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Showing results 1 to 19 of 19
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Posts Made By:
Pagyra
Forum:
Ideas
06-07-2010
Replies:
21
Pagyra's suggestions
Views:
11,833
Posted By
Pagyra
Re: Pagyra's suggestions
Similarly, you can try to make autowaypointing (partially) - arranging types of waypoints according to the names of textures, lighting, materialam.Tak when you open the door, walk in the dark and...
Forum:
Ideas
05-07-2010
Replies:
21
Pagyra's suggestions
Views:
11,833
Posted By
Pagyra
Re: Pagyra's suggestions
It should be remembered that the bot is armed adversaries, and at the beginning of the next round of weapons purchased in view of the enemy, and he acted within round with tactics against such...
Forum:
Ideas
05-07-2010
Replies:
6
Summary of dynosaurlike old defficiencies of Podbot (and solutions)
Views:
3,758
Posted By
Pagyra
Re: Summary of dynosaurlike old defficiencies of Podbot (and solutions)
In my opinion,
really should change the habit of bots to watch the sky, back, feet, or in the wall, ... on the habit of looking at waypoints where the enemy can come.
With such waypoints are...
Forum:
Ideas
05-07-2010
Replies:
5
PodBot & human teamplay insufficiencies
Views:
3,793
Posted By
Pagyra
Re: PodBot & human teamplay insufficiencies
Ok i paraphrasing.
Need to create a habit of bots in group, are actively providing cover for his teammate, especially in moments of reloading weapons.
Under the "cover" I mean to follow in the...
Forum:
Ideas
03-07-2010
Replies:
4
Advanced 'Self-Protection instinct' / 'revenge AI' feature
Views:
3,944
Posted By
Pagyra
Re: Advanced 'Self-Protection instinct' / 'revenge AI' feature
Observe the rules and communicate normally.
Perhaps I am writing to you it is not clear, but it is an error of machine translation software.
The Grammar of English Grammar and my native...
Forum:
Ideas
03-07-2010
Replies:
6
Summary of dynosaurlike old defficiencies of Podbot (and solutions)
Views:
3,758
Posted By
Pagyra
Re: Summary of dynosaurlike old defficiencies of Podbot (and solutions)
When i moving back from the enemy or moving on the map, I jump on boxes, stairs, ... still holding at gunpoint possible the location of the enemy, and not looking on them.
Forum:
Ideas
03-07-2010
Replies:
5
PodBot & human teamplay insufficiencies
Views:
3,793
Posted By
Pagyra
Re: PodBot & human teamplay insufficiencies
In principle, the issue raised, and I want to artificially create the habits of a group of bots running at 2 +, are actively providing cover for his companion, especially in moments of reloading...
Forum:
Ideas
03-07-2010
Replies:
4
Advanced 'Self-Protection instinct' / 'revenge AI' feature
Views:
3,944
Posted By
Pagyra
Re: Advanced 'Self-Protection instinct' / 'revenge AI' feature
Again, nonsense, since the case of TA may arise when the enemy attacks, the result of bot sit down and look at his partner instead of to finish off the enemy ... or worse - bot not seeing the enemy...
Forum:
Ideas
03-07-2010
Replies:
6
Summary of dynosaurlike old defficiencies of Podbot (and solutions)
Views:
3,758
Posted By
Pagyra
Re: Summary of dynosaurlike old defficiencies of Podbot (and solutions)
This is stupid because even I'm not being a good player often run and jump backwards, especially in hiding and away from his pursuers.
It's just a so-called "knowledge maps", in principle, if it...
Forum:
Ideas
03-07-2010
Replies:
21
Pagyra's suggestions
Views:
11,833
Posted By
Pagyra
Re: Pagyra's suggestions
I would like to add regarding the organization of voice chat, voice radio - that the bot could have to designate targets even without a special designation zones and Other tips for making them bind...
Forum:
Ideas
16-06-2010
Replies:
21
Pagyra's suggestions
Views:
11,833
Posted By
Pagyra
Re: Pagyra's suggestions
Then there is no sense to write new ideas
Forum:
Ideas
10-06-2010
Replies:
21
Pagyra's suggestions
Views:
11,833
Posted By
Pagyra
Re: Pagyra's suggestions
To begin creating an automatic 'autowaypointer' is simply to arrange the usual Waypoints all over the map - autowaypoint available during normal movement of the player, then arrange the Waypoints...
Forum:
Ideas
09-06-2010
Replies:
21
Pagyra's suggestions
Views:
11,833
Posted By
Pagyra
Re: Pagyra's suggestions
Given the distinction between different types of behavior of bots, and demand for different waypoints for different types of behavior bots - propose to create a plug-in for automatic processing and...
Forum:
Ideas
12-05-2010
Replies:
21
Pagyra's suggestions
Views:
11,833
Posted By
Pagyra
Re: Pagyra's suggestions
It is worth to introduce a more obvious differences of behavior between types of bots, denoting for each type of habits in tactics of behavior.
Snipers must be preferred to use the camp waypoints,...
Forum:
Ideas
05-05-2010
Replies:
21
Pagyra's suggestions
Views:
11,833
Posted By
Pagyra
Re: Suggestion
At the this moment there is only one type of bots with the same priorities, aggression, team play and the choice of type weapons.
You can do several different "types" bots?
Snipers, rusher,...
Forum:
Ideas
28-04-2010
Replies:
21
Pagyra's suggestions
Views:
11,833
Posted By
Pagyra
Re: Suggestion
Voice chat bots is done by exhibiting special labels for the regions with waypoints in ZBOTS (CZERO bots)
For realization tactics for all bots may want special to change is desire bots to follow /...
Forum:
Ideas
26-04-2010
Replies:
21
Pagyra's suggestions
Views:
11,833
Posted By
Pagyra
Re: Suggestion
As for everything else - you try to do it?
Forum:
Ideas
21-04-2010
Replies:
21
Pagyra's suggestions
Views:
11,833
Posted By
Pagyra
Re: Suggestion
In the FAQ there is an mark in text:
pb_aim_deviation_y (value) - HORIZONTAL (left / right) ... Should pb_aim_deviation_x
Make automatic learning with automatic creation of camp, jump, plant and...
Forum:
Ideas
20-04-2010
Replies:
21
Pagyra's suggestions
Views:
11,833
Posted By
Pagyra
Pagyra's suggestions
I apologize if there are problems of translation - translated by Google.
Ideas:
1. Enter the voice chat bots, as is done in standard Zbot - helps in game with human teammates and in during...
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