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Showing results 1 to 25 of 378 Search: Posts Made By: CrapShoot
Forum: Waypoint Forum 26-08-2010
Replies: 1
Views: 4,239
Posted By CrapShoot
Re: Carnage_canyon bug?

it appears to be a map bug and not mod specific. really nothing can be done about it in fritzbot since the mod is closed source.
Forum: FritzBot 22-12-2009
Replies: 6
Views: 11,642
Posted By CrapShoot
Re: Bot commanding

unless his employment contract is completely different than DrEvil's (which is not likely since they work together), it's time that is the issue.
Forum: Waypoint Forum 07-11-2009
Replies: 3
Views: 3,984
Posted By CrapShoot
Re: Entities missing or falsely triggered under Fritzbot RTCW

the only entity manipulation in code that i know of for fritz rtcw was the removal of map specific func_explosives. or at least i believe that they were map specific since we had to provide entity...
Forum: Waypoint Forum 15-10-2009
Replies: 5
Views: 7,413
Posted By CrapShoot
Re: Waypoint Pack #3 from the waypointing crew!

good job TomTom. looks like a lot of nice work.
Forum: Developers Forum 26-09-2009
Replies: 5
Views: 6,083
Posted By CrapShoot
Re: You may help me in developing bot?

There is an old and unfinished RTCW bot project that is open source. It should give some ideas on how to start one for ET since the SDK's are very similar.

Source download is linked in the first...
Forum: Developers Forum 11-08-2009
Replies: 1
Views: 5,777
Posted By CrapShoot
Re: construct <func_constructible> eats dynamite

good find. it looks like the HandleEntsThatBlockConstructible function in g_weapon.c is what does it. setting mins / maxs to lower numbers when creating those ents may help in addition to moving...
Forum: FritzBot 30-07-2009
Replies: 3
Views: 20,693
Posted By CrapShoot
Re: unknown token

TomTom is 100% correct. Once the fg42 was added, the mod was no longer server side only.
Forum: FritzBot 20-06-2009
Replies: 9
Views: 11,887
Posted By CrapShoot
Re: help!

that can happen if you have too many maps in the Main directory. i'd suggest going through it and moving a bunch of unused maps to a backup folder (or deleting them)
Forum: FritzBot 16-06-2009
Replies: 9
Views: 11,887
Posted By CrapShoot
Re: help!

I can't help then, sorry. No idea how it could be happening if the file exists. Maybe google will have answers as it seems to be game related and not mod related.

btw, your avatar is frightening
Forum: FritzBot 16-06-2009
Replies: 9
Views: 11,887
Posted By CrapShoot
Re: help!

ingame.txt is located in mp_pak1.pk3 and mp_pak5.pk3 in the Main directory. They are part of the rtcw game installation / update. make sure you have a valid rtcw install and upgrade to version 1.4
...
Forum: FritzBot 15-02-2009
Replies: 6
Views: 14,472
Posted By CrapShoot
Re: Future plans

Having spent considerable time working for both omnibot and fritzbot, I'll add my two cents. Firstly, comparing the two is a bit unfair since Fritzbot was made for ET, while omnibot is a bot...
Forum: FritzBot 29-09-2008
Replies: 2
Views: 5,964
Posted By CrapShoot
Re: Mac os x

there is no mac os/x support. parallels (http://www.parallels.com/landingpage/dskd10_4/?gclid=CNbNnZbp_5UCFRxNagodjS3JEg) would be an option to run a dedicated server. or a second computer running...
Forum: FritzBot 05-07-2008
Replies: 3
Views: 7,798
Posted By CrapShoot
Re: Keyword Fix beta patch query

In the aiscript for each waypoint, there are blocks of script called action tests. They look similar to this:


action 0 //east tower door
{
node_connect 3 129 true
node_connect 129 23 true...
Forum: Waypoint Forum 01-07-2008
Replies: 9
Views: 4,734
Posted By CrapShoot
Re: Rockeyes_b1 waypoints

I can send you the snippets from the waypoint tool source that read the nav's. Hobbit added some code recently that gets the waypoints position. I guess I could send you the entire source. It's...
Forum: Waypoint Forum 14-06-2008
Replies: 26
Views: 11,737
Posted By CrapShoot
Re: Bloody Omaha

NoQuarter, Jaymod, and EtPub all support ETPro map scripts. Fritzbot's support of it is actually based on EtPub's. I'm assuming NQ's is as well since NQ started it's mod with EtPub as a base.
Forum: FritzBot 27-05-2008
Replies: 14
Views: 10,101
Posted By CrapShoot
Re: I'm sorry but i have problems with "addbot"

you might be in luck. i think she is available :D
Forum: FritzBot 27-05-2008
Replies: 14
Views: 10,101
Posted By CrapShoot
Re: I'm sorry but i have problems with "addbot"

rename your bots.pk3 to zz_bots.pk3 so it gets loaded last.
Forum: FritzBot 24-04-2008
Replies: 23
Views: 31,583
Posted By CrapShoot
Re: intel_center waypoints

the double connections is a known bug. in some cases action tests are being called twice with dynamite / explosive actions. Maleficus and I discussed it a while back and unfortunately he never found...
Forum: FritzBot 24-04-2008
Replies: 27
Views: 29,211
Posted By CrapShoot
Re: darji2 waypoints

It is a Maleficus added 'feature'. He explained it to me once, but I've forgotten the reasoning behind it. It doesn't matter though as once you set them to active they should inherit the current game...
Forum: FritzBot 04-03-2008
Replies: 6
Views: 5,215
Posted By CrapShoot
Re: cg_mal_DrawTimer ???

when you use rcon, you are setting the value for cg_mal_DrawTimer on the server. client vars need to be set on your client, not the server. if it is giving you an unrecognized command message, make...
Forum: Waypoint Forum 04-03-2008
Replies: 3
Views: 5,457
Posted By CrapShoot
Re: mp_assualt waypoints for RTCW...

fixed. replace the mp_assault.nav in the fritz pk3 with the one in the attached zip.
Forum: FritzBot 26-11-2007
Replies: 10
Views: 7,958
Posted By CrapShoot
Re: starting fritzbot

'create' is the ETPro scripting command for adding entities via map script. who are you and what have you done with the real TomTom? :stuart: most likely the the install is bad and etmain is trying...
Forum: Waypoint Forum 10-06-2007
Replies: 49
Views: 19,097
Posted By CrapShoot
Re: Caha_tavern_b2 waypoints

ahh, that makes sense. back to caffeinated for me :p
Forum: Waypoint Forum 10-06-2007
Replies: 49
Views: 19,097
Posted By CrapShoot
Re: Caha_tavern_b2 waypoints

setting a temporary variable in a config file is different than setting cvars in a map script I think....

the zombie issue might be the same as I get on baserace. i haven't been able to figure...
Forum: Waypoint Forum 09-06-2007
Replies: 49
Views: 19,097
Posted By CrapShoot
Re: Caha_tavern_b2 waypoints

i had assumed you were using existing cvars. didn't know you could define your own.
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