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Showing results 1 to 25 of 58
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Posts Made By:
enigma1
Forum:
FritzBot
25-02-2012
Replies:
27
darji2 waypoints
Views:
29,822
Posted By
enigma1
Re: darji2 waypoints
Somehow with the last update I was using the old .nav file. The fritzbot will load the nav poitns from Fritz3_1.00.pk3 file instead of using the expanded ones.
So I updated the darji2 archive...
Forum:
FritzBot
15-02-2012
Replies:
0
notw waypoints
Views:
9,536
Posted By
enigma1
notw waypoints
Here are the waypoints for the notw map on fritzbot.
http://www.asymmetrics.com/tmp/fritzbot_notw.zip
It's a quite challenging map for both sides. I had to modify the spawn timings so once the...
Forum:
FritzBot
10-02-2012
Replies:
0
rtcw_depot2 waypoints
Views:
8,168
Posted By
enigma1
rtcw_depot2 waypoints
The rtcw_depot2 waypoints for fritzbot can be found here:
http://www.asymmetrics.com/tmp/fritzbot_rtcw_depot2.zip
It took me sometime to do the map as it's quite large although testing proved to...
Forum:
FritzBot
30-01-2012
Replies:
27
darji2 waypoints
Views:
29,822
Posted By
enigma1
Re: darji2 waypoints
I did another update on the darji2 map. It now includes fake delivery actions for the flags in case both teams are holding them. I also added alternative escape routes from the flags areas so it's...
Forum:
FritzBot
13-02-2009
Replies:
6
Future plans
Views:
14,785
Posted By
enigma1
Re: Future plans
Perhaps the positive thing about omnibot is that the interface is included with the etpub version of et. etpub is quite popular and various servers have it. Still the module is closed source as I...
Forum:
Waypoint Forum
13-02-2009
Replies:
10
Breakout2 Waypoints
Views:
6,358
Posted By
enigma1
Re: Breakout2 Waypoints
Hey Tom, I played the map few times and when I was on the axis side I noticed the bots end up with no objectives at some point. It happened just before the tank exited the first tunnel. Only the...
Forum:
FritzBot
12-05-2008
Replies:
30
breakout_et_b2 navigation
Views:
21,015
Posted By
enigma1
Re: breakout_et_b2 navigation
Hi Tom, regarding the opposite team defuse I have seen it happening. Seems to me the team is not a factor for the defuse action but of course only Mal could tell for sure.
It's just harder to...
Forum:
FritzBot
12-05-2008
Replies:
2
Battery map
Views:
4,937
Posted By
enigma1
Re: Battery map
Hi Tom, did not have the time to setup the map and upload it to see what I mean. You could place the action camp outside the door if you think it is the case. It is just harder to see the issue this...
Forum:
FritzBot
12-05-2008
Replies:
30
breakout_et_b2 navigation
Views:
21,015
Posted By
enigma1
Re: breakout_et_b2 navigation
Hi Tom, thanks for taking the time to investigate this. I also tried placing different dynamite actions around the same toi (unlinked). hobbit's editor complains about it and also when I tested it...
Forum:
FritzBot
05-05-2008
Replies:
2
Battery map
Views:
4,937
Posted By
enigma1
Battery map
I was doing some experiments with the battery map to utilize the MGs and make the map more balanced between the teams. Things like the allied bots running towards the back door and then returning to...
Forum:
FritzBot
05-05-2008
Replies:
27
darji2 waypoints
Views:
29,822
Posted By
enigma1
Re: darji2 waypoints
Ok, yes the very first post contains the link with all the latest files. If you see problems let us know.
I am concerned about the bots jumping around when an objective is picked up/returned for...
Forum:
FritzBot
05-05-2008
Replies:
23
intel_center waypoints
Views:
32,193
Posted By
enigma1
Re: intel_center waypoints
Yes the b2 is the ext for the pk3. Internally the scripts are named just as intel_center. That is the latest I had; got it from the Bunker Gaming, where I use to play from time to time....
Forum:
FritzBot
03-05-2008
Replies:
0
ctf_pool_v2 waypoints
Views:
4,429
Posted By
enigma1
ctf_pool_v2 waypoints
Here is another map for fritzbot, hope you like it, if you see any problems let me know.
www.asymmetrics.com/tmp/fritzbot_ctf_pool_v2.zip
CK-Chaos
Forum:
FritzBot
03-05-2008
Replies:
27
darji2 waypoints
Views:
29,822
Posted By
enigma1
Re: darji2 waypoints
Did another update of this map's wayponts. Added a couple of extra conditions to disable specific roams for teams they're behind in score to better balance the map. Original link contains the latest...
Forum:
FritzBot
30-04-2008
Replies:
27
darji2 waypoints
Views:
29,822
Posted By
enigma1
Re: darji2 waypoints
I did an update for the waypoints. Added a couple of initial roam actions to get rid of the bots complaining at the beginning, added 4 extra fake brushes for the teleport space above the flags where...
Forum:
FritzBot
30-04-2008
Replies:
27
darji2 waypoints
Views:
29,822
Posted By
enigma1
Re: darji2 waypoints
actually the crash was my mistake. I had assigned the same group to some other actions accidentally and was causing the problem.
Forum:
FritzBot
30-04-2008
Replies:
27
darji2 waypoints
Views:
29,822
Posted By
enigma1
Re: darji2 waypoints
Hello, if I set the func_explosive linked actions to true then I get an intermittent crash when the 2nd or 3rd flag is delivered. Does anyone know what's going on?
Basically in the .aiscript of...
Forum:
FritzBot
29-04-2008
Replies:
30
breakout_et_b2 navigation
Views:
21,015
Posted By
enigma1
Re: breakout_et_b2 navigation
I just investigated a bit more about the dynamite/defuse problems.
If you want to quickly see what happens was described briefly earlier but here are the steps to reproduce the issue.
1. Load...
Forum:
FritzBot
28-04-2008
Replies:
27
darji2 waypoints
Views:
29,822
Posted By
enigma1
Re: darji2 waypoints
Technically the map favors axis. The CP is closer to them they have a good opening towards it from where they can take out the opponent engineers and utilize the cvops. If you noticed cvops with...
Forum:
FritzBot
28-04-2008
Replies:
30
breakout_et_b2 navigation
Views:
21,015
Posted By
enigma1
Re: breakout_et_b2 navigation
yes I tried already the nodes beneath the ground but at least the combinations I made did not reliably worked. The bots will sometimes pass through sometimes not. I got it in one case - the best case...
Forum:
FritzBot
28-04-2008
Replies:
30
breakout_et_b2 navigation
Views:
21,015
Posted By
enigma1
Re: breakout_et_b2 navigation
Hi Tom, one other thing if you recall I used a teleport on this map to get around the bots getting stuck in the tunnel entrance. When I placed waypoints for the darji2 I noticed the node radius...
Forum:
FritzBot
28-04-2008
Replies:
17
Rail Gun
Views:
24,766
Posted By
enigma1
Re: Rail Gun
You could use the set command to adjust the min/max of the box based on the tug's spline. That should take care of it theoretically and the mods should be on the .script file only for this.
For...
Forum:
FritzBot
28-04-2008
Replies:
27
darji2 waypoints
Views:
29,822
Posted By
enigma1
Re: darji2 waypoints
Hi Tom, for the botsight I forgot to change it really, left from the mlb_temple map. However I am not sure how this would affect the bots if the distance is about 2500. Which place you got the...
Forum:
FritzBot
27-04-2008
Replies:
27
darji2 waypoints
Views:
29,822
Posted By
enigma1
Re: darji2 waypoints
I did another update of the waypoints for this map. Can be downloaded from the original link.
Basically I added 1 fake defensive action to shift the focus of the defending team for few seconds...
Forum:
FritzBot
26-04-2008
Replies:
23
intel_center waypoints
Views:
32,193
Posted By
enigma1
Re: intel_center waypoints
Hi Tom. yes I thought about it and tried it earlier on it would work against the double connection, but there were instances the nodes won't connect at all, basically looked like the original event...
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