.:: Bots United ::.  
filebase forums irc server wiki web
cubebot epodbot fritzbot gravebot grogbot hpbbot ivpbot jkbotti joebot
meanmod podbotmm racc rcbot realbot sandbot shrikebot soulfathermaps waypoints yapb

Go Back   .:: Bots United ::. > Search Forums

Showing results 1 to 25 of 187 Search: Posts Made By: tschumann
Forum: Sandbot 2 Days Ago
Replies: 141
Sticky: progress
Views: 5,689
Posted By tschumann
Re: progress

What's wrong with bot_skill?
And yeah I'll add those waypoints in a future release.

Still not sure what's on with the singleplayer stuff in MetaMod though - anyone successfully integrated this...
Forum: Sandbot 3 Days Ago
Replies: 141
Sticky: progress
Views: 5,689
Posted By tschumann
Re: progress

0.4.2 is out now - couple of bugs already:
- Singleplayer doesn't work when running MetaMod - overlooked during testing but my attempt at fixing just yields errors (Can't find address: 0c7db6d0...
Forum: Sandbot 3 Days Ago
Replies: 2
Views: 26
Posted By tschumann
Sandbot v0.4.2 released

Sandbot v0.4.2 has been released!

Mirrors
ModDB: http://www.moddb.com/mods/sandbot/downloads/sandbot-v042
Bots United: http://filebase.bots-united.com/index.php?act=view&id=477

Changelog
-...
Forum: Sandbot 6 Days Ago
Replies: 141
Sticky: progress
Views: 5,689
Posted By tschumann
Re: progress

What needs those files? I've only got events/eagle.sc (which the game needs).
Forum: Sandbot 1 Week Ago
Replies: 141
Sticky: progress
Views: 5,689
Posted By tschumann
Re: progress

Ah nice.

Anyway, once I've got some time I'll try and do some final testing and tag a release.
Forum: Sandbot 1 Week Ago
Replies: 141
Sticky: progress
Views: 5,689
Posted By tschumann
Re: progress

Can you the game with -condebug or whatever and paste the end of qconsole.log when it crashes?
Forum: Sandbot 1 Week Ago
Replies: 141
Sticky: progress
Views: 5,689
Posted By tschumann
Re: progress

Alright great, I'm glad the libstdc++ problem is sorted.

Do you have a console dump from the lead-up to the crash?
Forum: Sandbot 2 Weeks Ago
Replies: 141
Sticky: progress
Views: 5,689
Posted By tschumann
Re: progress

Alright so I've asked elsewhere and got what looks like a very good hint - it looks like SteamCMD (which RoboCop and nubizor are both using I believe) ships with an old version of libstdc++.so.6...
Forum: Sandbot 2 Weeks Ago
Replies: 141
Sticky: progress
Views: 5,689
Posted By tschumann
Re: progress

RoboCop could you post the results of the following command on your server:
strings /usr/lib/i386-linux-gnu/libstdc++.so.6 | grep CXX
Forum: Sandbot 2 Weeks Ago
Replies: 141
Sticky: progress
Views: 5,689
Posted By tschumann
Re: progress

I haven't tried jk_botti.

I'll get to it eventually - I've played around a bit with the weapon code but I haven't really got to the bottom of it yet (I tried adding rocket launcher usage for Day...
Forum: Sandbot 4 Weeks Ago
Replies: 141
Sticky: progress
Views: 5,689
Posted By tschumann
Re: progress

Yeah, waypointing is the least fun part of it all.



Yeah I guess that's something I'll look at.
I think 007 Nightfire bots (most likely by botman) had the ability to use grappling hooks.
Forum: Sandbot 07-03-2018
Replies: 141
Sticky: progress
Views: 5,689
Posted By tschumann
Re: progress

Also hopefully I'll be able to get Day of Defeat bots to use knives and pistols. I haven't been able to work out which weapon id corresponds to what weapon but I've realised I can block the spawning...
Forum: Sandbot 02-03-2018
Replies: 141
Sticky: progress
Views: 5,689
Posted By tschumann
Re: progress

Is /usr/lib/i386-linux-gnu/libstdc++.so.6 a symlink?
And yeah I think I was using gcc 4 before maybe but I don't want to get stuck on some old version.



Well I can't say I'm sure but it seems...
Forum: Sandbot 24-02-2018
Replies: 141
Sticky: progress
Views: 5,689
Posted By tschumann
Re: progress

@RoboCop so I'm trying to get to the bottom of versions of libstdc++ etc - so you have gcc 4.8.5 and libstdc++.so.6.0.24 - do you have any other instances of libstdc++ installed? Do all of your...
Forum: Sandbot 16-02-2018
Replies: 141
Sticky: progress
Views: 5,689
Posted By tschumann
Re: progress

Nice - good conservation.

Hopefully capture point support won't be too hard.
Forum: Sandbot 14-02-2018
Replies: 141
Sticky: progress
Views: 5,689
Posted By tschumann
Re: progress

Is it something in the Sys_Error callback?
The logging in Sandbot is a bit of a mess - I didn't like the write to file that HPB_Bot did (I wanted to be able to see stuff in the console). I'm moving...
Forum: Sandbot 06-02-2018
Replies: 141
Sticky: progress
Views: 5,689
Posted By tschumann
Re: progress

I intend to keep supporting the Linux version (better hopefully - I'm also working on Linux versions of https://github.com/tschumann/basis and http://www.moddb.com/mods/sandpit and I'm using what I...
Forum: Sandbot 04-02-2018
Replies: 141
Sticky: progress
Views: 5,689
Posted By tschumann
Re: progress

Glad to hear it - it would be a shame for GoldSource engine games to die out completely. I still enjoy Half-Life modding but obviously the community is much smaller these days.

Anyway, are you...
Forum: Sandbot 03-02-2018
Replies: 3
Views: 605
Posted By tschumann
Re: Sandbot v0.4.0.1

Yes this has been reported on Mod DB too - I've fixed the broken scripted sequences (haven't tested savegames though) for Windows and that will come in the next release.
Forum: Sandbot 16-01-2018
Replies: 141
Sticky: progress
Views: 5,689
Posted By tschumann
Re: progress

Okay so in BotThink the bot will look for an enemy 40% of the time, but BotThink gets called every frame I think, so that's no good. I might change FindEnemy to only look for a new enemy if the bot...
Forum: Sandbot 15-01-2018
Replies: 141
Sticky: progress
Views: 5,689
Posted By tschumann
Re: progress

Yeah I think the bots might prioritise enemies over capturing the flag - that probably needs some tweaking (even on op4ctf_hairball they just get stuck killing each other in the middle of the ice).
Forum: Releases, Installers, Docs & Coding 15-01-2018
Replies: 23
Views: 12,908
Posted By tschumann
Re: How to compile binaries (dll, so) under windows

Probably - you could create an empty project though you'd need to copy across whatever settings are in the Makefile.
Forum: Sandbot 14-01-2018
Replies: 141
Sticky: progress
Views: 5,689
Posted By tschumann
Re: progress

Are you happy for me to distribute them with Sandbot anyway?
The bots don't properly play op4cp_park do they? The waypoints are just to make them go to the capture points?
Forum: Sandbot 09-01-2018
Replies: 141
Sticky: progress
Views: 5,689
Posted By tschumann
Re: progress

I'm still working on the bot_count thing - I've tidied up the bot addition code and it seems to work better (still might have some quirks) but it should mean but subtraction should be doable. Still...
Forum: Sandbot 09-01-2018
Replies: 141
Sticky: progress
Views: 5,689
Posted By tschumann
Re: progress

Thanks, I'll add them to the next release (if that's okay with you).
Search took 0.01 seconds.

 
Forum Jump


Powered by vBulletin® Version 3.8.2
Copyright ©2000 - 2018, Jelsoft Enterprises Ltd.
vBulletin Skin developed by: vBStyles.com