.:: Bots United ::.  
filebase forums discord server github wiki web
cubebot epodbot fritzbot gravebot grogbot hpbbot ivpbot jkbotti joebot
meanmod podbotmm racc rcbot realbot sandbot shrikebot soulfathermaps yapb

Go Back   .:: Bots United ::. > Search Forums

Showing results 1 to 25 of 87 Search: Posts Made By: Akz
Forum: GrogBot 17-02-2008
Replies: 2
Views: 22,219
Posted By Akz
Re: GrogbotII for PVKII in developpment?

Yeah I've actually done some work on a PVKII bot already. Got a simple waypoint system and pathfinding done, the bots are running around happily in Island stealing chests and slicing each other in...
Forum: Half-Life 2, Source and Source Games 31-01-2007
Replies: 7
Views: 10,906
Posted By Akz
Re: Pirates, Vikings and Knights II out!

Haha don't worry, bots will come sooner or later. I loved working on GrogBot, and with all the AI coding experience I've gained since, it's successor will be at least 10 times better :D

Each major...
Forum: The Agora 30-01-2007
Replies: 31
Views: 18,649
Posted By Akz
Re: !!! Server Reinstall !!!

Hey, my old email and FTP logins don't seem to work anymore. Could someone PM me the new login info if something was changed? I'd really like to update my site.
Forum: Half-Life 2, Source and Source Games 30-01-2007
Replies: 7
Views: 10,906
Posted By Akz
Re: Pirates, Vikings and Knights II out!

Thanks! Good to hear you like it :D
Don't get your hopes up for bots in the near future yet though, there is so much to do before I'll have time to start working on the less essential features :P
Forum: Half-Life 2, Source and Source Games 03-01-2007
Replies: 7
Views: 10,906
Posted By Akz
Pirates, Vikings and Knights II out!

Hey, how's it going around here? I haven't posted much here lately, but I had to come by to advertise the mod I've been working on :)

The first beta version of Pirates, Vikings and Knights II was...
Forum: GrogBot 07-01-2006
Replies: 3
Views: 8,743
Posted By Akz
Re: Unknown command: grogbot_men

1.1 was intended to be usable both with and without metamod, but I messed something up while compiling the release and included a corrupt non-metamod dll. I was going to fix this in the next version...
Forum: GrogBot 07-01-2006
Replies: 3
Views: 8,743
Posted By Akz
Re: Unknown command: grogbot_men

Did you remember to follow the metamod installation instructions in the readme? You probably forgot to add an entry for grogbot in the plugins.ini. You can also use the meta_list command in the...
Forum: GrogBot 14-09-2005
Replies: 2
Views: 10,766
Posted By Akz
Re: GrogBot Admin [AMXX plugin]

Honestly said, I know nothing about AMX scripting, but if I had to do the same with a MetaMod plugin, I would check if the fakeclient flag is set for the player entity or not. I think that is exactly...
Forum: GrogBot 14-09-2005
Replies: 2
Views: 9,466
Posted By Akz
Re: GrogBot 1.1 keeps crashing

I think it's still trying to load the non-metamod version of GrogBot, which isn't working in 1.1 anymore. To fix this, go to your pvk directory and open the liblist.gam file in notepad.

Replace...
Forum: GrogBot 09-09-2005
Replies: 1
Views: 7,937
Posted By Akz
Re: odd questions

1. No, they're not supposed to fight against monsters.
2. The hostname can be changed by modifying listenserver.cfg (or server.cfg if it's a dedicated server)
3. You have to copy your pvk...
Forum: GrogBot 25-08-2005
Replies: 5
Views: 9,483
Posted By Akz
Re: Says loaded but not working.

On a dedicated server, most of the commands are unavailable and the ones you can use have to be prefixed with "grogbot". E.g. to spawn bots from the server console, you should write "grogbot addbot"...
Forum: General Bot Coding 01-07-2005
Replies: 11
Views: 5,968
Posted By Akz
Re: Hi, thanks and help!

Comparing pEdict->v.button and pEdict->v.oldbutton could be used to detect when the attack button was pressed, but it doesn't quarantee that the weapon was fired. Checking the weapon animation should...
Forum: GrogBot 13-04-2005
Replies: 16
Views: 15,148
Posted By Akz
Re: GrogBot 1.1 Released!

The bugs that you and ailean reported have been fixed, but not much more than that. As this is (hopefully) going to be the final 1.x version, I'd like to eliminate as many bugs as possible before...
Forum: GrogBot 20-03-2005
Replies: 16
Views: 15,148
Posted By Akz
Re: GrogBot 1.1 Released!

Ailean, try redownloading the archive I mentioned before. The movement problem should be fixed now.
Forum: GrogBot 19-03-2005
Replies: 8
Views: 8,871
Posted By Akz
Re: Update

The rush waypoints are meant to be used in places where the bots should ignore enemies that are quite far away from the bot. For example, I used them on the spawn area in pvk_highground so that they...
Forum: GrogBot 18-03-2005
Replies: 10
Views: 14,059
Posted By Akz
Re: PVK crashed before loading the game

Seems like the addbot command isn't adding the bot to the right team if the name/skill is specified. In other words, addbot 3 3 works, but addbot 3 3 Akz 100 doesn't. Another bug to fix in 1.2. :(
...
Forum: GrogBot 18-03-2005
Replies: 10
Views: 14,059
Posted By Akz
Re: PVK crashed before loading the game

No, 1.0 should work just fine. If you tried installing 1.0 over 1.1, the dlls didn't get replaced. Delete the GrogBot folder first before trying to install it. I'm not sure why the commands wouldn't...
Forum: GrogBot 17-03-2005
Replies: 10
Views: 14,059
Posted By Akz
Re: PVK crashed before loading the game

Goddamn, you're right. The non-metamod version isn't working. This is what happens when you try to rush a release. Seems like I've still have to make another patch, which won't be released before...
Forum: GrogBot 16-03-2005
Replies: 10
Views: 14,059
Posted By Akz
Re: PVK crashed before loading the game

I'd suggest you to reinstall pvk beta 2.31. Get it from http://www.pvkii.com if you don't have it for some reason. It comes with grogbot 1.0 preinstalled. Then, to use 1.1 on pvk 2.31, modify the...
Forum: GrogBot 16-03-2005
Replies: 8
Views: 8,871
Posted By Akz
Re: Update

The waypoints should only have been improved in 1.1, they shouldn't get stuck any more than in 1.0. Don't know if this is some weird linux specific bug again. :P
Forum: GrogBot 15-03-2005
Replies: 8
Views: 8,871
Posted By Akz
Re: Update

I'm afraid that I'm not going to update the "old" GrogBot anymore unless there's something terribly wrong. For a workaround to the team joining prob, you could set the corresponding team limiting...
Forum: GrogBot 10-03-2005
Replies: 16
Views: 15,148
Posted By Akz
Re: GrogBot 1.1 Released!

Try these ones out:
http://koti.mbnet.fi/grogbot/gb_linux.tar.gz
Forum: Offtopic 10-03-2005
Replies: 82
Views: 19,681
Posted By Akz
Re: Crap!

I wouldn't want to be in your... shoes...
Forum: GrogBot 10-03-2005
Replies: 16
Views: 15,148
Posted By Akz
Re: GrogBot 1.1 Released!

LOL, not again! :-/


Uhmm, there should be a file called grogbot_mm_i386.so. Try it out if it works.
Forum: GrogBot 10-03-2005
Replies: 16
Views: 15,148
Posted By Akz
Re: GrogBot 1.1 Released!

Being a bot for a mod with such a small amount of players, can't really expect much more.
Search took 0.00 seconds.

 
Forum Jump


Powered by vBulletin® Version 3.8.2
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
vBulletin Skin developed by: vBStyles.com