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Showing results 1 to 25 of 30 Search: Posts Made By: Spiffyguy01
Forum: Common Questions 08-02-2008
Replies: 6
Views: 3,870
Posted By Spiffyguy01
Re: Podbots and stats

my amx config has
// Default value: 1
csstats_rank 0
// Default value: 0
csstats_rankbots 1
so this should rank bots
my mp_loglevel is 3 for the most detailed logs.

when a player exits or...
Forum: Common Questions 08-02-2008
Replies: 6
Views: 3,870
Posted By Spiffyguy01
Re: Podbots and stats

I changed my csstats_rank from 1 to 0. csstats_rankbots is set to 1. I am still not seeing trigger weaponstats in the logs. I triggers for players when they leave but all the bots are then kicked...
Forum: Common Questions 07-02-2008
Replies: 6
Views: 3,870
Posted By Spiffyguy01
Podbots and stats

After a brief down time I am trying to set my server up again. So far everything seems to working good except for some stats reporting of the bots. The problem I am having is it does not look like...
Forum: Bug Reports 15-04-2007
Replies: 10
Views: 5,797
Posted By Spiffyguy01
Re: Shooting through walls, and floors

I can lower the skill. The big one for me was getting sniped through the floor. I thought that was a bit rude lol. I will try lowering the skill. Maybe that will help. Might be nice to add a...
Forum: Bug Reports 15-04-2007
Replies: 10
Views: 5,797
Posted By Spiffyguy01
Re: Shooting through walls, and floors

I don't have a problem with them shooting at doors and things where people have gone. But the super sonic hearing and ability to head shot at 50 yards with a shotgun can get a bit overwhelming. I...
Forum: Bug Reports 12-04-2007
Replies: 10
Views: 5,797
Posted By Spiffyguy01
Re: Shooting through walls, and floors

is there a way that can be adjusted? I am set to min skill 65 with max of 100. For the most part the bots are challenging and fun to play. Just the shooting through walls thing that is a bit of a...
Forum: Bug Reports 12-04-2007
Replies: 10
Views: 5,797
Posted By Spiffyguy01
Re: Shooting through walls, and floors

but through the floor? I have cleared that room out from afar and tossed a flashbang through the window too. Two steps in the door I got double tapped. Seems a bit out of hand. Ashame that the...
Forum: Bug Reports 12-04-2007
Replies: 10
Views: 5,797
Posted By Spiffyguy01
Shooting through walls, and floors

I have gotten some complaints about bots shooting through walls. I have verified that shoot through walls is turned off in the podbot config. I was just playing on cs_militia and I was shot through...
Forum: Common Questions 28-02-2007
Replies: 11
Views: 5,629
Posted By Spiffyguy01
Re: 2 Questions: Quota and setting skill to name

Ok I will try to get the menu up. I have never really messed with the menu. I have a monitor on the server so I jsut dump any commands into the console. I will work on getting that up and checking...
Forum: Common Questions 28-02-2007
Replies: 11
Views: 5,629
Posted By Spiffyguy01
Re: 2 Questions: Quota and setting skill to name

Still having a few issues with the quota.
Maxplayers - 32
maxbots -30
quota - 13
mplimiteams - 0 or 32 makes no difference

with 1 player it works fine. With 2 players you get 10 players per...
Forum: Common Questions 21-02-2007
Replies: 11
Views: 5,629
Posted By Spiffyguy01
Re: 2 Questions: Quota and setting skill to name

My mp_limiteams was set to 1 so I changed that. I didn't think about not having enough spawn points. Short of editing the maps themselves is there a way to tell how many spawn points there are? I...
Forum: Common Questions 21-02-2007
Replies: 11
Views: 5,629
Posted By Spiffyguy01
Re: 2 Questions: Quota and setting skill to name

I have set my min bot to 0 and max bot to 30. Max players are set to 32 in server.cfg and and on the command line to start server, it is a linux server. I have set quota to 9. I get 9 bots when...
Forum: Common Questions 20-02-2007
Replies: 11
Views: 5,629
Posted By Spiffyguy01
Re: 2 Questions: Quota and setting skill to name

so if you have a pb add in the config to add bots with specific names and skill. Now when a player joins and a bot is kicked is it a random bot and when the bot rejoins after the player leaves does...
Forum: Common Questions 20-02-2007
Replies: 11
Views: 5,629
Posted By Spiffyguy01
2 Questions: Quota and setting skill to name

I just set up a new linux server and everything seems to be working great. Thanks for the bots. I have 2 questions.

1. The match quota. If I set the max bots to 20 and and have a quota of 10...
Forum: Releases, Installers, Docs & Coding 29-06-2006
Replies: 577
Views: 450,151
Posted By Spiffyguy01
Re: Podbot Beta 3.0 Updates? ^^

It is not so much a big deal but I figured I would mention it since it was fixed. Any other things I can do to test and try to figure out why they are doing it? Not much of a coder but I can read...
Forum: Releases, Installers, Docs & Coding 23-06-2006
Replies: 577
Views: 450,151
Posted By Spiffyguy01
Re: Podbot Beta 3.0 Updates? ^^

Windows xp sp2
512 ram
2400+ AMD XP

Protocol version 47
Exe version 1.1.2.5 (cstrike)
Exe build: 21:57:36 Feb 8 2006 (3382)

Currently loaded plugins:
description stat pend ...
Forum: Releases, Installers, Docs & Coding 20-06-2006
Replies: 577
Views: 450,151
Posted By Spiffyguy01
Re: Podbot Beta 3.0 Updates? ^^

KWo beta is working very well on my server. Bots have my players cursing, which is a good thing. I have noticed though that they are still stealing hostages. Just wanted to let you know. Using...
Forum: POD-Bot mm Waypoint Format 20-06-2006
Replies: 4
Views: 2,290
Posted By Spiffyguy01
Re: Request - cs_ship

hey thanks this will get the map rolling.
Forum: POD-Bot mm Waypoint Format 17-06-2006
Replies: 4
Views: 2,290
Posted By Spiffyguy01
Forum: POD-Bot mm Waypoint Format 17-06-2006
Replies: 4
Views: 2,290
Posted By Spiffyguy01
Request - cs_ship

Anyone have a good waypoint for this map. I have one that is from 2001 and weighs in at 60k. But it gives me a bunch of errors. That is the only one I can find. Anyone have a good one?

Thanks
Forum: Common Questions 02-06-2006
Replies: 6
Views: 2,793
Posted By Spiffyguy01
Re: Couple General Podbot_mm questions

I don't really think it is a problem with the way points but an issue with their choice of which one to go to. They all just seem to choose to go to the same one. Then they get piled up. As I said...
Forum: Common Questions 31-05-2006
Replies: 6
Views: 2,793
Posted By Spiffyguy01
Re: Couple General Podbot_mm questions

well most of the maps I have are older maps. I did not waypoint them. In fact I think most were waypointed by soulfather. I have checked the points on the map and they are not too close together. ...
Forum: Common Questions 31-05-2006
Replies: 6
Views: 2,793
Posted By Spiffyguy01
Couple General Podbot_mm questions

I have been running podbot_mm on my server for a few months. It works very well and gives my players a beating. Thank you for writing it. I haev a few questions.

1. I have noticed of late that...
Forum: Releases, Installers, Docs & Coding 25-05-2006
Replies: 577
Views: 450,151
Posted By Spiffyguy01
Re: Podbot Beta 3.0 Updates? ^^

ok will check it out. So far though I have not noticed too much difference between the old bots and new version. They seem to aim more realisticly too and not headshot every kill, which is good. ...
Forum: Releases, Installers, Docs & Coding 25-05-2006
Replies: 577
Views: 450,151
Posted By Spiffyguy01
Re: Podbot Beta 3.0 Updates? ^^

quick question. does the auto kill feature work if there is no humans on the machine or does it only function if thre is a human on the server. I would like to use this function but if there is no...
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