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Showing results 1 to 15 of 15 Search: Posts Made By: ANTICHRISTUS REX
Forum: POD-Bot mm Waypoint Format 05-03-2016
Replies: 1
Views: 11,387
Posted By ANTICHRISTUS REX
Idea Re: Needed waypoint for zombie maps

Hello !

To be honest, zombie maps are generally ugly and complicated.. I'm personally tired and have some eyes problems, so I can't make waypoints nowadays.. My advice is to read this tutorial...
Forum: POD-Bot mm Waypoint Format 09-04-2015
Replies: 11
Views: 15,654
Posted By ANTICHRISTUS REX
Thumbs up Re: 5600 Waypoints Pack

Doesn't matter, here is a nice tutorial (https://forums.alliedmods.net/showthread.php?t=220799) and some thousands of waypoints.
Forum: Common Questions 23-03-2015
Replies: 1
Views: 6,080
Posted By ANTICHRISTUS REX
Re: [v3b22c] Walking into the doors or climbing

v3b22c ??

there are some other minor problems too, when a node is too close to a "breakable entity", bots stuck there.
Forum: POD-Bot mm Waypoint Format 24-06-2014
Replies: 1
Views: 10,052
Posted By ANTICHRISTUS REX
Re: csdm waypoints for spam maps

that was my first idea to rename a waypoint file because it seems fitting with some other maps.
renaming a .pwf file was useless, the game didn't recognize it.. but you can rename the map just to be...
Forum: Common Questions 04-05-2014
Replies: 4
Views: 9,639
Posted By ANTICHRISTUS REX
Re: Waypoints cs_assault_32 , Problem Dust 2

I don't know why, but I can't edit my previous post :|. anyway..

I didn't see anything wrong in the waypoint file, which seems to be the default one. the problem may be in your bots...
Forum: Common Questions 03-05-2014
Replies: 4
Views: 9,639
Posted By ANTICHRISTUS REX
Re: Waypoints cs_assault_32 , Problem Dust 2

I've made the waypoint file of cs_assault_32, it's not tested (tests take more time) but it seems nice.
later I'll see what's the problem in your other cz_ map.
Forum: Common Questions 05-04-2014
Replies: 4
Views: 9,555
Posted By ANTICHRISTUS REX
Re: bot's shoot entity

just to clarify.. what I meant, is to extract code from other bots that recognize the sentry guns (if possible of course), like what did Arkshine (https://forums.alliedmods.net/member.php?u=7779)...
Forum: Common Questions 11-02-2014
Replies: 12
Views: 15,524
Posted By ANTICHRISTUS REX
Thumbs down Re: Bot chat doesn't appear?

wrong forum.
that plugin in unapproved in Alliedmodders.
Forum: Common Questions 11-02-2014
Replies: 12
Views: 15,524
Posted By ANTICHRISTUS REX
Warning Re: Bot chat doesn't appear?

at least, did you read previous answers ?!
Forum: Common Questions 05-08-2013
Replies: 2
Views: 5,780
Posted By ANTICHRISTUS REX
Re: SvenCoop with rcbot waypoint shortcut?

yes. binds help a lot, in servers administration, waypointing, etc.
Forum: Common Questions 13-07-2013
Replies: 1
Views: 6,132
Posted By ANTICHRISTUS REX
Re: About bots.

yes, I remember that bots have such fake steamIDs, in a local HLDS server. imo it's a feature of the default engine :).
Forum: Common Questions 20-05-2012
Replies: 8
Views: 8,150
Posted By ANTICHRISTUS REX
Thumbs up Re: Pod Bot installation

I already gave you the way in AlliedModders, but maybe this will help people here too.
read carefully because it's detailed, and it worked for me perfectly :thumbup:.

Waypoints - Basic...
Forum: Common Questions 03-08-2011
Replies: 14
Views: 8,173
Posted By ANTICHRISTUS REX
Re: Connect Time Faker/Randomizer?

HL Deathmatch is Half-life.
you can find a link of the jk_botti subforum in the main page. it's too hard ?

ps. I don't like to make too many unnecessary posts.
Forum: Common Questions 03-08-2011
Replies: 14
Views: 8,173
Posted By ANTICHRISTUS REX
Re: Connect Time Faker/Randomizer?

I tested the jk botti, but it's for hldm :(
in your jk_botti.cfg you can check this:

# modify bot connection times show on steam server list
bot_conntimes 1
Forum: Common Questions 03-08-2011
Replies: 14
Views: 8,173
Posted By ANTICHRISTUS REX
Re: Connect Time Faker/Randomizer?

I hope that it will be added in the next podbot version, cause this feature already exists in the jk botti.
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