views: 36,344
Posted By strelok
Re: Something about msecval

And if I use this code:

if (pBot->msecdel <= gpGlobals->time) {
pBot->msecdel = gpGlobals->time + 1.0;
if (pBot->msecnum > 0)
pBot->msecval = 800/pBot->msecnum;
pBot->msecnum =...
Forum: General Bot Coding 13-01-2004
Replies: 40
Views: 36,344
Posted By strelok
Something about msecval

Why, when I use this code (by Count Floyd):

if (pBot->msecdel <= gpGlobals->time)
{
pBot->msecdel = gpGlobals->time + 0.5;
if (pBot->msecnum > 0)
pBot->msecval =...
Forum: General Bot Coding 13-01-2004
Replies: 16
Views: 5,996
Posted By strelok
Re: Detecting fall damage in a safe way?

BTW: Whether function UpdateClientData in dll.cpp is necessary? Count Floyd spoke, that she is not necessary.
Forum: POD-Bot mm Waypoint Format 12-01-2004
Replies: 40
Views: 14,099
Posted By strelok
Re: Pro Waypointers

2 romatr:
Probably, later
Forum: POD-Bot mm Waypoint Format 10-01-2004
Replies: 40
Views: 14,099
Posted By strelok
Re: Pro Waypointers

2 Pierre-Marie Baty
Yes, it is interesting to me, but I contact you little bit later=)

2 BoBa_KoMaTo3HuK
Yes, of course =)

2 romatr
My bot - NiceBot
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